scryfall requests
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651b267dd2
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45
card.gd
45
card.gd
@ -17,11 +17,15 @@ var card_type = "placeholder_card_type"
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var oracle_text = "placeholder_oracle_text"
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var image_path = "placeholder_image_path"
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func _ready() -> void:
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load_card("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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pass
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## _check_cache
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## id - String containing the card's ID [br]
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## Checks if the card has already been cached
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func _check_cache(id) -> bool:
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if (FileAccess.file_exists("user://card_cache/" + id + ".json")):
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if (FileAccess.file_exists("user://card_cache/" + id + "/card.json")):
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return true
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return false
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@ -33,41 +37,50 @@ func _check_cache(id) -> bool:
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func _scryfall_response(_result, response_code, _headers, body):
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if (response_code != 200):
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push_error("Failed to fetch card data from Scryfall")
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var card_content = JSON.parse_string(body.get_string_from_utf8())
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var unprocessed_body = body.get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if (card_content == null):
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push_error("Failed to parse the Scryfall card results.")
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var card_cache = FileAccess.open("user://card_cache/" + card_content["id"] + ".json", FileAccess.WRITE)
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card_cache.store_string(body.get_string_from_utf8()) # cache the json response
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print(body.get_string_from_utf8())
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + card_content["id"] + "/") # lets ensure the path is there
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dir = null
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var card_cache = FileAccess.open("user://card_cache/" + card_content["id"] + "/card.json", FileAccess.WRITE)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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print(image_uris["png"])
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load_card(card_content["id"]) # call again, since we have filled the cache
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# TODO store image at the same spot ("user://card_cache/id.png")
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func _do_http_request(id) -> void:
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$HTTPRequest.request_completed.connect(self._scryfall_response)
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var httpr = HTTPRequest.new()
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add_child(httpr)
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httpr.request_completed.connect(_scryfall_response)
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var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
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var error = $HTTPRequest.request("https://api.scryfall.com/cards/" + id, headers)
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var error = httpr.request("https://api.scryfall.com/cards/" + id, headers)
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if error != OK:
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push_error("An error occurred in the Scryfall request.")
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func load_card(id) -> void:
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_do_http_request(id)
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return
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if !(_check_cache(id)):
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_do_http_request(id)
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return
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var ondisk_card = FileAccess.open("user://card_cache/" + id + ".json", FileAccess.READ)
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var ondisk_card = FileAccess.open("user://card_cache/" + id + "/card.json", FileAccess.READ)
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var card_json = JSON.parse_string(ondisk_card.get_as_text())
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# parse json here to get card content
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card_id = card_json["id"]
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card_name = card_json["name"]
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card_type = card_json["type_line"]
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oracle_text = card_json["oracle_text"]
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image_path = card_json["images_uris"]["png"] #TODO: change this to file path of the image
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var image_uris = card_json["image_uris"]
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image_path = image_uris["png"] #TODO: change this to file path of the image
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ondisk_card = null
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20
player.gd
20
player.gd
@ -2,21 +2,21 @@ extends Node2D
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var _card_class = preload("res://card.gd")
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func _on_request_completed(result, response_code, headers, body):
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var json = JSON.parse_string(body.get_string_from_utf8())
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print(json["name"])
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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var new_card = _card_class.new()
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add_child(new_card)
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new_card.load_card("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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var card = _card_class.new()
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add_child(card)
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print("new player!")
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print(new_card.card_id)
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print(new_card.card_name)
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print(new_card.card_type)
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print(new_card.oracle_text)
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print(new_card.image_path)
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print(card.card_id)
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print(card.card_name)
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print(card.card_type)
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print(card.oracle_text)
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print(card.image_path)
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pass # Replace with function body.
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://cx0vga81xwckh"]
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[gd_scene load_steps=3 format=3 uid="uid://cx0vga81xwckh"]
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[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="2_onrkg"]
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[node name="Player" type="Node2D"]
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script = ExtResource("1_4flbx")
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@ -8,6 +9,7 @@ script = ExtResource("1_4flbx")
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[node name="Field" type="Node2D" parent="."]
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[node name="Hand" type="Node2D" parent="."]
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script = ExtResource("2_onrkg")
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[node name="Library" type="Node2D" parent="."]
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@ -2,10 +2,13 @@ extends Node2D
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var player_class = preload("res://player.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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var player = player_class.new()
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add_child(player)
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@ -4,3 +4,5 @@
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[node name="Tabletop" type="Node2D"]
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script = ExtResource("1_3we3x")
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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