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18 changed files with 323 additions and 176 deletions

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@ -1,27 +1,73 @@
extends Node extends Node
var _req_headers: PackedStringArray
signal cache_done var _bulk_data: Array
signal fetch_done
var _req_headers var _emitted_done = 0
signal fetch_start
var _emitted_start = 0
var _consts = preload("res://data/consts.gd") var _consts = preload("res://data/consts.gd")
func _all_downloads_done() -> bool:
return _emitted_done == _emitted_start
func _setup_cache_in_mem():
var file = FileAccess.open("user://bulk.json", FileAccess.READ)
_bulk_data = JSON.parse_string(file.get_as_text())
file.close()
func setup() -> Error:
if !FileAccess.file_exists("user://bulk.json"):
get_bulk_data(false)
push_error("Bulk Data was not downloaded! Downloading now!")
return FAILED
if !_all_downloads_done():
push_error("Not done downloading Bulk Data.")
return FAILED
_setup_cache_in_mem()
return OK
func _init() -> void: func _init() -> void:
_req_headers = PackedStringArray(["User-Agent: " + _consts.APP_NAME + "/" + _consts.APP_VERSION, "Accept: */*"]) _req_headers = PackedStringArray(
["User-Agent: " + _consts.APP_NAME + "/" + _consts.APP_VERSION, "Accept: */*"]
)
fetch_done.connect(_on_end_emit)
fetch_start.connect(_on_start_emit)
func _on_start_emit() -> void:
_emitted_start += 1
func _on_end_emit() -> void:
_emitted_done += 1
func has_emitted_all() -> bool:
return _emitted_start == _emitted_done
func _cache_error(err: String) -> String: func _cache_error(err: String) -> String:
return "CACHE::ERROR::" + err + "\n" return "CACHE::ERROR::" + err + "\n"
func _get_dict_from_file(filepath: String) -> Dictionary: func _get_dict_from_file(filepath: String) -> Dictionary:
var file = FileAccess.open(filepath, FileAccess.READ) var file = FileAccess.open(filepath, FileAccess.READ)
var data = JSON.parse_string(file.get_as_text()) var data = JSON.parse_string(file.get_as_text())
return data return data
## get_card_data_from_name ## get_card_data_from_name
## ##
## _name: String [br] ## _name: String [br]
@ -41,112 +87,120 @@ func get_card_data_from_id(id: String) -> Dictionary:
func _get_card_data_from_bulk(field: String, search_query: String) -> Dictionary: func _get_card_data_from_bulk(field: String, search_query: String) -> Dictionary:
var file = FileAccess.open("user://card_cache/bulk.json", FileAccess.READ)
var bulk_json = JSON.parse_string(file.get_as_text())
var selected_entry = null var selected_entry = null
for entry in bulk_json: for entry in _bulk_data:
if entry[field] == search_query: if entry[field] == search_query:
selected_entry = entry selected_entry = entry
break break
continue continue
file = null
if selected_entry == null: if selected_entry == null:
return {} return {}
if selected_entry["image_status"] != "missing": if selected_entry["image_status"] != "missing":
_fetch_card_img(selected_entry) _fetch_card_img(selected_entry)
var dir = DirAccess.open("user://") var dir = DirAccess.open("user://")
dir.make_dir_recursive("user://card_cache/" + selected_entry["id"] + "/") dir.make_dir_recursive("user://card_cache/" + selected_entry["id"] + "/")
dir = null dir = null
file = FileAccess.open("user://card_cache/" + selected_entry["id"] + "/card.json", FileAccess.WRITE) var file = FileAccess.open(
"user://card_cache/" + selected_entry["id"] + "/card.json", FileAccess.WRITE
)
file.store_line(JSON.stringify(selected_entry, "\t")) file.store_line(JSON.stringify(selected_entry, "\t"))
file = null file.close()
print("Card: " + selected_entry["name"] + "(" + selected_entry["id"] + ") found, and cached.")
return selected_entry return selected_entry
func _fetch_card_img(data: Dictionary) -> Error: func _fetch_card_img(data: Dictionary) -> Error:
fetch_start.emit()
if FileAccess.file_exists("user://card_cache/" + data["id"] + "card.png"): if FileAccess.file_exists("user://card_cache/" + data["id"] + "card.png"):
return OK return OK
var httpr = HTTPRequest.new() var httpr = HTTPRequest.new()
add_child(httpr) add_child(httpr)
var err = httpr.request((data["image_uris"])["png"], _req_headers) var err = httpr.request((data["image_uris"])["png"], _req_headers)
if err != OK: if err != OK:
push_error(_cache_error("GET_REQUEST") + "An error occured in the Scryfall request.") push_error(_cache_error("GET_REQUEST") + "An error occured in the Scryfall request.")
return FAILED return FAILED
var resp = await httpr.request_completed var resp = await httpr.request_completed
var img = Image.new() var img = Image.new()
err = img.load_png_from_buffer(resp[3]) err = img.load_png_from_buffer(resp[3])
if err != OK: if err != OK:
push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.") push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
return FAILED return FAILED
var dir = DirAccess.open("user://") var dir = DirAccess.open("user://")
dir.make_dir_recursive("user://card_cache/" + data["id"] + "/") dir.make_dir_recursive("user://card_cache/" + data["id"] + "/")
dir = null dir = null
img.save_png("user://card_cache/" + data["id"] + "/card.png") img.save_png("user://card_cache/" + data["id"] + "/card.png")
img = null img = null
fetch_done.emit()
return OK return OK
func get_bulk_data(force: bool) -> Error: func get_bulk_data(force: bool) -> Error:
if FileAccess.file_exists("user://card_cache/bulk.json"): if FileAccess.file_exists("user://bulk.json"):
if force: if force:
DirAccess.remove_absolute("user://card_cahce/bulk.json") DirAccess.remove_absolute("user://bulk.json")
else: else:
return OK return OK
var httpr = HTTPRequest.new() var httpr = HTTPRequest.new()
add_child(httpr) add_child(httpr)
var error = httpr.request("https://api.scryfall.com/bulk-data/unique-artwork", _req_headers) var error = httpr.request("https://api.scryfall.com/bulk-data/unique-artwork", _req_headers)
if error != OK: if error != OK:
push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.") push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
return FAILED return FAILED
var response = await httpr.request_completed var response = await httpr.request_completed
if response[0] != HTTPRequest.RESULT_SUCCESS: if response[0] != HTTPRequest.RESULT_SUCCESS:
push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall") push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
return FAILED return FAILED
var unprocessed_body = response[3].get_string_from_utf8() var unprocessed_body = response[3].get_string_from_utf8()
var card_content = JSON.parse_string(unprocessed_body) var card_content = JSON.parse_string(unprocessed_body)
if card_content == null: if card_content == null:
push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.") push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
return FAILED return FAILED
error = httpr.request(card_content["download_uri"], _req_headers) error = httpr.request(card_content["download_uri"], _req_headers)
if error != OK: if error != OK:
push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.") push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
return FAILED return FAILED
response = await httpr.request_completed response = await httpr.request_completed
if response[0] != HTTPRequest.RESULT_SUCCESS: if response[0] != HTTPRequest.RESULT_SUCCESS:
push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall") push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
return FAILED return FAILED
unprocessed_body = response[3].get_string_from_utf8() unprocessed_body = response[3].get_string_from_utf8()
card_content = JSON.parse_string(unprocessed_body) card_content = JSON.parse_string(unprocessed_body)
if card_content == null: if card_content == null:
push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.") push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
return FAILED return FAILED
var dir = DirAccess.open("user://") var data_cache = FileAccess.open("user://bulk.json", FileAccess.WRITE)
dir.make_dir_recursive("user://card_cache/") # lets ensure the path is there
dir = null
var data_cache = FileAccess.open("user://card_cache/bulk.json", FileAccess.WRITE)
data_cache.store_string(unprocessed_body) data_cache.store_string(unprocessed_body)
data_cache = null data_cache.close()
cache_done.emit() fetch_done.emit()
return OK return OK
func _notification(what):
if what == NOTIFICATION_PREDELETE:
if !_all_downloads_done():
push_error(
"ERR::MEM::CACHE\nCache being deleted before all threads have finished processing!"
)

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@ -1,11 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://cah3mvdnom1xg"]
[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="1_kikvd"]
[node name="Card" type="TextureRect"]
offset_left = 794.0
offset_top = 79.0
offset_right = 919.0
offset_bottom = 254.0
mouse_default_cursor_shape = 2
script = ExtResource("1_kikvd")

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@ -4,105 +4,49 @@ var _caching = preload("res://caching.gd")
var _decklist var _decklist
var cards = "1 All That Glitters\n1 Ancestral Mask\n1 Angelic Destiny\n1 Arcane Signet\n1 Archon of Sun's Grace\n1 Austere Command\n1 Banishing Light\n1 Bear Umbra\n1 Blossoming Sands\n1 Canopy Vista\n1 Celestial Mantle\n1 Collective Resistance\n1 Command Tower\n1 Danitha Capashen, Paragon\n1 Danitha, New Benalia's Light\n1 Darksteel Mutation var cards: String
1 Daybreak Coronet
1 Destiny Spinner
1 Eidolon of Blossoms
1 Eidolon of Countless Battles
1 Ellivere of the Wild Court
1 Enchantress's Presence
1 Envoy of the Ancestors
1 Ethereal Armor
1 Fertile Ground
13 Forest
1 Frantic Strength
1 Generous Gift
1 Gilded Lotus
1 Glittering Frost
1 Grasp of Fate
1 Gylwain, Casting Director
1 Hall of Heliod's Generosity
1 Heliod's Pilgrim
1 Hidden Grotto
1 Horrid Vigor
1 Idyllic Tutor
1 Jukai Naturalist
1 Kenrith's Transformation
1 Kor Spiritdancer
1 Krosan Verge
1 Light-Paws, Emperor's Voice
1 Luminous Broodmoth
1 Mantle of the Ancients
1 Overgrowth
1 Overprotect
1 Pacifism
14 Plains
1 Rancor
1 Retether
1 Rogue's Passage
1 Sage's Reverie
1 Sanctum Weaver
1 Selesnya Guildgate
1 Setessan Champion
1 Shalai, Voice of Plenty
1 Snake Umbra
1 Sol Ring
1 Solemnity
1 Songbirds' Blessing
1 Starfield Mystic
1 Swords to Plowshares
1 Tanglespan Lookout
1 Timber Paladin
1 Timely Ward
1 Tithe Taker
1 Transcendent Envoy
1 Twinblade Blessing
1 Umbra Mystic
1 Unfinished Business
1 Utopia Sprawl
1 Wild Growth
1 Winds of Rath
1 Yenna, Redtooth Regent
1 Sythis, Harvest's Hand"
signal done_fetching func _init(_cards: String) -> void:
cards = _cards
func _init() -> void:
_decklist = Dictionary() _decklist = Dictionary()
func convert_mtgo_to_http(decklist: String) -> Dictionary:
var links = {} func _convert_mtgo_to_cache_lookup(decklist: String) -> Dictionary:
var _cards = {}
var lines = decklist.split("\n") var lines = decklist.split("\n")
for line in lines: for line in lines:
var words = line.split(" ", false, 1) var words = line.split(" ", false, 1)
if words.size() != 2: if words.size() != 2:
continue continue
words[1] = words[1].replace(" ", "+")
links["https://api.scryfall.com/cards/named?exact=" + words[1]] = words[0]
return links
func _do_decklist_grab(queries: Dictionary) -> void: _cards[words[1]] = words[0]
return _cards
func _do_free(cache) -> void:
if !cache.has_emitted_all():
return
cache.queue_free()
func do_decklist_grab(decklist: String) -> void:
var cache = _caching.new() var cache = _caching.new()
add_child(cache) add_child(cache)
print("test")
for query in queries:
print("Test2")
var id = await cache.custom_query_fetch(query)
if id == "NONE":
continue
_decklist[id] = queries[query]
print("test3")
done_fetching.emit()
_show_decklist()
func _show_decklist(): var queries = _convert_mtgo_to_cache_lookup(decklist)
for query in queries:
var entry = cache.get_card_data_from_name(query)
_decklist[entry["id"]] = queries[query]
cache.fetch_done.connect(_do_free.bind(cache))
func _show_decklist() -> void:
for card in _decklist: for card in _decklist:
print(card + " : " + _decklist[card]) print(card + " : " + _decklist[card])
func _ready() -> void: func _ready() -> void:
var queries = convert_mtgo_to_http(cards) do_decklist_grab(cards)
_do_decklist_grab(queries) _show_decklist()

View File

@ -3,7 +3,7 @@ extends TextureRect
var _screen_size: Vector2 var _screen_size: Vector2
var _colors: Array[Color] var _colors: Array[Color]
var _card_scene = preload("res://card.tscn") var _card_class = preload("res://scenes/card/card.tscn")
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
@ -11,11 +11,11 @@ func _ready() -> void:
# TODO: Calculate this field's scale and position based on which no# field this is. # TODO: Calculate this field's scale and position based on which no# field this is.
_screen_size = get_viewport_rect().size _screen_size = get_viewport_rect().size
var card = _card_scene.instantiate() var card = _card_class.instantiate()
# TODO: Currently working with an already-cached card with a known ID to load this. # TODO: Currently working with an already-cached card with a known ID to load this.
# Later on, the cards should be pulling the IDs directly from the library's list of IDs. # Later on, the cards should be pulling the IDs directly from the library's list of IDs.
card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b") card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b", _screen_size)
add_child(card) add_child(card)

15
hand.gd Normal file
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@ -0,0 +1,15 @@
extends StaticBody2D
var cards: Array[Node] = []
var _card_class = preload("res://scenes/card/card.tscn")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

1
hand.gd.uid Normal file
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@ -0,0 +1 @@
uid://dvu4gdhqjejeo

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@ -3,7 +3,7 @@ extends Node2D
var _card_class = preload("res://card.gd") var _card_class = preload("res://card.gd")
# Library cards are represented as an array of card IDs. # Library cards are represented as an array of card IDs.
var lib_cards: Array[String] = [] var lib_cards: Array[String]
var num_cards: int = 0 var num_cards: int = 0
@ -11,19 +11,13 @@ func _load_card_callback(card) -> void:
card.load_card() card.load_card()
func _init(card_ids: Array) -> void: func _init(_decklist: Dictionary) -> void:
lib_cards = Array() lib_cards = Array()
var temp_card for card in _decklist:
for id in card_ids: var _num = _decklist[card]
temp_card = _card_class.new() num_cards += _num
temp_card.cache_done.connect(_load_card_callback.bind(temp_card)) for i in _num:
lib_cards.push_back(temp_card) lib_cards.push_back(card)
num_cards += 1
func init(card_ids: Array[String]) -> void:
for id in card_ids:
pass
func add_cards(cards: Array, top: bool) -> void: func add_cards(cards: Array, top: bool) -> void:

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@ -1,19 +1,39 @@
extends Node2D extends Node2D
# var _card_class = preload("res://card.gd") var _card_class = preload("res://scenes/card/card.tscn")
var field_scene = preload("res://field.tscn") var field_scene = preload("res://field.tscn")
var fields: Array[Node] = [] var fields: Array[Node] = []
var decks: Array[Dictionary]
func _load_decks():
if !FileAccess.file_exists("user://decks.json"):
return # no loaded decks
var file = FileAccess.open("user://decks.json", FileAccess.READ)
decks = JSON.parse_string(file.get_as_text())
file.close()
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
# The first field in the array will be the player's own field. # The first field in the array will be the player's own field.
# Might be a better idea to have that in a seperate variable? idk # Might be a better idea to have that in a seperate variable? idk
fields.append(field_scene.instantiate())
var colors: Array[Color] = [Color(1, 0, 1)] var card = _card_class.instantiate()
fields[0].set_colors(colors)
add_child(fields[0]) # TODO: Currently working with an already-cached card with a known ID to load this.
# Later on, the cards should be pulling the IDs directly from the library's list of IDs.
card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
add_child(card)
#fields.append(field_scene.instantiate())
#var colors: Array[Color] = [Color(1, 0, 1)]
#fields[0].set_colors(colors)
#add_child(fields[0])
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.

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@ -1,12 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://cx0vga81xwckh"] [gd_scene load_steps=5 format=3 uid="uid://cx0vga81xwckh"]
[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"] [ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
[ext_resource type="Script" uid="uid://dvu4gdhqjejeo" path="res://hand.gd" id="2_i3pqv"]
[ext_resource type="Script" uid="uid://bc51go8t8uvts" path="res://library.gd" id="2_onrkg"] [ext_resource type="Script" uid="uid://bc51go8t8uvts" path="res://library.gd" id="2_onrkg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_onrkg"]
size = Vector2(1920, 200)
[node name="Player" type="Node2D"] [node name="Player" type="Node2D"]
script = ExtResource("1_4flbx") script = ExtResource("1_4flbx")
[node name="Hand" type="Node2D" parent="."] [node name="Hand" type="StaticBody2D" parent="."]
script = ExtResource("2_i3pqv")
[node name="CollisionArea" type="CollisionShape2D" parent="Hand"]
position = Vector2(960, 980)
shape = SubResource("RectangleShape2D_onrkg")
[node name="Library" type="Node2D" parent="."] [node name="Library" type="Node2D" parent="."]
script = ExtResource("2_onrkg") script = ExtResource("2_onrkg")

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@ -24,3 +24,11 @@ window/size/mode=3
[editor_plugins] [editor_plugins]
enabled=PackedStringArray() enabled=PackedStringArray()
[input]
MAIN={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}

View File

@ -1,17 +1,75 @@
extends TextureRect extends Node2D
## The card class ## The card class
## ##
## Represents an instance of a card to be displayed on the tabletop. ## Represents an instance of a card to be displayed on the tabletop.
## Contains helper text for the text, the cards ID, and the image path. ## Contains helper text for the text, the cards ID, and the image path.
# TODO: Implement card utilities such as mana cost, land value, etc using api data. # Card information.
const ManaCosts = preload("res://data/mana.gd")
var card_id: String var card_id: String
var card_name: String var card_name: String
var card_type: String var card_type: String
var oracle_text: String var oracle_text: String
# Card properties.
var tapped: bool
# Card input state.
var is_focused: bool # Is the card a focus?
var is_dragging: bool # Is the card currently being dragged?
var mouse_offset: Vector2
func _physics_process(delta: float) -> void:
if is_focused:
# TODO: Export handling keypresses to its own area.
if Input.is_action_just_pressed("MAIN"):
tapped = not tapped
$TweenController.tap(tapped, delta)
if is_dragging:
$TweenController.move_to(get_global_mouse_position() - mouse_offset, delta)
func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if event is not InputEventMouseButton:
return
match event.button_index:
# MOUSE BUTTONS
MOUSE_BUTTON_LEFT:
if event.pressed:
Input.set_default_cursor_shape(Input.CURSOR_DRAG)
mouse_offset = get_global_mouse_position() - global_position
is_dragging = true
else:
Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
is_dragging = false
MOUSE_BUTTON_RIGHT:
# TODO: Tooltip menu for right-button clicking on cards.
pass
func _on_mouse_entered() -> void:
# Do not care about mouse entering if we're dragging the card.
if is_dragging:
return
Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
$TweenController.scale(1.05)
is_focused = true
func _on_mouse_exited() -> void:
# Do not care about mouse exiting if we're dragging the card.
if is_dragging:
return
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
$TweenController.scale(1.0)
is_focused = false
func _card_error(error_type: String) -> String: func _card_error(error_type: String) -> String:
return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type] return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type]
@ -19,7 +77,7 @@ func _card_error(error_type: String) -> String:
func init(id: String) -> void: func init(id: String) -> void:
card_id = id card_id = id
func _ready() -> void: func _ready() -> void:
var load_status = _load_card() var load_status = _load_card()
@ -75,12 +133,12 @@ func _load_image() -> Error:
push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE")) push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE"))
return FAILED return FAILED
# TODO: Get the size from the node or some constant variable. var size = $Area2D/CollisionShape2D.shape.size
image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS) image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS)
var image_texture = ImageTexture.new() var image_texture = ImageTexture.new()
image_texture.set_image(image) image_texture.set_image(image)
texture = image_texture $Sprite2D.texture = image_texture
return OK return OK

24
scenes/card/card.tscn Normal file
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@ -0,0 +1,24 @@
[gd_scene load_steps=4 format=3 uid="uid://cah3mvdnom1xg"]
[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://scenes/card/card.gd" id="1_kikvd"]
[ext_resource type="Script" uid="uid://bkk0pyypi1id7" path="res://scenes/card/tween.gd" id="2_imta7"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kikvd"]
size = Vector2(125, 175)
[node name="Card" type="Node2D"]
script = ExtResource("1_kikvd")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_kikvd")
[node name="TweenController" type="Node2D" parent="."]
script = ExtResource("2_imta7")
[connection signal="input_event" from="Area2D" to="." method="_on_input_event"]
[connection signal="mouse_entered" from="Area2D" to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="Area2D" to="." method="_on_mouse_exited"]

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scenes/card/input.gd Normal file
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scenes/card/input.gd.uid Normal file
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uid://dhgk6fhw8oua0

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scenes/card/tween.gd Normal file
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extends Node
@export var move_speed = 1.0
@export var tap_speed = 5.0
@export var scale_speed = 0.1
func move_to(location: Vector2, delta: float) -> void:
var tween = create_tween()
tween.tween_property(get_parent(), "position", location, delta * move_speed)
func tap(tapped: bool, delta: float) -> void:
var tween = create_tween()
var rotation = 90 if tapped else 0
tween.tween_property(get_parent(), "rotation_degrees", rotation, delta * tap_speed)
func scale(scalar: float) -> void:
var tween = create_tween()
var new_scale = Vector2.ONE * scalar
tween.tween_property(get_parent(), "scale", new_scale, scale_speed)

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uid://bkk0pyypi1id7

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@ -4,23 +4,30 @@ var player_class = preload("res://player.gd")
var deck_input = preload("res://deck_input.gd") var deck_input = preload("res://deck_input.gd")
var _caching = preload("res://caching.gd") var _caching = preload("res://caching.gd")
var cards = "1 All That Glitters\n1 Ancestral Mask\n1 Angelic Destiny\n1 Arcane Signet\n1 Archon of Sun's Grace\n1 Austere Command\n1 Banishing Light\n1 Bear Umbra\n1 Blossoming Sands\n1 Canopy Vista\n1 Celestial Mantle\n1 Collective Resistance\n1 Command Tower\n1 Danitha Capashen, Paragon\n1 Danitha, New Benalia's Light\n1 Darksteel Mutation\n1 Daybreak Coronet\n1 Destiny Spinner\n1 Eidolon of Blossoms\n1 Eidolon of Countless Battles\n1 Ellivere of the Wild Court\n1 Enchantress's Presence\n1 Envoy of the Ancestors\n1 Ethereal Armor\n1 Fertile Ground\n13 Forest\n1 Frantic Strength\n1 Generous Gift\n1 Gilded Lotus\n1 Glittering Frost\n1 Grasp of Fate\n1 Gylwain, Casting Director\n1 Hall of Heliod's Generosity\n1 Heliod's Pilgrim\n1 Hidden Grotto\n1 Horrid Vigor\n1 Idyllic Tutor\n1 Jukai Naturalist\n1 Kenrith's Transformation\n1 Kor Spiritdancer\n1 Krosan Verge\n1 Light-Paws, Emperor's Voice\n1 Luminous Broodmoth\n1 Mantle of the Ancients\n1 Overgrowth\n1 Overprotect\n1 Pacifism\n14 Plains\n1 Rancor\n1 Retether\n1 Rogue's Passage\n1 Sage's Reverie\n1 Sanctum Weaver\n1 Selesnya Guildgate\n1 Setessan Champion\n1 Shalai, Voice of Plenty\n1 Snake Umbra\n1 Sol Ring\n1 Solemnity\n1 Songbirds' Blessing\n1 Starfield Mystic\n1 Swords to Plowshares\n1 Tanglespan Lookout\n1 Timber Paladin\n1 Timely Ward\n1 Tithe Takern1 Transcendent Envoy\n1 Twinblade Blessing\n1 Umbra Mystic\n1 Unfinished Business\n1 Utopia Sprawl\n1 Wild Growth\n1 Winds of Rath\n1 Yenna, Redtooth Regent\n1 Sythis, Harvest's Hand"
func _bulk_callback(cache) -> void:
cache.setup()
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
var cache = _caching.new() var cache = _caching.new()
add_child(cache) add_child(cache)
cache.get_bulk_data(false)
if cache.setup() != OK:
cache.fetch_done.connect(_bulk_callback.bind(cache))
# TODO: Create 2-4 player instances as children of this tabletop node. # TODO: Create 2-4 player instances as children of this tabletop node.
var player = player_class.new() var player = player_class.new()
add_child(player) add_child(player)
move_child(player, 0) move_child(player, 0)
cache.get_card_data_from_name("1996 World Champion") cache.get_card_data_from_name("1996 World Champion")
#var deck = deck_input.new() # var deck = deck_input.new(cards)
#add_child(deck) # add_child(deck)
pass # Replace with function body. pass # Replace with function body.