rudimentary card loading
This commit is contained in:
parent
77da7cf6b2
commit
fafaf404ab
12
caching.gd
12
caching.gd
@ -2,12 +2,14 @@ extends Node
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var _jpg_path
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var _png_path
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signal cache_done
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func _cache_error(err: String) -> String:
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return "CACHE::ERROR::" + err + "\n"
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func _check_cache(id: String) -> bool:
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
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return false
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@ -17,15 +19,17 @@ func _check_cache(id: String) -> bool:
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return false
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return true
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func fetch_card(id: String) -> void:
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if _check_cache(id):
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return
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await _do_http_request_card(id)
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await _do_http_request_imgs(id, _png_path, true)
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await _do_http_request_imgs(id, _jpg_path, false)
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cache_done.emit()
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func _do_http_request_imgs(id: String, image_path: String, png: bool) -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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@ -73,9 +77,7 @@ func _do_http_request_card(id: String) -> void:
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dir.make_dir_recursive("user://card_cache/" + id + "/") # lets ensure the path is there
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dir = null
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var card_cache = FileAccess.open(
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"user://card_cache/" + id + "/card.json", FileAccess.WRITE
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)
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var card_cache = FileAccess.open("user://card_cache/" + id + "/card.json", FileAccess.WRITE)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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86
card.gd
86
card.gd
@ -1,43 +1,83 @@
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extends TextureRect
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## The card class [br][br]
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##
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## The card class
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##
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## Represents an instance of a card to be displayed on the tabletop.
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## Contains helper text for the text, the cards ID, and the image path.
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## The goal of this class is to make card management easier.
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# we want to use this to convert the mana cost into text
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# in the helper text box, but thats for the future
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# TODO: Implement card utilities such as mana cost, land value, etc using api data.
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const ManaCosts = preload("res://data/mana.gd")
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var card_id = "placedholder_id"
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var card_name = "placeholder_name"
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var card_type = "placeholder_card_type"
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var oracle_text = "placeholder_oracle_text"
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var card_id: String
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var card_name: String
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var card_type: String
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var oracle_text: String
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func _card_error(error_type: String) -> String:
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return "CARD::" + card_id + "::" + error_type + "\n"
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return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type]
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func _init(id) -> void:
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func init(id) -> void:
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card_id = id
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func _ready() -> void:
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var err = load_card()
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if err == false:
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var load_status = _load_card()
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if load_status != OK:
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# TODO: No need to push another error as the failure state of loading does that already,
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# if the card is not cached, perhaps a placeholder blank card can be used instead?
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# Setting that up can be put here later...
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push_error("Failed to load card.")
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func load_card() -> bool:
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var ondisk_card = FileAccess.open(
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"user://card_cache/" + card_id + "/card.json", FileAccess.READ
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)
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if ondisk_card == null:
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push_error("ERROR::CRITICAL::CACHE\nCard being accessed wasn't cached, yell at the coders plz")
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return false
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var card_json = JSON.parse_string(ondisk_card.get_as_text())
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func _load_card() -> Error:
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if _load_data() != OK:
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return FAILED
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if _load_image() != OK:
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return FAILED
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return OK
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func _load_data() -> Error:
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var cached_json = FileAccess.get_file_as_string("user://card_cache/" + card_id + "/card.json")
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if cached_json.is_empty():
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push_error("%s\nCard json data was not found in cache" % _card_error("CACHE"))
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return FAILED
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var card_json = JSON.parse_string(cached_json)
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if card_json == null:
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push_error("%s\nCard json data is could not be parsed as valid json" % _card_error("DATA"))
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return FAILED
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card_name = card_json["name"]
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card_type = card_json["type_line"]
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oracle_text = card_json["oracle_text"]
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ondisk_card = null
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return true
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return OK
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func _load_image() -> Error:
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# NOTE: Assuming we're going with using the .png cards on board.
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var cached_img = FileAccess.get_file_as_bytes("user://card_cache/" + card_id + "/card.jpg")
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if cached_img.is_empty():
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push_error("%sCard on-board image was not found in cache" % _card_error("CACHE"))
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return FAILED
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var image = Image.new()
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var image_status: Error = image.load_png_from_buffer(cached_img)
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if image_status != OK:
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push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE"))
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return FAILED
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var image_texture = ImageTexture.new()
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image_texture.set_image(image)
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texture = image_texture
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return OK
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12
card.tscn
Normal file
12
card.tscn
Normal file
@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://cah3mvdnom1xg"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="1_kikvd"]
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[node name="Card" type="TextureRect"]
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offset_left = 794.0
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offset_top = 79.0
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offset_right = 919.0
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offset_bottom = 254.0
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expand_mode = 5
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stretch_mode = 4
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script = ExtResource("1_kikvd")
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22
field.gd
22
field.gd
@ -3,12 +3,26 @@ extends TextureRect
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var _screen_size: Vector2
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var _colors: Array[Color]
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var _card_scene = preload("res://card.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Calculate this field's scale and position based on which no# field this is.
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_screen_size = get_viewport_rect().size
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# TODO: Calculate this field's scale and position based on which no# field this is.
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var card = _card_scene.instantiate()
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# TODO: Currently working with an already-cached card with a known ID to load this.
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# Later on, the cards should be pulling the IDs directly from the library's list of IDs.
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card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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add_child(card)
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func set_colors(colors: Array[Color]) -> void:
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_colors = colors
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# TODO: Method to take list of colors, split into this format of dictionary, and apply as gradient.
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var gradient_data := {
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0.0: Color.MAROON,
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@ -18,16 +32,12 @@ func _ready() -> void:
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var gradient := Gradient.new()
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gradient.offsets = gradient_data.keys()
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gradient.colors = gradient_data.values()
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var gradient_texture = GradientTexture1D.new()
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gradient_texture.gradient = gradient
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# gradient_texture.width = _screen_size.x
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texture = gradient_texture
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func set_colors(colors: Array[Color]) -> void:
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_colors = colors
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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11
field.tscn
11
field.tscn
@ -1,18 +1,9 @@
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[gd_scene load_steps=3 format=3 uid="uid://clnevm4xcexrs"]
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[gd_scene load_steps=2 format=3 uid="uid://clnevm4xcexrs"]
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[ext_resource type="Script" uid="uid://cqutu8u3qenu0" path="res://field.gd" id="1_6e7u2"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="2_ujqnb"]
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[node name="Field" type="TextureRect"]
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offset_top = 540.0
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offset_right = 1920.0
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offset_bottom = 1080.0
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script = ExtResource("1_6e7u2")
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[node name="Card" type="TextureRect" parent="."]
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layout_mode = 0
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offset_left = -1.0
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offset_top = 1.0
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offset_right = 39.0
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offset_bottom = 41.0
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script = ExtResource("2_ujqnb")
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10
library.gd
10
library.gd
@ -2,8 +2,9 @@ extends Node2D
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var _card_class = preload("res://card.gd")
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var lib_cards
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var num_cards
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# Library cards are represented as an array of card IDs.
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var lib_cards: Array[String] = []
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var num_cards: int = 0
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func _load_card_callback(card) -> void:
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@ -20,6 +21,11 @@ func _init(card_ids: Array) -> void:
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num_cards += 1
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func init(card_ids: Array[String]) -> void:
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for id in card_ids:
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pass
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func add_cards(cards: Array, top: bool) -> void:
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for card in cards:
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add_card(card, top)
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19
player.gd
19
player.gd
@ -6,25 +6,10 @@ var field_scene = preload("res://field.tscn")
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var fields: Array[Node] = []
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func _on_request_completed(result, response_code, headers, body):
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var json = JSON.parse_string(body.get_string_from_utf8())
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print(json["name"])
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# func _test_func():
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# card.load_card()
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# print(card.card_id)
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# print(card.card_name)
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# print(card.card_type)
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# print(card.oracle_text)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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# add_child(card)
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# card.cache_done.connect(_test_func)
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# The first field in the array will be the player's own field.
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# Might be a better idea to have that in a seperate variable? idk
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fields.append(field_scene.instantiate())
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var colors: Array[Color] = [Color(1, 0, 1)]
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fields[0].set_colors(colors)
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