modifications to the card scene to make it sort of work with its new nodes

This commit is contained in:
ShyProton 2025-04-27 22:02:36 -04:00
parent 7cddb502b4
commit ce0bc104ff
3 changed files with 58 additions and 42 deletions

83
card.gd
View File

@ -1,24 +1,25 @@
extends TextureRect
#extends Sprite2D
extends Node2D
## The card class
##
## Represents an instance of a card to be displayed on the tabletop.
## Contains helper text for the text, the cards ID, and the image path.
enum pivot { ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270 }
enum pivot { ROTATE_0 = 0, ROTATE_90 = 90, ROTATE_180 = 180, ROTATE_270 = 270 }
var current_pivot = pivot.ROTATE_0
# Card information.
var card_id: String
var card_name: String
var card_type: String
var oracle_text: String
# Tween trackers for distinguishing which state the card is in.
# Card properties.
var tapped = false
# Card input state.
var is_focused = false # Is the card a focus?
var is_dragging = false # Is the card currently being dragged?
var is_travelling = false # Is the card moving to a location?
var is_pivot = false # Is the card currently waiting to be tapped/untapped?
var delay = 5.0
var mouse_offset: Vector2
@ -39,36 +40,40 @@ func _pivot() -> int:
func _physics_process(delta: float) -> void:
# TODO: Export handling keypresses to its own area.
if is_focused and Input.is_action_just_pressed("MAIN"):
tapped = not tapped
current_pivot = pivot.ROTATE_90 if tapped else pivot.ROTATE_0
var tween = create_tween()
tween.tween_property(self, "rotation_degrees", current_pivot, delta * delay)
_tweening(delta)
func _tweening(delta: float) -> void:
var tween = get_tree().create_tween()
if is_focused:
tween.tween_property(self, "scale", Vector2(1.05, 1.05), delta * delay)
else:
tween.tween_property(self, "scale", Vector2(1.0, 1.0), delta * delay)
# NOTE: Constant tweens include:
# - When dragging, new tween is created each physics_process frame to move the card to the new mouse location.
if is_dragging:
var tween = create_tween()
tween.tween_property(
self, "position", get_global_mouse_position() - mouse_offset, delay * delta
)
if is_pivot:
tween.tween_property(self, "rotation_degrees", _pivot(), delta * delay)
is_pivot = false
func _gui_input(event: InputEvent) -> void:
func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if event is not InputEventMouseButton:
return
match event.button_index:
# MOUSE BUTTONS
MOUSE_BUTTON_LEFT:
if event.pressed:
is_dragging = true
Input.set_default_cursor_shape(Input.CURSOR_DRAG)
mouse_offset = get_global_mouse_position() - global_position
is_dragging = true
else:
Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
is_dragging = false
MOUSE_BUTTON_RIGHT:
# TODO: Tooltip menu for right-button clicking on cards.
@ -76,30 +81,41 @@ func _gui_input(event: InputEvent) -> void:
func _on_mouse_entered() -> void:
# Do not care about mouse entering if we're dragging the card.
if is_dragging:
return
Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
var tween = create_tween()
var focus_scale = Vector2(1.05, 1.05)
tween.tween_property(self, "scale", focus_scale, 0.1)
is_focused = true
func _on_mouse_exited() -> void:
if not is_dragging:
is_focused = false
# Do not care about mouse exiting if we're dragging the card.
if is_dragging:
return
Input.set_default_cursor_shape(Input.CURSOR_ARROW)
var tween = create_tween()
tween.tween_property(self, "scale", Vector2.ONE, 0.1)
is_focused = false
func travel_to(position: Vector2) -> Error:
# TODO: Check whether position to travel to is within the confines of where this card can go.
return OK
func _unhandled_key_input(event: InputEvent) -> void:
if not event.is_action_pressed("default_action"):
return
if current_pivot == pivot.ROTATE_0:
current_pivot = pivot.ROTATE_90
is_pivot = true
else:
current_pivot = pivot.ROTATE_0
is_pivot = true
set_pivot_offset(size / 2)
# func _unhandled_key_input(event: InputEvent) -> void:
# if not event.is_action_pressed("default_action"):
# return
# set_pivot_offset(size / 2)
func _card_error(error_type: String) -> String:
@ -118,7 +134,7 @@ func _ready() -> void:
# Setting that up can be put here later...
push_error("Failed to load card.")
set_pivot_offset(size / 2)
# set_pivot_offset(size / 2)
func _load_card() -> Error:
@ -166,11 +182,12 @@ func _load_image() -> Error:
push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE"))
return FAILED
var size = $Area2D/CollisionShape2D.shape.size
image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS)
var image_texture = ImageTexture.new()
image_texture.set_image(image)
texture = image_texture
$Sprite2D.texture = image_texture
return OK

View File

@ -3,19 +3,18 @@
[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="1_kikvd"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kikvd"]
size = Vector2(125, 175)
[node name="Card" type="TextureRect"]
offset_left = 794.0
offset_top = 79.0
offset_right = 919.0
offset_bottom = 254.0
mouse_default_cursor_shape = 2
[node name="Card" type="Node2D"]
script = ExtResource("1_kikvd")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_kikvd")
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
[connection signal="input_event" from="Area2D" to="." method="_on_input_event"]
[connection signal="mouse_entered" from="Area2D" to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="Area2D" to="." method="_on_mouse_exited"]

View File

@ -27,7 +27,7 @@ enabled=PackedStringArray()
[input]
default_action={
MAIN={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]