changes...
This commit is contained in:
parent
970d7064ed
commit
651b267dd2
48
card.gd
48
card.gd
@ -30,35 +30,47 @@ func _check_cache(id) -> bool:
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## Using the scryfall API, fetches JSON information about the card
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## caches this data to the disk at user://card_cache/[id].json, and
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## the image of the card at user://card_cache/[id].png
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func _do_scryfall_get(id) -> void:
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# TODO: fetch the card here...
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func _scryfall_response(_result, response_code, _headers, body):
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if (response_code != 200):
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push_error("Failed to fetch card data from Scryfall")
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var fetched = false
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if !fetched:
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print("Failed to fetch card data from scryfall")
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var card_content = "fetched_card_json" #TODO
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var card_cache = FileAccess.open("user://card_cache/" + id + ".json", FileAccess.WRITE)
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card_cache.store_string(card_content)
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var card_content = JSON.parse_string(body.get_string_from_utf8())
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if (card_content == null):
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push_error("Failed to parse the Scryfall card results.")
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var card_cache = FileAccess.open("user://card_cache/" + card_content["id"] + ".json", FileAccess.WRITE)
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card_cache.store_string(body.get_string_from_utf8()) # cache the json response
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print(body.get_string_from_utf8())
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card_cache = null # closes the file
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# store image at the same spot ("user://card_cache/id.png")
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# TODO store image at the same spot ("user://card_cache/id.png")
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func _do_http_request(id) -> void:
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$HTTPRequest.request_completed.connect(self._scryfall_response)
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var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
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var error = $HTTPRequest.request("https://api.scryfall.com/cards/" + id, headers)
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if error != OK:
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push_error("An error occurred in the Scryfall request.")
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func load_card(id) -> void:
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_do_http_request(id)
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return
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if !(_check_cache(id)):
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_do_scryfall_get(id)
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_do_http_request(id)
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var ondisk_card = FileAccess.open("user://card_cache/" + id + ".json", FileAccess.READ)
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var card_json = JSON.parse_string(ondisk_card.get_as_text())
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# parse json here to get card content
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card_id = id
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card_name = "loaded_cardname"
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card_type = "loaded_type"
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oracle_text = "loaded_oracletext"
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image_path = "loaded_image_path"
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card_id = card_json["id"]
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card_name = card_json["name"]
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card_type = card_json["type_line"]
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oracle_text = card_json["oracle_text"]
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image_path = card_json["images_uris"]["png"] #TODO: change this to file path of the image
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ondisk_card = null
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pass
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## these variables above will be used for the helper boxes we draw
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## on hover, to make cards easier to read
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25
player.gd
Normal file
25
player.gd
Normal file
@ -0,0 +1,25 @@
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extends Node2D
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var _card_class = preload("res://card.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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var new_card = _card_class.new()
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add_child(new_card)
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new_card.load_card("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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print("new player!")
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print(new_card.card_id)
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print(new_card.card_name)
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print(new_card.card_type)
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print(new_card.oracle_text)
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print(new_card.image_path)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
player.gd.uid
Normal file
1
player.gd.uid
Normal file
@ -0,0 +1 @@
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uid://w2rqm1u7p7im
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@ -1,9 +1,14 @@
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[gd_scene format=3 uid="uid://cx0vga81xwckh"]
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[gd_scene load_steps=2 format=3 uid="uid://cx0vga81xwckh"]
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[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
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[node name="Player" type="Node2D"]
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script = ExtResource("1_4flbx")
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[node name="Field" type="Node2D" parent="."]
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[node name="Hand" type="Node2D" parent="."]
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[node name="Library" type="Node2D" parent="."]
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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@ -1,9 +1,15 @@
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extends Node2D
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var player_class = preload("res://player.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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var player = player_class.new()
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add_child(player)
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pass # Replace with function body.
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