25 lines
558 B
GDScript
25 lines
558 B
GDScript
extends Node2D
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var player_class = preload("res://player.gd")
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var deck_input = preload("res://deck_input.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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var player = player_class.new()
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add_child(player)
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move_child(player, 0)
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var deck = deck_input.new()
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add_child(deck)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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