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13 Commits
godot
...
a40ccab3c8
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f5edba7402 | |||
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0f88bd8f7b | |||
c75aec06ac | |||
d726290cf2 | |||
fafaf404ab | |||
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6100a50754 | |||
bf9244c2b7 | |||
a3fb627310 | |||
c085a93c49 |
129
caching.gd
Normal file
129
caching.gd
Normal file
@ -0,0 +1,129 @@
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extends Node
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var _card_id
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var _img_path
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var _req_headers
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signal cache_done
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var _consts = preload("res://data/consts.gd")
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func _init() -> void:
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_req_headers = PackedStringArray(["User-Agent: " + _consts.APP_NAME + "/" + _consts.APP_VERSION, "Accept: */*"])
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func _cache_error(err: String) -> String:
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return "CACHE::ERROR::" + err + "\n"
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func _check_cache(id: String) -> bool:
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
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return false
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
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return false
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return true
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func custom_query_fetch(query: String) -> String:
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var error = await _do_custom_http_request_card(query)
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if error != OK:
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return "NONE"
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OS.delay_msec(100)
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await _do_http_request_imgs(_card_id)
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OS.delay_msec(100)
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cache_done.emit()
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return _card_id
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func _do_custom_http_request_card(query: String) -> Error:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var error = httpr.request(query, _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return FAILED
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
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_card_id = card_content["id"]
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if _check_cache(_card_id):
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return FAILED
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + _card_id + "/") # lets ensure the path is there
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dir = null
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var card_cache = FileAccess.open("user://card_cache/" + _card_id + "/card.json", FileAccess.WRITE)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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_img_path = image_uris["png"]
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return OK
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func fetch_card(id: String) -> void:
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if _check_cache(id):
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return
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await _do_http_id_request_card(id)
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OS.delay_msec(100)
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await _do_http_request_imgs(id)
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OS.delay_msec(100)
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cache_done.emit()
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func _do_http_request_imgs(id: String) -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var error = httpr.request(_img_path, _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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var img = Image.new()
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error = img.load_png_from_buffer(response[3])
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if error != OK:
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push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
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img.save_png("user://card_cache/" + id + "/card.png")
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img = null
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func _do_http_id_request_card(id: String) -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var error = httpr.request("https://api.scryfall.com/cards/" + id, _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + id + "/") # lets ensure the path is there
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dir = null
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var card_cache = FileAccess.open("user://card_cache/" + id + "/card.json", FileAccess.WRITE)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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_img_path = image_uris["png"]
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1
caching.gd.uid
Normal file
1
caching.gd.uid
Normal file
@ -0,0 +1 @@
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uid://cml6c3fdbyy75
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173
card.gd
173
card.gd
@ -1,141 +1,86 @@
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extends TextureRect
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## The card class [br][br]
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##
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## The card class
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##
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## Represents an instance of a card to be displayed on the tabletop.
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## Contains helper text for the text, the cards ID, and the image path.
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## The goal of this class is to make card management easier.
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# we want to use this to convert the mana cost into text
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# in the helper text box, but thats for the future
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# TODO: Implement card utilities such as mana cost, land value, etc using api data.
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const ManaCosts = preload("res://data/mana.gd")
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signal cache_done
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var card_id = "placedholder_id"
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var card_name = "placeholder_name"
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var card_type = "placeholder_card_type"
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var oracle_text = "placeholder_oracle_text"
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var _png_path = "placeholder_image_path"
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var _jpg_path = "placeholder_image_path"
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var card_id: String
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var card_name: String
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var card_type: String
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var oracle_text: String
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func _card_error(error_type: String) -> String:
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return "CARD::" + card_id + "::" + error_type + "\n"
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return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type]
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func _init(id) -> void:
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func init(id: String) -> void:
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card_id = id
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func _ready() -> void:
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if _check_cache(card_id):
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return
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await _do_cache_grab()
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var load_status = _load_card()
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if load_status != OK:
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# TODO: No need to push another error as the failure state of loading does that already,
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# if the card is not cached, perhaps a placeholder blank card can be used instead?
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# Setting that up can be put here later...
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push_error("Failed to load card.")
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func _do_cache_grab() -> void:
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await _do_http_request_card()
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await _do_http_request_imgs(_png_path, true)
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await _do_http_request_imgs(_jpg_path, false)
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cache_done.emit()
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func _load_card() -> Error:
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if _load_data() != OK:
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return FAILED
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if _load_image() != OK:
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return FAILED
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return OK
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func _check_cache(id: String) -> bool:
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
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return false
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
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return false
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.jpg"):
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return false
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return true
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func _load_data() -> Error:
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var cached_json = FileAccess.get_file_as_string("user://card_cache/" + card_id + "/card.json")
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if cached_json.is_empty():
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push_error("%s\nCard json data was not found in cache" % _card_error("CACHE"))
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return FAILED
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func _do_http_request_imgs(image_path: String, png: bool) -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var card_json = JSON.parse_string(cached_json)
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var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
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var error = httpr.request(image_path, headers)
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if error != OK:
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push_error(_card_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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var img = Image.new()
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var imgerr
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if png:
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imgerr = img.load_png_from_buffer(response[3])
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else:
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imgerr = img.load_jpg_from_buffer(response[3])
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if imgerr != OK:
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push_error(_card_error("IMG_LOADING") + "Couldn't load the image.")
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img.save_png("user://card_cache/" + card_id + ("/card.png" if png else "/card.jpg"))
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img = null
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func _do_http_request_card() -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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#httpr.request_completed.connect(_scryfall_card_response)
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var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
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var error = httpr.request("https://api.scryfall.com/cards/" + card_id, headers)
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if error != OK:
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push_error(_card_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_card_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_card_error("PARSING") + "Failed to parse the Scryfall card results.")
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + card_id + "/") # lets ensure the path is there
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dir = null
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var card_cache = FileAccess.open(
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"user://card_cache/" + card_id + "/card.json", FileAccess.WRITE
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)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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_png_path = image_uris["png"]
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_jpg_path = image_uris["normal"]
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## load_card
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##
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## Loads the card, returns false, and triggers
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## a cache fetch if the card is not in the cache,
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## otherwise sets the cards variables if the cache is present.
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func load_card() -> bool:
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if !_check_cache(card_id):
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await _do_cache_grab()
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push_error(
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(
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_card_error("CACHE_FAIL")
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+ "Cache wasn't ready, this card will need to be reinitialized"
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)
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)
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return false
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var ondisk_card = FileAccess.open(
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"user://card_cache/" + card_id + "/card.json", FileAccess.READ
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)
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var card_json = JSON.parse_string(ondisk_card.get_as_text())
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if card_json == null:
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push_error("%s\nCard json data is could not be parsed as valid json" % _card_error("DATA"))
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return FAILED
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card_name = card_json["name"]
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card_type = card_json["type_line"]
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oracle_text = card_json["oracle_text"]
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var img = Image.new()
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img.load("user://card_cache/" + card_id + "/card.jpg")
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texture = ImageTexture.create_from_image(img)
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return OK
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ondisk_card = null
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return true
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func _load_image() -> Error:
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# NOTE: Assuming we're going with using the .png cards on board.
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var cached_img = FileAccess.get_file_as_bytes("user://card_cache/" + card_id + "/card.png")
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if cached_img.is_empty():
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push_error("%sCard on-board image was not found in cache" % _card_error("CACHE"))
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return FAILED
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var image = Image.new()
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var image_status: Error = image.load_png_from_buffer(cached_img)
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if image_status != OK:
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push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE"))
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return FAILED
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# TODO: Get the size from the node or some constant variable.
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image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS)
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var image_texture = ImageTexture.new()
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image_texture.set_image(image)
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texture = image_texture
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return OK
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|
11
card.tscn
Normal file
11
card.tscn
Normal file
@ -0,0 +1,11 @@
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[gd_scene load_steps=2 format=3 uid="uid://cah3mvdnom1xg"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="1_kikvd"]
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[node name="Card" type="TextureRect"]
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offset_left = 794.0
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offset_top = 79.0
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offset_right = 919.0
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offset_bottom = 254.0
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mouse_default_cursor_shape = 2
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script = ExtResource("1_kikvd")
|
2
data/consts.gd
Normal file
2
data/consts.gd
Normal file
@ -0,0 +1,2 @@
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const APP_NAME = "MTG_UNTAP_CLONE"
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const APP_VERSION = "0.1"
|
1
data/consts.gd.uid
Normal file
1
data/consts.gd.uid
Normal file
@ -0,0 +1 @@
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uid://bo0256822a2ss
|
108
deck_input.gd
Normal file
108
deck_input.gd
Normal file
@ -0,0 +1,108 @@
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extends Node
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var _caching = preload("res://caching.gd")
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var _decklist
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var cards = "1 All That Glitters\n1 Ancestral Mask\n1 Angelic Destiny\n1 Arcane Signet\n1 Archon of Sun's Grace\n1 Austere Command\n1 Banishing Light\n1 Bear Umbra\n1 Blossoming Sands\n1 Canopy Vista\n1 Celestial Mantle\n1 Collective Resistance\n1 Command Tower\n1 Danitha Capashen, Paragon\n1 Danitha, New Benalia's Light\n1 Darksteel Mutation
|
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1 Daybreak Coronet
|
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1 Destiny Spinner
|
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1 Eidolon of Blossoms
|
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1 Eidolon of Countless Battles
|
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1 Ellivere of the Wild Court
|
||||
1 Enchantress's Presence
|
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1 Envoy of the Ancestors
|
||||
1 Ethereal Armor
|
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1 Fertile Ground
|
||||
13 Forest
|
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1 Frantic Strength
|
||||
1 Generous Gift
|
||||
1 Gilded Lotus
|
||||
1 Glittering Frost
|
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1 Grasp of Fate
|
||||
1 Gylwain, Casting Director
|
||||
1 Hall of Heliod's Generosity
|
||||
1 Heliod's Pilgrim
|
||||
1 Hidden Grotto
|
||||
1 Horrid Vigor
|
||||
1 Idyllic Tutor
|
||||
1 Jukai Naturalist
|
||||
1 Kenrith's Transformation
|
||||
1 Kor Spiritdancer
|
||||
1 Krosan Verge
|
||||
1 Light-Paws, Emperor's Voice
|
||||
1 Luminous Broodmoth
|
||||
1 Mantle of the Ancients
|
||||
1 Overgrowth
|
||||
1 Overprotect
|
||||
1 Pacifism
|
||||
14 Plains
|
||||
1 Rancor
|
||||
1 Retether
|
||||
1 Rogue's Passage
|
||||
1 Sage's Reverie
|
||||
1 Sanctum Weaver
|
||||
1 Selesnya Guildgate
|
||||
1 Setessan Champion
|
||||
1 Shalai, Voice of Plenty
|
||||
1 Snake Umbra
|
||||
1 Sol Ring
|
||||
1 Solemnity
|
||||
1 Songbirds' Blessing
|
||||
1 Starfield Mystic
|
||||
1 Swords to Plowshares
|
||||
1 Tanglespan Lookout
|
||||
1 Timber Paladin
|
||||
1 Timely Ward
|
||||
1 Tithe Taker
|
||||
1 Transcendent Envoy
|
||||
1 Twinblade Blessing
|
||||
1 Umbra Mystic
|
||||
1 Unfinished Business
|
||||
1 Utopia Sprawl
|
||||
1 Wild Growth
|
||||
1 Winds of Rath
|
||||
1 Yenna, Redtooth Regent
|
||||
|
||||
1 Sythis, Harvest's Hand"
|
||||
|
||||
signal done_fetching
|
||||
|
||||
func _init() -> void:
|
||||
_decklist = Dictionary()
|
||||
|
||||
func convert_mtgo_to_http(decklist: String) -> Dictionary:
|
||||
var links = {}
|
||||
var lines = decklist.split("\n")
|
||||
for line in lines:
|
||||
var words = line.split(" ", false, 1)
|
||||
if words.size() != 2:
|
||||
continue
|
||||
|
||||
words[1] = words[1].replace(" ", "+")
|
||||
links["https://api.scryfall.com/cards/named?exact=" + words[1]] = words[0]
|
||||
return links
|
||||
|
||||
func _do_decklist_grab(queries: Dictionary) -> void:
|
||||
var cache = _caching.new()
|
||||
add_child(cache)
|
||||
print("test")
|
||||
for query in queries:
|
||||
print("Test2")
|
||||
var id = await cache.custom_query_fetch(query)
|
||||
if id == "NONE":
|
||||
continue
|
||||
_decklist[id] = queries[query]
|
||||
print("test3")
|
||||
done_fetching.emit()
|
||||
_show_decklist()
|
||||
|
||||
func _show_decklist():
|
||||
for card in _decklist:
|
||||
print(card + " : " + _decklist[card])
|
||||
|
||||
func _ready() -> void:
|
||||
var queries = convert_mtgo_to_http(cards)
|
||||
_do_decklist_grab(queries)
|
||||
|
||||
|
1
deck_input.gd.uid
Normal file
1
deck_input.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://c0vxigp5y302o
|
44
field.gd
Normal file
44
field.gd
Normal file
@ -0,0 +1,44 @@
|
||||
extends TextureRect
|
||||
|
||||
var _screen_size: Vector2
|
||||
var _colors: Array[Color]
|
||||
|
||||
var _card_scene = preload("res://card.tscn")
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# TODO: Calculate this field's scale and position based on which no# field this is.
|
||||
_screen_size = get_viewport_rect().size
|
||||
|
||||
var card = _card_scene.instantiate()
|
||||
|
||||
# TODO: Currently working with an already-cached card with a known ID to load this.
|
||||
# Later on, the cards should be pulling the IDs directly from the library's list of IDs.
|
||||
card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
|
||||
|
||||
add_child(card)
|
||||
|
||||
|
||||
func set_colors(colors: Array[Color]) -> void:
|
||||
_colors = colors
|
||||
|
||||
# TODO: Method to take list of colors, split into this format of dictionary, and apply as gradient.
|
||||
var gradient_data := {
|
||||
0.0: Color.MAROON,
|
||||
1.0: Color.MAROON,
|
||||
}
|
||||
|
||||
var gradient := Gradient.new()
|
||||
gradient.offsets = gradient_data.keys()
|
||||
gradient.colors = gradient_data.values()
|
||||
|
||||
var gradient_texture = GradientTexture1D.new()
|
||||
gradient_texture.gradient = gradient
|
||||
|
||||
texture = gradient_texture
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
1
field.gd.uid
Normal file
1
field.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cqutu8u3qenu0
|
9
field.tscn
Normal file
9
field.tscn
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://clnevm4xcexrs"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cqutu8u3qenu0" path="res://field.gd" id="1_6e7u2"]
|
||||
|
||||
[node name="Field" type="TextureRect"]
|
||||
offset_top = 540.0
|
||||
offset_right = 1520.0
|
||||
offset_bottom = 1080.0
|
||||
script = ExtResource("1_6e7u2")
|
12
library.gd
12
library.gd
@ -2,8 +2,9 @@ extends Node2D
|
||||
|
||||
var _card_class = preload("res://card.gd")
|
||||
|
||||
var lib_cards
|
||||
var num_cards
|
||||
# Library cards are represented as an array of card IDs.
|
||||
var lib_cards: Array[String] = []
|
||||
var num_cards: int = 0
|
||||
|
||||
|
||||
func _load_card_callback(card) -> void:
|
||||
@ -14,12 +15,17 @@ func _init(card_ids: Array) -> void:
|
||||
lib_cards = Array()
|
||||
var temp_card
|
||||
for id in card_ids:
|
||||
temp_card = _card_class.new(id)
|
||||
temp_card = _card_class.new()
|
||||
temp_card.cache_done.connect(_load_card_callback.bind(temp_card))
|
||||
lib_cards.push_back(temp_card)
|
||||
num_cards += 1
|
||||
|
||||
|
||||
func init(card_ids: Array[String]) -> void:
|
||||
for id in card_ids:
|
||||
pass
|
||||
|
||||
|
||||
func add_cards(cards: Array, top: bool) -> void:
|
||||
for card in cards:
|
||||
add_card(card, top)
|
||||
|
33
player.gd
33
player.gd
@ -1,34 +1,21 @@
|
||||
extends Node2D
|
||||
|
||||
var _card_class = preload("res://card.gd")
|
||||
# var _card_class = preload("res://card.gd")
|
||||
|
||||
var card
|
||||
|
||||
|
||||
func _on_request_completed(result, response_code, headers, body):
|
||||
var json = JSON.parse_string(body.get_string_from_utf8())
|
||||
print(json["name"])
|
||||
|
||||
|
||||
func _test_func():
|
||||
card.load_card()
|
||||
print(card.card_id)
|
||||
print(card.card_name)
|
||||
print(card.card_type)
|
||||
print(card.oracle_text)
|
||||
var field_scene = preload("res://field.tscn")
|
||||
var fields: Array[Node] = []
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# TODO: Create 2-4 player instances as children of this tabletop node.
|
||||
card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
|
||||
add_child(card)
|
||||
|
||||
card.cache_done.connect(_test_func)
|
||||
|
||||
pass # Replace with function body.
|
||||
# The first field in the array will be the player's own field.
|
||||
# Might be a better idea to have that in a seperate variable? idk
|
||||
fields.append(field_scene.instantiate())
|
||||
var colors: Array[Color] = [Color(1, 0, 1)]
|
||||
fields[0].set_colors(colors)
|
||||
add_child(fields[0])
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
12
player.tscn
12
player.tscn
@ -1,22 +1,12 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cx0vga81xwckh"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cx0vga81xwckh"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
|
||||
[ext_resource type="Script" uid="uid://bc51go8t8uvts" path="res://library.gd" id="2_onrkg"]
|
||||
[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="3_i3pqv"]
|
||||
|
||||
[node name="Player" type="Node2D"]
|
||||
script = ExtResource("1_4flbx")
|
||||
|
||||
[node name="Field" type="Node2D" parent="."]
|
||||
|
||||
[node name="Hand" type="Node2D" parent="."]
|
||||
|
||||
[node name="Library" type="Node2D" parent="."]
|
||||
script = ExtResource("2_onrkg")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
offset_left = -1.0
|
||||
offset_top = 1.0
|
||||
offset_right = 39.0
|
||||
offset_bottom = 41.0
|
||||
script = ExtResource("3_i3pqv")
|
||||
|
@ -1,6 +1,7 @@
|
||||
extends Node2D
|
||||
|
||||
var player_class = preload("res://player.gd")
|
||||
var deck_input = preload("res://deck_input.gd")
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
@ -9,10 +10,15 @@ func _ready() -> void:
|
||||
|
||||
var player = player_class.new()
|
||||
add_child(player)
|
||||
move_child(player, 0)
|
||||
|
||||
var deck = deck_input.new()
|
||||
add_child(deck)
|
||||
|
||||
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
func _process(_delta: float) -> void:
|
||||
pass
|
||||
|
@ -1,6 +1,46 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b4ldtb3gw0jlu"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://b4ldtb3gw0jlu"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cfkew150yl1y3" path="res://tabletop.gd" id="1_3we3x"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3we3x"]
|
||||
bg_color = Color(0, 0, 0, 1)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_d43bn"]
|
||||
bg_color = Color(0.6, 0.6, 0.6, 0.709804)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_pqag1"]
|
||||
bg_color = Color(0.6, 0.6, 0.6, 0)
|
||||
|
||||
[node name="Tabletop" type="Node2D"]
|
||||
script = ExtResource("1_3we3x")
|
||||
|
||||
[node name="UI" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="BigBar" type="PanelContainer" parent="UI"]
|
||||
layout_mode = 0
|
||||
offset_left = 1520.0
|
||||
offset_right = 1920.0
|
||||
offset_bottom = 1080.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_3we3x")
|
||||
|
||||
[node name="Items" type="VBoxContainer" parent="UI/BigBar"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 0
|
||||
|
||||
[node name="MenuArea" type="PanelContainer" parent="UI/BigBar/Items"]
|
||||
custom_minimum_size = Vector2(0, 540)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ChatArea" type="PanelContainer" parent="UI/BigBar/Items"]
|
||||
custom_minimum_size = Vector2(0, 270)
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_d43bn")
|
||||
|
||||
[node name="LibraryArea" type="PanelContainer" parent="UI/BigBar/Items"]
|
||||
custom_minimum_size = Vector2(0, 270)
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_pqag1")
|
||||
|
Reference in New Issue
Block a user