Compare commits
7 Commits
godot
...
fafaf404ab
Author | SHA1 | Date | |
---|---|---|---|
fafaf404ab | |||
77da7cf6b2 | |||
21f7d9de04 | |||
6100a50754 | |||
bf9244c2b7 | |||
a3fb627310 | |||
c085a93c49 |
86
caching.gd
Normal file
86
caching.gd
Normal file
@ -0,0 +1,86 @@
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extends Node
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var _jpg_path
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var _png_path
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signal cache_done
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func _cache_error(err: String) -> String:
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return "CACHE::ERROR::" + err + "\n"
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func _check_cache(id: String) -> bool:
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
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return false
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
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return false
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.jpg"):
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return false
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return true
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func fetch_card(id: String) -> void:
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if _check_cache(id):
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return
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await _do_http_request_card(id)
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await _do_http_request_imgs(id, _png_path, true)
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await _do_http_request_imgs(id, _jpg_path, false)
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cache_done.emit()
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func _do_http_request_imgs(id: String, image_path: String, png: bool) -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
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var error = httpr.request(image_path, headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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var img = Image.new()
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var imgerr
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if png:
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imgerr = img.load_png_from_buffer(response[3])
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else:
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imgerr = img.load_jpg_from_buffer(response[3])
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if imgerr != OK:
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push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
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img.save_png("user://card_cache/" + id + ("/card.png" if png else "/card.jpg"))
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img = null
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func _do_http_request_card(id: String) -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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#httpr.request_completed.connect(_scryfall_card_response)
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var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
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var error = httpr.request("https://api.scryfall.com/cards/" + id, headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + id + "/") # lets ensure the path is there
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dir = null
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var card_cache = FileAccess.open("user://card_cache/" + id + "/card.json", FileAccess.WRITE)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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_png_path = image_uris["png"]
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_jpg_path = image_uris["normal"]
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1
caching.gd.uid
Normal file
1
caching.gd.uid
Normal file
@ -0,0 +1 @@
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uid://cml6c3fdbyy75
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168
card.gd
168
card.gd
@ -1,141 +1,83 @@
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extends TextureRect
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## The card class [br][br]
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##
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## The card class
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##
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## Represents an instance of a card to be displayed on the tabletop.
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## Contains helper text for the text, the cards ID, and the image path.
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## The goal of this class is to make card management easier.
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# we want to use this to convert the mana cost into text
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# in the helper text box, but thats for the future
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# TODO: Implement card utilities such as mana cost, land value, etc using api data.
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const ManaCosts = preload("res://data/mana.gd")
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signal cache_done
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var card_id = "placedholder_id"
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var card_name = "placeholder_name"
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var card_type = "placeholder_card_type"
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var oracle_text = "placeholder_oracle_text"
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var _png_path = "placeholder_image_path"
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var _jpg_path = "placeholder_image_path"
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var card_id: String
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var card_name: String
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var card_type: String
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var oracle_text: String
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func _card_error(error_type: String) -> String:
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return "CARD::" + card_id + "::" + error_type + "\n"
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return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type]
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func _init(id) -> void:
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func init(id) -> void:
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card_id = id
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func _ready() -> void:
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if _check_cache(card_id):
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return
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await _do_cache_grab()
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var load_status = _load_card()
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if load_status != OK:
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# TODO: No need to push another error as the failure state of loading does that already,
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# if the card is not cached, perhaps a placeholder blank card can be used instead?
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# Setting that up can be put here later...
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push_error("Failed to load card.")
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func _do_cache_grab() -> void:
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await _do_http_request_card()
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await _do_http_request_imgs(_png_path, true)
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await _do_http_request_imgs(_jpg_path, false)
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cache_done.emit()
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func _load_card() -> Error:
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if _load_data() != OK:
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return FAILED
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if _load_image() != OK:
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return FAILED
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return OK
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func _check_cache(id: String) -> bool:
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
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return false
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
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return false
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.jpg"):
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return false
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return true
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func _load_data() -> Error:
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var cached_json = FileAccess.get_file_as_string("user://card_cache/" + card_id + "/card.json")
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if cached_json.is_empty():
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push_error("%s\nCard json data was not found in cache" % _card_error("CACHE"))
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return FAILED
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func _do_http_request_imgs(image_path: String, png: bool) -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var card_json = JSON.parse_string(cached_json)
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var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
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var error = httpr.request(image_path, headers)
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if error != OK:
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push_error(_card_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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var img = Image.new()
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var imgerr
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if png:
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imgerr = img.load_png_from_buffer(response[3])
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else:
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imgerr = img.load_jpg_from_buffer(response[3])
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if imgerr != OK:
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push_error(_card_error("IMG_LOADING") + "Couldn't load the image.")
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img.save_png("user://card_cache/" + card_id + ("/card.png" if png else "/card.jpg"))
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img = null
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func _do_http_request_card() -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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#httpr.request_completed.connect(_scryfall_card_response)
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var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
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var error = httpr.request("https://api.scryfall.com/cards/" + card_id, headers)
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if error != OK:
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push_error(_card_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_card_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_card_error("PARSING") + "Failed to parse the Scryfall card results.")
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + card_id + "/") # lets ensure the path is there
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dir = null
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var card_cache = FileAccess.open(
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"user://card_cache/" + card_id + "/card.json", FileAccess.WRITE
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)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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_png_path = image_uris["png"]
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_jpg_path = image_uris["normal"]
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## load_card
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##
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## Loads the card, returns false, and triggers
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## a cache fetch if the card is not in the cache,
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## otherwise sets the cards variables if the cache is present.
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func load_card() -> bool:
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if !_check_cache(card_id):
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await _do_cache_grab()
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push_error(
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(
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_card_error("CACHE_FAIL")
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+ "Cache wasn't ready, this card will need to be reinitialized"
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)
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)
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return false
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var ondisk_card = FileAccess.open(
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"user://card_cache/" + card_id + "/card.json", FileAccess.READ
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)
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var card_json = JSON.parse_string(ondisk_card.get_as_text())
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if card_json == null:
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push_error("%s\nCard json data is could not be parsed as valid json" % _card_error("DATA"))
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return FAILED
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card_name = card_json["name"]
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card_type = card_json["type_line"]
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oracle_text = card_json["oracle_text"]
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var img = Image.new()
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img.load("user://card_cache/" + card_id + "/card.jpg")
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texture = ImageTexture.create_from_image(img)
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return OK
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ondisk_card = null
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return true
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func _load_image() -> Error:
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# NOTE: Assuming we're going with using the .png cards on board.
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var cached_img = FileAccess.get_file_as_bytes("user://card_cache/" + card_id + "/card.jpg")
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if cached_img.is_empty():
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push_error("%sCard on-board image was not found in cache" % _card_error("CACHE"))
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return FAILED
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var image = Image.new()
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var image_status: Error = image.load_png_from_buffer(cached_img)
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if image_status != OK:
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push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE"))
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return FAILED
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var image_texture = ImageTexture.new()
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image_texture.set_image(image)
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texture = image_texture
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return OK
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12
card.tscn
Normal file
12
card.tscn
Normal file
@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://cah3mvdnom1xg"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="1_kikvd"]
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[node name="Card" type="TextureRect"]
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offset_left = 794.0
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offset_top = 79.0
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offset_right = 919.0
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offset_bottom = 254.0
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expand_mode = 5
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stretch_mode = 4
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script = ExtResource("1_kikvd")
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44
field.gd
Normal file
44
field.gd
Normal file
@ -0,0 +1,44 @@
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extends TextureRect
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var _screen_size: Vector2
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var _colors: Array[Color]
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var _card_scene = preload("res://card.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Calculate this field's scale and position based on which no# field this is.
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_screen_size = get_viewport_rect().size
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var card = _card_scene.instantiate()
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# TODO: Currently working with an already-cached card with a known ID to load this.
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# Later on, the cards should be pulling the IDs directly from the library's list of IDs.
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card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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add_child(card)
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func set_colors(colors: Array[Color]) -> void:
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_colors = colors
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# TODO: Method to take list of colors, split into this format of dictionary, and apply as gradient.
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var gradient_data := {
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0.0: Color.MAROON,
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1.0: Color.MAROON,
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}
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var gradient := Gradient.new()
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gradient.offsets = gradient_data.keys()
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gradient.colors = gradient_data.values()
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var gradient_texture = GradientTexture1D.new()
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gradient_texture.gradient = gradient
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texture = gradient_texture
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
|
1
field.gd.uid
Normal file
1
field.gd.uid
Normal file
@ -0,0 +1 @@
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uid://cqutu8u3qenu0
|
9
field.tscn
Normal file
9
field.tscn
Normal file
@ -0,0 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://clnevm4xcexrs"]
|
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[ext_resource type="Script" uid="uid://cqutu8u3qenu0" path="res://field.gd" id="1_6e7u2"]
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[node name="Field" type="TextureRect"]
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offset_top = 540.0
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offset_right = 1920.0
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offset_bottom = 1080.0
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script = ExtResource("1_6e7u2")
|
10
library.gd
10
library.gd
@ -2,8 +2,9 @@ extends Node2D
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var _card_class = preload("res://card.gd")
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var lib_cards
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var num_cards
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# Library cards are represented as an array of card IDs.
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var lib_cards: Array[String] = []
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var num_cards: int = 0
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func _load_card_callback(card) -> void:
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@ -20,6 +21,11 @@ func _init(card_ids: Array) -> void:
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num_cards += 1
|
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|
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|
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func init(card_ids: Array[String]) -> void:
|
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for id in card_ids:
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pass
|
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|
||||
|
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func add_cards(cards: Array, top: bool) -> void:
|
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for card in cards:
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add_card(card, top)
|
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|
31
player.gd
31
player.gd
@ -1,32 +1,19 @@
|
||||
extends Node2D
|
||||
|
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var _card_class = preload("res://card.gd")
|
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# var _card_class = preload("res://card.gd")
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|
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var card
|
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|
||||
|
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func _on_request_completed(result, response_code, headers, body):
|
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var json = JSON.parse_string(body.get_string_from_utf8())
|
||||
print(json["name"])
|
||||
|
||||
|
||||
func _test_func():
|
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card.load_card()
|
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print(card.card_id)
|
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print(card.card_name)
|
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print(card.card_type)
|
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print(card.oracle_text)
|
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var field_scene = preload("res://field.tscn")
|
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var fields: Array[Node] = []
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
# TODO: Create 2-4 player instances as children of this tabletop node.
|
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card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
|
||||
add_child(card)
|
||||
|
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card.cache_done.connect(_test_func)
|
||||
|
||||
pass # Replace with function body.
|
||||
# The first field in the array will be the player's own field.
|
||||
# Might be a better idea to have that in a seperate variable? idk
|
||||
fields.append(field_scene.instantiate())
|
||||
var colors: Array[Color] = [Color(1, 0, 1)]
|
||||
fields[0].set_colors(colors)
|
||||
add_child(fields[0])
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
12
player.tscn
12
player.tscn
@ -1,22 +1,12 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cx0vga81xwckh"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cx0vga81xwckh"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
|
||||
[ext_resource type="Script" uid="uid://bc51go8t8uvts" path="res://library.gd" id="2_onrkg"]
|
||||
[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="3_i3pqv"]
|
||||
|
||||
[node name="Player" type="Node2D"]
|
||||
script = ExtResource("1_4flbx")
|
||||
|
||||
[node name="Field" type="Node2D" parent="."]
|
||||
|
||||
[node name="Hand" type="Node2D" parent="."]
|
||||
|
||||
[node name="Library" type="Node2D" parent="."]
|
||||
script = ExtResource("2_onrkg")
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
offset_left = -1.0
|
||||
offset_top = 1.0
|
||||
offset_right = 39.0
|
||||
offset_bottom = 41.0
|
||||
script = ExtResource("3_i3pqv")
|
||||
|
Reference in New Issue
Block a user