22 lines
619 B
GDScript
22 lines
619 B
GDScript
extends Node2D
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# var _card_class = preload("res://card.gd")
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var field_scene = preload("res://field.tscn")
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var fields: Array[Node] = []
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# The first field in the array will be the player's own field.
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# Might be a better idea to have that in a seperate variable? idk
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fields.append(field_scene.instantiate())
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var colors: Array[Color] = [Color(1, 0, 1)]
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fields[0].set_colors(colors)
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add_child(fields[0])
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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