adds a signal for completion, card should be done
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parent
5fc67ab5e5
commit
de5e107b86
18
card.gd
18
card.gd
@ -9,14 +9,14 @@ extends Node
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# in the helper text box, but thats for the future
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const ManaCosts = preload("res://data/mana.gd")
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var cached = false
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signal cache_done
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var card_id = "placedholder_id"
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var card_name = "placeholder_name"
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var card_type = "placeholder_card_type"
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var oracle_text = "placeholder_oracle_text"
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var png_path = "placeholder_image_path"
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var jpg_path = "placeholder_image_path"
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var _png_path = "placeholder_image_path"
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var _jpg_path = "placeholder_image_path"
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func _card_error(error_type: String) -> String:
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return "CARD::" + card_id + "::" + error_type + "\n"
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@ -25,13 +25,15 @@ func _init(id) -> void:
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card_id = id
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func _ready() -> void:
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if (_check_cache(card_id)):
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return
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await _do_cache_grab()
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func _do_cache_grab() -> void:
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await _do_http_request_card()
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await _do_http_request_imgs(png_path, true)
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await _do_http_request_imgs(jpg_path, false)
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await _do_http_request_imgs(_png_path, true)
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await _do_http_request_imgs(_jpg_path, false)
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cache_done.emit()
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func _check_cache(id: String) -> bool:
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if (!FileAccess.file_exists("user://card_cache/" + id + "/card.json")):
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@ -94,8 +96,8 @@ func _do_http_request_card() -> void:
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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png_path = image_uris["png"]
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jpg_path = image_uris["normal"]
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_png_path = image_uris["png"]
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_jpg_path = image_uris["normal"]
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## load_card
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##
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20
player.gd
20
player.gd
@ -2,22 +2,28 @@ extends Node2D
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var _card_class = preload("res://card.gd")
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var card
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func _on_request_completed(result, response_code, headers, body):
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var json = JSON.parse_string(body.get_string_from_utf8())
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print(json["name"])
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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var card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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add_child(card)
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func _test_func():
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card.load_card()
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print(card.card_id)
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print(card.card_name)
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print(card.card_type)
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print(card.oracle_text)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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add_child(card)
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card.cache_done.connect(_test_func)
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pass # Replace with function body.
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@ -1,7 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://cx0vga81xwckh"]
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[gd_scene load_steps=2 format=3 uid="uid://cx0vga81xwckh"]
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[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="2_onrkg"]
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[node name="Player" type="Node2D"]
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script = ExtResource("1_4flbx")
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@ -9,7 +8,6 @@ script = ExtResource("1_4flbx")
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[node name="Field" type="Node2D" parent="."]
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[node name="Hand" type="Node2D" parent="."]
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script = ExtResource("2_onrkg")
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[node name="Library" type="Node2D" parent="."]
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