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4489eb5f76
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adds some library boilerplate
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2025-04-23 15:44:17 -04:00 |
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de5e107b86
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adds a signal for completion, card should be done
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2025-04-23 13:05:47 -04:00 |
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5fc67ab5e5
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documents the public facing function:
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2025-04-22 19:02:26 -04:00 |
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05cdcf83cc
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finishes up the base card stuff
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2025-04-22 18:59:24 -04:00 |
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37975021cb
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converts card cache getting to a coroutine function
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2025-04-22 18:49:46 -04:00 |
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a3dfa96efd
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scryfall requests
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2025-04-22 17:16:38 -04:00 |
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651b267dd2
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changes...
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2025-04-22 16:39:59 -04:00 |
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970d7064ed
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adds some documentation
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2025-04-22 14:09:16 -04:00 |
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3808955237
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adds quick comment and some code for the images
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2025-04-22 13:48:21 -04:00 |
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fcf736af92
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wait we can just finish the card cache check rn
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2025-04-22 13:45:45 -04:00 |
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a67f2e1096
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adds some baseline code for loading cards
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2025-04-22 13:41:33 -04:00 |
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c990b68e07
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Adds some nodes, notably the root tabletop scene and a scene representing a player along with nodes for the hand, local field, and library
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2025-04-22 02:30:17 -04:00 |
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ddd6c15292
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Godot initialization
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2025-04-22 01:34:16 -04:00 |
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ca64248ace
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Adds formatting config and formats project
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2025-04-21 23:08:56 -04:00 |
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6540ce8b7c
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Adds nix development flake, removes build from being tracked
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2025-04-21 22:27:01 -04:00 |
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e9b1c32974
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progress
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2025-04-21 22:21:41 -04:00 |
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48c90cd5bf
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lets use opengl instead
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2025-04-21 22:16:28 -04:00 |
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59e838aabb
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hello, world!
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2025-04-21 21:33:50 -04:00 |
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bf9bce08a8
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initial
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2025-04-21 21:21:30 -04:00 |
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