fixes tapping while dragging issue
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parent
fc3a31d144
commit
d1ef1d6f4f
3
card.gd
3
card.gd
@ -44,7 +44,7 @@ func _pivot() -> int:
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func _physics_process(delta: float) -> void:
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if is_dragging == true:
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var tween = get_tree().create_tween()
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tween.tween_property(self, "position", get_global_mouse_position() - mouse_offset.rotated(deg_to_rad(-1.0 * _pivot())), delay * delta)
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tween.tween_property(self, "position", get_global_mouse_position() - mouse_offset, delay * delta)
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if is_pivot == true:
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var tween = get_tree().create_tween()
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tween.tween_property(self, "rotation_degrees", _pivot(), delta * delay)
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@ -74,6 +74,7 @@ func _unhandled_key_input(event: InputEvent) -> void:
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else:
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current_pivot = pivot.ROTATE_0
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is_pivot = true
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set_pivot_offset(size / 2)
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func _card_error(error_type: String) -> String:
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return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type]
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