From 709859abaded228046b82e3f146adab93fdb0fbe Mon Sep 17 00:00:00 2001 From: ShyProton Date: Mon, 28 Apr 2025 00:58:04 -0400 Subject: [PATCH] fixes some small merge issues --- library.gd | 2 +- tabletop.gd | 11 +---------- 2 files changed, 2 insertions(+), 11 deletions(-) diff --git a/library.gd b/library.gd index 53506dc..a81867a 100644 --- a/library.gd +++ b/library.gd @@ -1,6 +1,6 @@ extends Node2D -var _card_class = preload("res://card.gd") +var _card_class = preload("res://scenes/card/card.gd") # Library cards are represented as an array of card IDs. var lib_cards: Array[String] diff --git a/tabletop.gd b/tabletop.gd index c7f9cd3..0c17226 100644 --- a/tabletop.gd +++ b/tabletop.gd @@ -109,19 +109,10 @@ func _ready() -> void: move_child(player, 0) cache.get_card_data_from_name("1996 World Champion") -<<<<<<< HEAD var deck = deck_input.new() add_child(deck) - deck.add_new_deck(cards, "Blood rites") - -======= - - # var deck = deck_input.new(cards) - # add_child(deck) ->>>>>>> card-rework - - pass # Replace with function body. + deck.add_new_deck(cards, "Blood rites") # Called every frame. 'delta' is the elapsed time since the previous frame.