adds a signal for completion, card should be done

This commit is contained in:
Nathan Singer 2025-04-23 13:05:47 -04:00
parent 5fc67ab5e5
commit de5e107b86
3 changed files with 24 additions and 18 deletions

18
card.gd
View File

@ -9,14 +9,14 @@ extends Node
# in the helper text box, but thats for the future
const ManaCosts = preload("res://data/mana.gd")
var cached = false
signal cache_done
var card_id = "placedholder_id"
var card_name = "placeholder_name"
var card_type = "placeholder_card_type"
var oracle_text = "placeholder_oracle_text"
var png_path = "placeholder_image_path"
var jpg_path = "placeholder_image_path"
var _png_path = "placeholder_image_path"
var _jpg_path = "placeholder_image_path"
func _card_error(error_type: String) -> String:
return "CARD::" + card_id + "::" + error_type + "\n"
@ -25,13 +25,15 @@ func _init(id) -> void:
card_id = id
func _ready() -> void:
if (_check_cache(card_id)):
return
await _do_cache_grab()
func _do_cache_grab() -> void:
await _do_http_request_card()
await _do_http_request_imgs(png_path, true)
await _do_http_request_imgs(jpg_path, false)
await _do_http_request_imgs(_png_path, true)
await _do_http_request_imgs(_jpg_path, false)
cache_done.emit()
func _check_cache(id: String) -> bool:
if (!FileAccess.file_exists("user://card_cache/" + id + "/card.json")):
@ -94,8 +96,8 @@ func _do_http_request_card() -> void:
card_cache = null # closes the file
var image_uris = card_content["image_uris"]
png_path = image_uris["png"]
jpg_path = image_uris["normal"]
_png_path = image_uris["png"]
_jpg_path = image_uris["normal"]
## load_card
##

View File

@ -2,22 +2,28 @@ extends Node2D
var _card_class = preload("res://card.gd")
var card
func _on_request_completed(result, response_code, headers, body):
var json = JSON.parse_string(body.get_string_from_utf8())
print(json["name"])
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# TODO: Create 2-4 player instances as children of this tabletop node.
var card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
add_child(card)
func _test_func():
card.load_card()
print(card.card_id)
print(card.card_name)
print(card.card_type)
print(card.oracle_text)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# TODO: Create 2-4 player instances as children of this tabletop node.
card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
add_child(card)
card.cache_done.connect(_test_func)
pass # Replace with function body.

View File

@ -1,7 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://cx0vga81xwckh"]
[gd_scene load_steps=2 format=3 uid="uid://cx0vga81xwckh"]
[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="2_onrkg"]
[node name="Player" type="Node2D"]
script = ExtResource("1_4flbx")
@ -9,7 +8,6 @@ script = ExtResource("1_4flbx")
[node name="Field" type="Node2D" parent="."]
[node name="Hand" type="Node2D" parent="."]
script = ExtResource("2_onrkg")
[node name="Library" type="Node2D" parent="."]