changes...

This commit is contained in:
Nathan Singer 2025-04-22 16:39:59 -04:00
parent 970d7064ed
commit 651b267dd2
5 changed files with 68 additions and 19 deletions

48
card.gd
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@ -30,35 +30,47 @@ func _check_cache(id) -> bool:
## Using the scryfall API, fetches JSON information about the card
## caches this data to the disk at user://card_cache/[id].json, and
## the image of the card at user://card_cache/[id].png
func _do_scryfall_get(id) -> void:
# TODO: fetch the card here...
func _scryfall_response(_result, response_code, _headers, body):
if (response_code != 200):
push_error("Failed to fetch card data from Scryfall")
var fetched = false
if !fetched:
print("Failed to fetch card data from scryfall")
var card_content = "fetched_card_json" #TODO
var card_cache = FileAccess.open("user://card_cache/" + id + ".json", FileAccess.WRITE)
card_cache.store_string(card_content)
var card_content = JSON.parse_string(body.get_string_from_utf8())
if (card_content == null):
push_error("Failed to parse the Scryfall card results.")
var card_cache = FileAccess.open("user://card_cache/" + card_content["id"] + ".json", FileAccess.WRITE)
card_cache.store_string(body.get_string_from_utf8()) # cache the json response
print(body.get_string_from_utf8())
card_cache = null # closes the file
# store image at the same spot ("user://card_cache/id.png")
# TODO store image at the same spot ("user://card_cache/id.png")
func _do_http_request(id) -> void:
$HTTPRequest.request_completed.connect(self._scryfall_response)
var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
var error = $HTTPRequest.request("https://api.scryfall.com/cards/" + id, headers)
if error != OK:
push_error("An error occurred in the Scryfall request.")
func load_card(id) -> void:
_do_http_request(id)
return
if !(_check_cache(id)):
_do_scryfall_get(id)
_do_http_request(id)
var ondisk_card = FileAccess.open("user://card_cache/" + id + ".json", FileAccess.READ)
var card_json = JSON.parse_string(ondisk_card.get_as_text())
# parse json here to get card content
card_id = id
card_name = "loaded_cardname"
card_type = "loaded_type"
oracle_text = "loaded_oracletext"
image_path = "loaded_image_path"
card_id = card_json["id"]
card_name = card_json["name"]
card_type = card_json["type_line"]
oracle_text = card_json["oracle_text"]
image_path = card_json["images_uris"]["png"] #TODO: change this to file path of the image
ondisk_card = null
pass
## these variables above will be used for the helper boxes we draw
## on hover, to make cards easier to read

25
player.gd Normal file
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@ -0,0 +1,25 @@
extends Node2D
var _card_class = preload("res://card.gd")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# TODO: Create 2-4 player instances as children of this tabletop node.
var new_card = _card_class.new()
add_child(new_card)
new_card.load_card("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
print("new player!")
print(new_card.card_id)
print(new_card.card_name)
print(new_card.card_type)
print(new_card.oracle_text)
print(new_card.image_path)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

1
player.gd.uid Normal file
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@ -0,0 +1 @@
uid://w2rqm1u7p7im

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@ -1,9 +1,14 @@
[gd_scene format=3 uid="uid://cx0vga81xwckh"]
[gd_scene load_steps=2 format=3 uid="uid://cx0vga81xwckh"]
[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
[node name="Player" type="Node2D"]
script = ExtResource("1_4flbx")
[node name="Field" type="Node2D" parent="."]
[node name="Hand" type="Node2D" parent="."]
[node name="Library" type="Node2D" parent="."]
[node name="HTTPRequest" type="HTTPRequest" parent="."]

View File

@ -1,9 +1,15 @@
extends Node2D
var player_class = preload("res://player.gd")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# TODO: Create 2-4 player instances as children of this tabletop node.
var player = player_class.new()
add_child(player)
pass # Replace with function body.