fixes some small merge issues
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04ae9b856b
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@ -1,6 +1,6 @@
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extends Node2D
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extends Node2D
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var _card_class = preload("res://card.gd")
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var _card_class = preload("res://scenes/card/card.gd")
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# Library cards are represented as an array of card IDs.
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# Library cards are represented as an array of card IDs.
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var lib_cards: Array[String]
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var lib_cards: Array[String]
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11
tabletop.gd
11
tabletop.gd
@ -109,19 +109,10 @@ func _ready() -> void:
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move_child(player, 0)
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move_child(player, 0)
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cache.get_card_data_from_name("1996 World Champion")
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cache.get_card_data_from_name("1996 World Champion")
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<<<<<<< HEAD
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var deck = deck_input.new()
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var deck = deck_input.new()
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add_child(deck)
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add_child(deck)
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deck.add_new_deck(cards, "Blood rites")
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deck.add_new_deck(cards, "Blood rites")
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=======
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# var deck = deck_input.new(cards)
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# add_child(deck)
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>>>>>>> card-rework
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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