converts card cache getting to a coroutine function

This commit is contained in:
Nathan Singer 2025-04-22 18:49:46 -04:00
parent a3dfa96efd
commit 37975021cb
2 changed files with 71 additions and 49 deletions

117
card.gd
View File

@ -15,75 +15,98 @@ var card_id = "placedholder_id"
var card_name = "placeholder_name"
var card_type = "placeholder_card_type"
var oracle_text = "placeholder_oracle_text"
var image_path = "placeholder_image_path"
var png_path = "placeholder_image_path"
var jpg_path = "placeholder_image_path"
func _init(id) -> void:
card_id = id
func _ready() -> void:
load_card("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
pass
await do_cache_grab()
## _check_cache
## id - String containing the card's ID [br]
## Checks if the card has already been cached
func _check_cache(id) -> bool:
if (FileAccess.file_exists("user://card_cache/" + id + "/card.json")):
return true
return false
## _do_scryfall_get
## id - String containing the card's ID [br]
## Using the scryfall API, fetches JSON information about the card
## caches this data to the disk at user://card_cache/[id].json, and
## the image of the card at user://card_cache/[id].png
func _scryfall_response(_result, response_code, _headers, body):
if (response_code != 200):
push_error("Failed to fetch card data from Scryfall")
func do_cache_grab() -> void:
await _do_http_request_card()
await _do_http_request_imgs(png_path, true)
await _do_http_request_imgs(jpg_path, false)
var unprocessed_body = body.get_string_from_utf8()
func _check_cache(id: String) -> bool:
if (!FileAccess.file_exists("user://card_cache/" + id + "/card.json")):
return false
if (!FileAccess.file_exists("user://card_cache/" + id + "/card.png")):
return false
if (!FileAccess.file_exists("user://card_cache/" + id + "/card.jpg")):
return false
return true
func _do_http_request_imgs(image_path: String, png: bool) -> void:
var httpr = HTTPRequest.new()
add_child(httpr)
var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
var error = httpr.request(image_path, headers)
if error != OK:
push_error("An error occurred in the Scryfall request.")
var response = await httpr.request_completed
var img = Image.new()
var imgerr
if png:
imgerr = img.load_png_from_buffer(response[3])
else:
imgerr = img.load_jpg_from_buffer(response[3])
if imgerr != OK:
push_error("couldn't load the image.")
img.save_png("user://card_cache/" + card_id + ("/card.png" if png else "/card.jpg"))
img = null
func _do_http_request_card() -> void:
var httpr = HTTPRequest.new()
add_child(httpr)
#httpr.request_completed.connect(_scryfall_card_response)
var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
var error = httpr.request("https://api.scryfall.com/cards/" + card_id, headers)
if error != OK:
push_error("An error occurred in the Scryfall request.")
var response = await httpr.request_completed
if response[0] != HTTPRequest.RESULT_SUCCESS:
push_error("Failed to fetch card data from Scryfall")
return
var unprocessed_body = response[3].get_string_from_utf8()
var card_content = JSON.parse_string(unprocessed_body)
if (card_content == null):
push_error("Failed to parse the Scryfall card results.")
var dir = DirAccess.open("user://")
dir.make_dir_recursive("user://card_cache/" + card_content["id"] + "/") # lets ensure the path is there
dir.make_dir_recursive("user://card_cache/" + card_id + "/") # lets ensure the path is there
dir = null
var card_cache = FileAccess.open("user://card_cache/" + card_content["id"] + "/card.json", FileAccess.WRITE)
var card_cache = FileAccess.open("user://card_cache/" + card_id + "/card.json", FileAccess.WRITE)
card_cache.store_string(unprocessed_body) # cache the json response
card_cache = null # closes the file
var image_uris = card_content["image_uris"]
print(image_uris["png"])
load_card(card_content["id"]) # call again, since we have filled the cache
# TODO store image at the same spot ("user://card_cache/id.png")
png_path = image_uris["png"]
jpg_path = image_uris["normal"]
func _do_http_request(id) -> void:
var httpr = HTTPRequest.new()
add_child(httpr)
httpr.request_completed.connect(_scryfall_response)
var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
var error = httpr.request("https://api.scryfall.com/cards/" + id, headers)
if error != OK:
push_error("An error occurred in the Scryfall request.")
func load_card(id) -> bool:
if !_check_cache(id):
await do_cache_grab()
push_error("Cache wasn't ready, this card will need to be reinitialized")
return false
func load_card(id) -> void:
if !(_check_cache(id)):
_do_http_request(id)
return
var ondisk_card = FileAccess.open("user://card_cache/" + id + "/card.json", FileAccess.READ)
var card_json = JSON.parse_string(ondisk_card.get_as_text())
# parse json here to get card content
card_id = card_json["id"]
card_name = card_json["name"]
card_type = card_json["type_line"]
oracle_text = card_json["oracle_text"]
var image_uris = card_json["image_uris"]
image_path = image_uris["png"] #TODO: change this to file path of the image
ondisk_card = null
## these variables above will be used for the helper boxes we draw
## on hover, to make cards easier to read
return true

View File

@ -9,14 +9,13 @@ func _on_request_completed(result, response_code, headers, body):
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# TODO: Create 2-4 player instances as children of this tabletop node.
var card = _card_class.new()
var card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
add_child(card)
print(card.card_id)
print(card.card_name)
print(card.card_type)
print(card.oracle_text)
print(card.image_path)
pass # Replace with function body.