Compare commits
3 Commits
5fc67ab5e5
...
godot
Author | SHA1 | Date | |
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29042d5d05 | |||
4489eb5f76 | |||
de5e107b86 |
55
card.gd
55
card.gd
@ -1,4 +1,4 @@
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extends Node
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extends TextureRect
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## The card class [br][br]
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## The card class [br][br]
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##
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##
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##
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##
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@ -9,39 +9,47 @@ extends Node
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# in the helper text box, but thats for the future
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# in the helper text box, but thats for the future
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const ManaCosts = preload("res://data/mana.gd")
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const ManaCosts = preload("res://data/mana.gd")
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var cached = false
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signal cache_done
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var card_id = "placedholder_id"
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var card_id = "placedholder_id"
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var card_name = "placeholder_name"
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var card_name = "placeholder_name"
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var card_type = "placeholder_card_type"
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var card_type = "placeholder_card_type"
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var oracle_text = "placeholder_oracle_text"
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var oracle_text = "placeholder_oracle_text"
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var png_path = "placeholder_image_path"
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var _png_path = "placeholder_image_path"
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var jpg_path = "placeholder_image_path"
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var _jpg_path = "placeholder_image_path"
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func _card_error(error_type: String) -> String:
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func _card_error(error_type: String) -> String:
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return "CARD::" + card_id + "::" + error_type + "\n"
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return "CARD::" + card_id + "::" + error_type + "\n"
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func _init(id) -> void:
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func _init(id) -> void:
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card_id = id
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card_id = id
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func _ready() -> void:
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func _ready() -> void:
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if _check_cache(card_id):
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return
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await _do_cache_grab()
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await _do_cache_grab()
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func _do_cache_grab() -> void:
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func _do_cache_grab() -> void:
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await _do_http_request_card()
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await _do_http_request_card()
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await _do_http_request_imgs(png_path, true)
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await _do_http_request_imgs(_png_path, true)
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await _do_http_request_imgs(jpg_path, false)
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await _do_http_request_imgs(_jpg_path, false)
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cache_done.emit()
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func _check_cache(id: String) -> bool:
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func _check_cache(id: String) -> bool:
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if (!FileAccess.file_exists("user://card_cache/" + id + "/card.json")):
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
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return false
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return false
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if (!FileAccess.file_exists("user://card_cache/" + id + "/card.png")):
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
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return false
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return false
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if (!FileAccess.file_exists("user://card_cache/" + id + "/card.jpg")):
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.jpg"):
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return false
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return false
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return true
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return true
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func _do_http_request_imgs(image_path: String, png: bool) -> void:
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func _do_http_request_imgs(image_path: String, png: bool) -> void:
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var httpr = HTTPRequest.new()
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var httpr = HTTPRequest.new()
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add_child(httpr)
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add_child(httpr)
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@ -64,6 +72,7 @@ func _do_http_request_imgs(image_path: String, png: bool) -> void:
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img.save_png("user://card_cache/" + card_id + ("/card.png" if png else "/card.jpg"))
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img.save_png("user://card_cache/" + card_id + ("/card.png" if png else "/card.jpg"))
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img = null
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img = null
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func _do_http_request_card() -> void:
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func _do_http_request_card() -> void:
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var httpr = HTTPRequest.new()
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var httpr = HTTPRequest.new()
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add_child(httpr)
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add_child(httpr)
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@ -75,27 +84,29 @@ func _do_http_request_card() -> void:
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var response = await httpr.request_completed
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_card_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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push_error(_card_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return
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return
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var unprocessed_body = response[3].get_string_from_utf8()
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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var card_content = JSON.parse_string(unprocessed_body)
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if (card_content == null):
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if card_content == null:
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push_error(_card_error("PARSING") + "Failed to parse the Scryfall card results.")
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push_error(_card_error("PARSING") + "Failed to parse the Scryfall card results.")
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var dir = DirAccess.open("user://")
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + card_id + "/") # lets ensure the path is there
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dir.make_dir_recursive("user://card_cache/" + card_id + "/") # lets ensure the path is there
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dir = null
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dir = null
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var card_cache = FileAccess.open("user://card_cache/" + card_id + "/card.json", FileAccess.WRITE)
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var card_cache = FileAccess.open(
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"user://card_cache/" + card_id + "/card.json", FileAccess.WRITE
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)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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var image_uris = card_content["image_uris"]
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png_path = image_uris["png"]
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_png_path = image_uris["png"]
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jpg_path = image_uris["normal"]
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_jpg_path = image_uris["normal"]
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## load_card
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## load_card
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##
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##
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@ -105,16 +116,26 @@ func _do_http_request_card() -> void:
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func load_card() -> bool:
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func load_card() -> bool:
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if !_check_cache(card_id):
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if !_check_cache(card_id):
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await _do_cache_grab()
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await _do_cache_grab()
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push_error(_card_error("CACHE_FAIL") + "Cache wasn't ready, this card will need to be reinitialized")
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push_error(
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(
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_card_error("CACHE_FAIL")
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+ "Cache wasn't ready, this card will need to be reinitialized"
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)
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)
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return false
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return false
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var ondisk_card = FileAccess.open(
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var ondisk_card = FileAccess.open("user://card_cache/" + card_id + "/card.json", FileAccess.READ)
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"user://card_cache/" + card_id + "/card.json", FileAccess.READ
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)
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var card_json = JSON.parse_string(ondisk_card.get_as_text())
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var card_json = JSON.parse_string(ondisk_card.get_as_text())
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card_name = card_json["name"]
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card_name = card_json["name"]
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card_type = card_json["type_line"]
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card_type = card_json["type_line"]
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oracle_text = card_json["oracle_text"]
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oracle_text = card_json["oracle_text"]
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var img = Image.new()
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img.load("user://card_cache/" + card_id + "/card.jpg")
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texture = ImageTexture.create_from_image(img)
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ondisk_card = null
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ondisk_card = null
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return true
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return true
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11
data/mana.gd
11
data/mana.gd
@ -1,10 +1 @@
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enum ManaCosts {
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enum ManaCosts { WHITE, BLUE, BLACK, RED, GREEN, COLOURLESS, GENERIC, LIFE }
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WHITE,
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BLUE,
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BLACK,
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RED,
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GREEN,
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COLOURLESS,
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GENERIC,
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LIFE
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}
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43
library.gd
Normal file
43
library.gd
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@ -0,0 +1,43 @@
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extends Node2D
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var _card_class = preload("res://card.gd")
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var lib_cards
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var num_cards
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func _load_card_callback(card) -> void:
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card.load_card()
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func _init(card_ids: Array) -> void:
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lib_cards = Array()
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var temp_card
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for id in card_ids:
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temp_card = _card_class.new(id)
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temp_card.cache_done.connect(_load_card_callback.bind(temp_card))
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lib_cards.push_back(temp_card)
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num_cards += 1
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func add_cards(cards: Array, top: bool) -> void:
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for card in cards:
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add_card(card, top)
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func add_card(card, top: bool) -> void:
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if top:
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lib_cards.push_front(card)
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else:
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lib_cards.push_back(card)
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func shuffle() -> void:
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lib_cards.shuffle()
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func draw_cards(num) -> Array:
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var ret = Array()
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for i in num:
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ret.push_back(lib_cards.pop_front())
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return ret
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1
library.gd.uid
Normal file
1
library.gd.uid
Normal file
@ -0,0 +1 @@
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uid://bc51go8t8uvts
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20
player.gd
20
player.gd
@ -2,22 +2,30 @@ extends Node2D
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var _card_class = preload("res://card.gd")
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var _card_class = preload("res://card.gd")
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var card
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func _on_request_completed(result, response_code, headers, body):
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func _on_request_completed(result, response_code, headers, body):
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var json = JSON.parse_string(body.get_string_from_utf8())
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var json = JSON.parse_string(body.get_string_from_utf8())
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print(json["name"])
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print(json["name"])
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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var card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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add_child(card)
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func _test_func():
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card.load_card()
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card.load_card()
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print(card.card_id)
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print(card.card_id)
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print(card.card_name)
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print(card.card_name)
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print(card.card_type)
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print(card.card_type)
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print(card.oracle_text)
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print(card.oracle_text)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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add_child(card)
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card.cache_done.connect(_test_func)
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pass # Replace with function body.
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pass # Replace with function body.
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14
player.tscn
14
player.tscn
@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cx0vga81xwckh"]
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[gd_scene load_steps=4 format=3 uid="uid://cx0vga81xwckh"]
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[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
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[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="2_onrkg"]
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[ext_resource type="Script" uid="uid://bc51go8t8uvts" path="res://library.gd" id="2_onrkg"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="3_i3pqv"]
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[node name="Player" type="Node2D"]
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[node name="Player" type="Node2D"]
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script = ExtResource("1_4flbx")
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script = ExtResource("1_4flbx")
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@ -9,8 +10,13 @@ script = ExtResource("1_4flbx")
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[node name="Field" type="Node2D" parent="."]
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[node name="Field" type="Node2D" parent="."]
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[node name="Hand" type="Node2D" parent="."]
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[node name="Hand" type="Node2D" parent="."]
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script = ExtResource("2_onrkg")
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[node name="Library" type="Node2D" parent="."]
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[node name="Library" type="Node2D" parent="."]
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script = ExtResource("2_onrkg")
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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[node name="TextureRect" type="TextureRect" parent="."]
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offset_left = -1.0
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offset_top = 1.0
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offset_right = 39.0
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offset_bottom = 41.0
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script = ExtResource("3_i3pqv")
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@ -15,6 +15,12 @@ run/main_scene="uid://b4ldtb3gw0jlu"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/mode=3
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[editor_plugins]
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot_vim/plugin.cfg")
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enabled=PackedStringArray()
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@ -3,7 +3,6 @@ extends Node2D
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var player_class = preload("res://player.gd")
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var player_class = preload("res://player.gd")
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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# TODO: Create 2-4 player instances as children of this tabletop node.
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# TODO: Create 2-4 player instances as children of this tabletop node.
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@ -4,5 +4,3 @@
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[node name="Tabletop" type="Node2D"]
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[node name="Tabletop" type="Node2D"]
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script = ExtResource("1_3we3x")
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script = ExtResource("1_3we3x")
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[node name="HTTPRequest" type="HTTPRequest" parent="."]
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Reference in New Issue
Block a user