37 Commits

Author SHA1 Message Date
9bb3308487 guts the field code and allows for card dragging 2025-04-27 12:22:39 -04:00
90912c062f deck list importing (mtgo) is now working 2025-04-24 20:55:09 -04:00
b82f5e4c19 adds some documentation 2025-04-24 18:43:26 -04:00
fe38fc49bf completely redoes the caching api 2025-04-24 18:25:28 -04:00
a40ccab3c8 deck input changes 2025-04-24 13:20:57 -04:00
f5edba7402 some small fixes, mtgo is done 2025-04-24 11:45:29 -04:00
b9a07a8c47 adds basic ui template 2025-04-24 01:47:24 -04:00
0f88bd8f7b uses lanczos interpolation to make small cards not look terrible 2025-04-23 22:27:04 -04:00
c75aec06ac Merge remote-tracking branch 'refs/remotes/origin/main' 2025-04-23 22:20:17 -04:00
d726290cf2 adds scryfall required delay 2025-04-23 22:20:06 -04:00
fafaf404ab rudimentary card loading 2025-04-23 22:04:04 -04:00
77da7cf6b2 wip: adding visual representation, starting with player battlefield 2025-04-23 18:05:38 -04:00
21f7d9de04 cleans up more tech debt 2025-04-23 17:08:38 -04:00
6100a50754 cleans up nonsense from card.gd 2025-04-23 17:06:55 -04:00
bf9244c2b7 calls load_card 2025-04-23 17:06:28 -04:00
a3fb627310 separates all of the cacheing functions to its own class, cleans up card 2025-04-23 17:05:10 -04:00
c085a93c49 forgot to add this 2025-04-23 16:43:09 -04:00
29042d5d05 Changes project to fullscreen 1920x1080, formats .gd files 2025-04-23 16:12:00 -04:00
4489eb5f76 adds some library boilerplate 2025-04-23 15:44:17 -04:00
de5e107b86 adds a signal for completion, card should be done 2025-04-23 13:05:47 -04:00
5fc67ab5e5 documents the public facing function: 2025-04-22 19:02:26 -04:00
05cdcf83cc finishes up the base card stuff 2025-04-22 18:59:24 -04:00
37975021cb converts card cache getting to a coroutine function 2025-04-22 18:49:46 -04:00
a3dfa96efd scryfall requests 2025-04-22 17:16:38 -04:00
651b267dd2 changes... 2025-04-22 16:39:59 -04:00
970d7064ed adds some documentation 2025-04-22 14:09:16 -04:00
3808955237 adds quick comment and some code for the images 2025-04-22 13:48:21 -04:00
fcf736af92 wait we can just finish the card cache check rn 2025-04-22 13:45:45 -04:00
a67f2e1096 adds some baseline code for loading cards 2025-04-22 13:41:33 -04:00
c990b68e07 Adds some nodes, notably the root tabletop scene and a scene representing a player along with nodes for the hand, local field, and library 2025-04-22 02:30:17 -04:00
ddd6c15292 Godot initialization 2025-04-22 01:34:16 -04:00
ca64248ace Adds formatting config and formats project 2025-04-21 23:08:56 -04:00
6540ce8b7c Adds nix development flake, removes build from being tracked 2025-04-21 22:27:01 -04:00
e9b1c32974 progress 2025-04-21 22:21:41 -04:00
48c90cd5bf lets use opengl instead 2025-04-21 22:16:28 -04:00
59e838aabb hello, world! 2025-04-21 21:33:50 -04:00
bf9bce08a8 initial 2025-04-21 21:21:30 -04:00