Changes project to fullscreen 1920x1080, formats .gd files

This commit is contained in:
ShyProton 2025-04-23 16:12:00 -04:00
parent 4489eb5f76
commit 29042d5d05
7 changed files with 69 additions and 51 deletions

79
card.gd
View File

@ -5,7 +5,7 @@ extends TextureRect
## Contains helper text for the text, the cards ID, and the image path.
## The goal of this class is to make card management easier.
# we want to use this to convert the mana cost into text
# we want to use this to convert the mana cost into text
# in the helper text box, but thats for the future
const ManaCosts = preload("res://data/mana.gd")
@ -18,42 +18,48 @@ var oracle_text = "placeholder_oracle_text"
var _png_path = "placeholder_image_path"
var _jpg_path = "placeholder_image_path"
func _card_error(error_type: String) -> String:
return "CARD::" + card_id + "::" + error_type + "\n"
func _init(id) -> void:
card_id = id
func _ready() -> void:
if (_check_cache(card_id)):
if _check_cache(card_id):
return
await _do_cache_grab()
func _do_cache_grab() -> void:
await _do_http_request_card()
await _do_http_request_imgs(_png_path, true)
await _do_http_request_imgs(_jpg_path, false)
cache_done.emit()
await _do_http_request_card()
await _do_http_request_imgs(_png_path, true)
await _do_http_request_imgs(_jpg_path, false)
cache_done.emit()
func _check_cache(id: String) -> bool:
if (!FileAccess.file_exists("user://card_cache/" + id + "/card.json")):
if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
return false
if (!FileAccess.file_exists("user://card_cache/" + id + "/card.png")):
if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
return false
if (!FileAccess.file_exists("user://card_cache/" + id + "/card.jpg")):
if !FileAccess.file_exists("user://card_cache/" + id + "/card.jpg"):
return false
return true
func _do_http_request_imgs(image_path: String, png: bool) -> void:
var httpr = HTTPRequest.new()
add_child(httpr)
var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
var error = httpr.request(image_path, headers)
if error != OK:
push_error(_card_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
var response = await httpr.request_completed
var img = Image.new()
var imgerr
if png:
@ -62,10 +68,11 @@ func _do_http_request_imgs(image_path: String, png: bool) -> void:
imgerr = img.load_jpg_from_buffer(response[3])
if imgerr != OK:
push_error(_card_error("IMG_LOADING") + "Couldn't load the image.")
img.save_png("user://card_cache/" + card_id + ("/card.png" if png else "/card.jpg"))
img = null
func _do_http_request_card() -> void:
var httpr = HTTPRequest.new()
add_child(httpr)
@ -74,53 +81,61 @@ func _do_http_request_card() -> void:
var error = httpr.request("https://api.scryfall.com/cards/" + card_id, headers)
if error != OK:
push_error(_card_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
var response = await httpr.request_completed
if response[0] != HTTPRequest.RESULT_SUCCESS:
push_error(_card_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
return
var unprocessed_body = response[3].get_string_from_utf8()
var card_content = JSON.parse_string(unprocessed_body)
if (card_content == null):
if card_content == null:
push_error(_card_error("PARSING") + "Failed to parse the Scryfall card results.")
var dir = DirAccess.open("user://")
dir.make_dir_recursive("user://card_cache/" + card_id + "/") # lets ensure the path is there
dir.make_dir_recursive("user://card_cache/" + card_id + "/") # lets ensure the path is there
dir = null
var card_cache = FileAccess.open("user://card_cache/" + card_id + "/card.json", FileAccess.WRITE)
card_cache.store_string(unprocessed_body) # cache the json response
card_cache = null # closes the file
var card_cache = FileAccess.open(
"user://card_cache/" + card_id + "/card.json", FileAccess.WRITE
)
card_cache.store_string(unprocessed_body) # cache the json response
card_cache = null # closes the file
var image_uris = card_content["image_uris"]
_png_path = image_uris["png"]
_jpg_path = image_uris["normal"]
## load_card
##
## Loads the card, returns false, and triggers
## a cache fetch if the card is not in the cache,
## Loads the card, returns false, and triggers
## a cache fetch if the card is not in the cache,
## otherwise sets the cards variables if the cache is present.
func load_card() -> bool:
if !_check_cache(card_id):
await _do_cache_grab()
push_error(_card_error("CACHE_FAIL") + "Cache wasn't ready, this card will need to be reinitialized")
push_error(
(
_card_error("CACHE_FAIL")
+ "Cache wasn't ready, this card will need to be reinitialized"
)
)
return false
var ondisk_card = FileAccess.open("user://card_cache/" + card_id + "/card.json", FileAccess.READ)
var ondisk_card = FileAccess.open(
"user://card_cache/" + card_id + "/card.json", FileAccess.READ
)
var card_json = JSON.parse_string(ondisk_card.get_as_text())
card_name = card_json["name"]
card_type = card_json["type_line"]
oracle_text = card_json["oracle_text"]
var img = Image.new()
img.load("user://card_cache/" + card_id + "/card.jpg")
texture = ImageTexture.create_from_image(img)
ondisk_card = null
return true

View File

@ -1,10 +1 @@
enum ManaCosts {
WHITE,
BLUE,
BLACK,
RED,
GREEN,
COLOURLESS,
GENERIC,
LIFE
}
enum ManaCosts { WHITE, BLUE, BLACK, RED, GREEN, COLOURLESS, GENERIC, LIFE }

View File

@ -5,9 +5,11 @@ var _card_class = preload("res://card.gd")
var lib_cards
var num_cards
func _load_card_callback(card) -> void:
card.load_card()
func _init(card_ids: Array) -> void:
lib_cards = Array()
var temp_card
@ -16,22 +18,26 @@ func _init(card_ids: Array) -> void:
temp_card.cache_done.connect(_load_card_callback.bind(temp_card))
lib_cards.push_back(temp_card)
num_cards += 1
func add_cards(cards: Array, top: bool) -> void:
for card in cards:
add_card(card, top)
func add_card(card, top: bool) -> void:
if top:
lib_cards.push_front(card)
else:
lib_cards.push_back(card)
func shuffle() -> void:
lib_cards.shuffle()
func draw_cards(num) -> Array:
var ret = Array()
for i in num:
ret.push_back(lib_cards.pop_front())
ret.push_back(lib_cards.pop_front())
return ret

View File

@ -4,10 +4,12 @@ var _card_class = preload("res://card.gd")
var card
func _on_request_completed(result, response_code, headers, body):
var json = JSON.parse_string(body.get_string_from_utf8())
print(json["name"])
func _test_func():
card.load_card()
print(card.card_id)
@ -21,10 +23,10 @@ func _ready() -> void:
# TODO: Create 2-4 player instances as children of this tabletop node.
card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
add_child(card)
card.cache_done.connect(_test_func)
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.

View File

@ -15,6 +15,12 @@ run/main_scene="uid://b4ldtb3gw0jlu"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_vim/plugin.cfg")
enabled=PackedStringArray()

View File

@ -3,15 +3,14 @@ extends Node2D
var player_class = preload("res://player.gd")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# TODO: Create 2-4 player instances as children of this tabletop node.
var player = player_class.new()
add_child(player)
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.

View File

@ -3,5 +3,4 @@
[ext_resource type="Script" uid="uid://cfkew150yl1y3" path="res://tabletop.gd" id="1_3we3x"]
[node name="Tabletop" type="Node2D"]
position = Vector2(-5760, -16768)
script = ExtResource("1_3we3x")