modifications to the card scene to make it sort of work with its new nodes
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parent
7cddb502b4
commit
ce0bc104ff
83
card.gd
83
card.gd
@ -1,24 +1,25 @@
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extends TextureRect
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#extends Sprite2D
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extends Node2D
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## The card class
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##
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## Represents an instance of a card to be displayed on the tabletop.
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## Contains helper text for the text, the cards ID, and the image path.
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enum pivot { ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270 }
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enum pivot { ROTATE_0 = 0, ROTATE_90 = 90, ROTATE_180 = 180, ROTATE_270 = 270 }
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var current_pivot = pivot.ROTATE_0
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# Card information.
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var card_id: String
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var card_name: String
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var card_type: String
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var oracle_text: String
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# Tween trackers for distinguishing which state the card is in.
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# Card properties.
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var tapped = false
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# Card input state.
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var is_focused = false # Is the card a focus?
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var is_dragging = false # Is the card currently being dragged?
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var is_travelling = false # Is the card moving to a location?
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var is_pivot = false # Is the card currently waiting to be tapped/untapped?
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var delay = 5.0
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var mouse_offset: Vector2
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@ -39,36 +40,40 @@ func _pivot() -> int:
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func _physics_process(delta: float) -> void:
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# TODO: Export handling keypresses to its own area.
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if is_focused and Input.is_action_just_pressed("MAIN"):
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tapped = not tapped
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current_pivot = pivot.ROTATE_90 if tapped else pivot.ROTATE_0
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var tween = create_tween()
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tween.tween_property(self, "rotation_degrees", current_pivot, delta * delay)
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_tweening(delta)
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func _tweening(delta: float) -> void:
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var tween = get_tree().create_tween()
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if is_focused:
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tween.tween_property(self, "scale", Vector2(1.05, 1.05), delta * delay)
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else:
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tween.tween_property(self, "scale", Vector2(1.0, 1.0), delta * delay)
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# NOTE: Constant tweens include:
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# - When dragging, new tween is created each physics_process frame to move the card to the new mouse location.
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if is_dragging:
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var tween = create_tween()
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tween.tween_property(
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self, "position", get_global_mouse_position() - mouse_offset, delay * delta
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)
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if is_pivot:
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tween.tween_property(self, "rotation_degrees", _pivot(), delta * delay)
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is_pivot = false
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func _gui_input(event: InputEvent) -> void:
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func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if event is not InputEventMouseButton:
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return
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match event.button_index:
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# MOUSE BUTTONS
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MOUSE_BUTTON_LEFT:
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if event.pressed:
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is_dragging = true
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Input.set_default_cursor_shape(Input.CURSOR_DRAG)
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mouse_offset = get_global_mouse_position() - global_position
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is_dragging = true
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else:
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Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
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is_dragging = false
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MOUSE_BUTTON_RIGHT:
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# TODO: Tooltip menu for right-button clicking on cards.
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@ -76,30 +81,41 @@ func _gui_input(event: InputEvent) -> void:
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func _on_mouse_entered() -> void:
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# Do not care about mouse entering if we're dragging the card.
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if is_dragging:
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return
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Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
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var tween = create_tween()
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var focus_scale = Vector2(1.05, 1.05)
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tween.tween_property(self, "scale", focus_scale, 0.1)
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is_focused = true
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func _on_mouse_exited() -> void:
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if not is_dragging:
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is_focused = false
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# Do not care about mouse exiting if we're dragging the card.
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if is_dragging:
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return
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Input.set_default_cursor_shape(Input.CURSOR_ARROW)
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var tween = create_tween()
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tween.tween_property(self, "scale", Vector2.ONE, 0.1)
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is_focused = false
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func travel_to(position: Vector2) -> Error:
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# TODO: Check whether position to travel to is within the confines of where this card can go.
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return OK
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func _unhandled_key_input(event: InputEvent) -> void:
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if not event.is_action_pressed("default_action"):
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return
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if current_pivot == pivot.ROTATE_0:
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current_pivot = pivot.ROTATE_90
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is_pivot = true
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else:
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current_pivot = pivot.ROTATE_0
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is_pivot = true
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set_pivot_offset(size / 2)
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# func _unhandled_key_input(event: InputEvent) -> void:
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# if not event.is_action_pressed("default_action"):
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# return
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# set_pivot_offset(size / 2)
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func _card_error(error_type: String) -> String:
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@ -118,7 +134,7 @@ func _ready() -> void:
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# Setting that up can be put here later...
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push_error("Failed to load card.")
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set_pivot_offset(size / 2)
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# set_pivot_offset(size / 2)
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func _load_card() -> Error:
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@ -166,11 +182,12 @@ func _load_image() -> Error:
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push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE"))
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return FAILED
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var size = $Area2D/CollisionShape2D.shape.size
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image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS)
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var image_texture = ImageTexture.new()
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image_texture.set_image(image)
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texture = image_texture
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$Sprite2D.texture = image_texture
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return OK
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15
card.tscn
15
card.tscn
@ -3,19 +3,18 @@
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="1_kikvd"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kikvd"]
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size = Vector2(125, 175)
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[node name="Card" type="TextureRect"]
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offset_left = 794.0
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offset_top = 79.0
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offset_right = 919.0
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offset_bottom = 254.0
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mouse_default_cursor_shape = 2
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[node name="Card" type="Node2D"]
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script = ExtResource("1_kikvd")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_kikvd")
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[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
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[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
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[connection signal="input_event" from="Area2D" to="." method="_on_input_event"]
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[connection signal="mouse_entered" from="Area2D" to="." method="_on_mouse_entered"]
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[connection signal="mouse_exited" from="Area2D" to="." method="_on_mouse_exited"]
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@ -27,7 +27,7 @@ enabled=PackedStringArray()
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[input]
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default_action={
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MAIN={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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