fixes merge conflicts
This commit is contained in:
commit
04ae9b856b
65
caching.gd
65
caching.gd
@ -9,37 +9,40 @@ var _emitted_done = 0
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signal fetch_start
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var _emitted_start = 0
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var _consts = preload("res://data/consts.gd")
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func _all_downloads_done() -> bool:
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return _emitted_done == _emitted_start
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func _setup_cache_in_mem():
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var file = FileAccess.open("user://bulk.json", FileAccess.READ)
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_bulk_data = JSON.parse_string(file.get_as_text())
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file.close()
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func setup() -> Error:
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if !FileAccess.file_exists("user://bulk.json"):
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get_bulk_data(false)
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push_error("Bulk Data was not downloaded! Downloading now!")
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return FAILED
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if !_all_downloads_done():
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push_error("Not done downloading Bulk Data.")
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return FAILED
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_setup_cache_in_mem()
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return OK
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func _init() -> void:
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_req_headers = PackedStringArray(["User-Agent: " + _consts.APP_NAME + "/" + _consts.APP_VERSION, "Accept: */*"])
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_req_headers = PackedStringArray(
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["User-Agent: " + _consts.APP_NAME + "/" + _consts.APP_VERSION, "Accept: */*"]
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)
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fetch_done.connect(_on_end_emit)
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fetch_start.connect(_on_start_emit)
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func _on_start_emit() -> void:
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@ -49,20 +52,22 @@ func _on_start_emit() -> void:
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func _on_end_emit() -> void:
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_emitted_done += 1
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func has_emitted_all() -> bool:
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return _emitted_start == _emitted_done
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func _cache_error(err: String) -> String:
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return "CACHE::ERROR::" + err + "\n"
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func _get_dict_from_file(filepath: String) -> Dictionary:
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var file = FileAccess.open(filepath, FileAccess.READ)
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var data = JSON.parse_string(file.get_as_text())
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return data
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## get_card_data_from_name
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##
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## _name: String [br]
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@ -123,90 +128,92 @@ func _get_card_data_from_bulk(dict_entry: Dictionary) -> Dictionary:
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return dict_entry
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func _fetch_card_img(data: Dictionary) -> Error:
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fetch_start.emit()
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if FileAccess.file_exists("user://card_cache/" + data["id"] + "card.png"):
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return OK
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var err = httpr.request((data["image_uris"])["png"], _req_headers)
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if err != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occured in the Scryfall request.")
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return FAILED
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var resp = await httpr.request_completed
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var img = Image.new()
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err = img.load_png_from_buffer(resp[3])
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if err != OK:
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push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
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return FAILED
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + data["id"] + "/")
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dir = null
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img.save_png("user://card_cache/" + data["id"] + "/card.png")
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img = null
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fetch_done.emit()
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return OK
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func get_bulk_data(force: bool) -> Error:
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if FileAccess.file_exists("user://bulk.json"):
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if force:
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DirAccess.remove_absolute("user://bulk.json")
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else:
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return OK
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print("downloading ")
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var error = httpr.request("https://api.scryfall.com/bulk-data/unique-artwork", _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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return FAILED
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return FAILED
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
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return FAILED
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error = httpr.request(card_content["download_uri"], _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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return FAILED
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response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return FAILED
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unprocessed_body = response[3].get_string_from_utf8()
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card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
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return FAILED
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var data_cache = FileAccess.open("user://bulk.json", FileAccess.WRITE)
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data_cache.store_string(unprocessed_body)
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data_cache.close()
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fetch_done.emit()
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return OK
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func _notification(what):
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if what == NOTIFICATION_PREDELETE:
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if !_all_downloads_done():
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push_error("ERR::MEM::CACHE\nCache being deleted before all threads have finished processing!")
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push_error(
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"ERR::MEM::CACHE\nCache being deleted before all threads have finished processing!"
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)
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11
card.tscn
11
card.tscn
@ -1,11 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://cah3mvdnom1xg"]
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[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="1_kikvd"]
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[node name="Card" type="TextureRect"]
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offset_left = 794.0
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offset_top = 79.0
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offset_right = 919.0
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offset_bottom = 254.0
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mouse_default_cursor_shape = 2
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script = ExtResource("1_kikvd")
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@ -4,6 +4,7 @@ var _caching = preload("res://caching.gd")
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var _decklist
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func _init() -> void:
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_decklist = Dictionary()
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@ -31,7 +32,7 @@ func _convert_mtgo_to_cache_lookup(decklist: String) -> Dictionary:
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var words = line.split(" ", false, 1)
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if words.size() != 2:
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continue
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_cards[words[1]] = words[0]
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return _cards
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@ -62,7 +63,6 @@ func _do_decklist_cache(_queries: Dictionary) -> void:
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push_error("Failed to find card: " + query)
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continue
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_decklist[entry["id"]] = _queries[query]
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cache.fetch_done.connect(_do_free.bind(cache))
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4
field.gd
4
field.gd
@ -3,7 +3,7 @@ extends TextureRect
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var _screen_size: Vector2
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var _colors: Array[Color]
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var _card_scene = preload("res://card.tscn")
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var _card_class = preload("res://scenes/card/card.tscn")
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# Called when the node enters the scene tree for the first time.
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@ -11,7 +11,7 @@ func _ready() -> void:
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# TODO: Calculate this field's scale and position based on which no# field this is.
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_screen_size = get_viewport_rect().size
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var card = _card_scene.instantiate()
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var card = _card_class.instantiate()
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# TODO: Currently working with an already-cached card with a known ID to load this.
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# Later on, the cards should be pulling the IDs directly from the library's list of IDs.
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15
hand.gd
Normal file
15
hand.gd
Normal file
@ -0,0 +1,15 @@
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extends StaticBody2D
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var cards: Array[Node] = []
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var _card_class = preload("res://scenes/card/card.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
hand.gd.uid
Normal file
1
hand.gd.uid
Normal file
@ -0,0 +1 @@
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uid://dvu4gdhqjejeo
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@ -19,6 +19,7 @@ func _init(_decklist: Dictionary) -> void:
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for i in _num:
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lib_cards.push_back(card)
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func add_cards(cards: Array, top: bool) -> void:
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for card in cards:
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add_card(card, top)
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@ -1,18 +1,17 @@
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extends Node2D
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var _card_class = preload("res://card.tscn")
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var _card_class = preload("res://scenes/card/card.tscn")
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var field_scene = preload("res://field.tscn")
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var fields: Array[Node] = []
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var decks: Array[Dictionary]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# The first field in the array will be the player's own field.
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# Might be a better idea to have that in a seperate variable? idk
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var card = _card_class.instantiate()
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# TODO: Currently working with an already-cached card with a known ID to load this.
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@ -20,7 +19,7 @@ func _ready() -> void:
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card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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add_child(card)
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#fields.append(field_scene.instantiate())
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#var colors: Array[Color] = [Color(1, 0, 1)]
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#fields[0].set_colors(colors)
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13
player.tscn
13
player.tscn
@ -1,12 +1,21 @@
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[gd_scene load_steps=3 format=3 uid="uid://cx0vga81xwckh"]
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[gd_scene load_steps=5 format=3 uid="uid://cx0vga81xwckh"]
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[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
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[ext_resource type="Script" uid="uid://dvu4gdhqjejeo" path="res://hand.gd" id="2_i3pqv"]
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[ext_resource type="Script" uid="uid://bc51go8t8uvts" path="res://library.gd" id="2_onrkg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_onrkg"]
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size = Vector2(1920, 200)
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[node name="Player" type="Node2D"]
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script = ExtResource("1_4flbx")
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[node name="Hand" type="Node2D" parent="."]
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[node name="Hand" type="StaticBody2D" parent="."]
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script = ExtResource("2_i3pqv")
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[node name="CollisionArea" type="CollisionShape2D" parent="Hand"]
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position = Vector2(960, 980)
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shape = SubResource("RectangleShape2D_onrkg")
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[node name="Library" type="Node2D" parent="."]
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script = ExtResource("2_onrkg")
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@ -27,7 +27,7 @@ enabled=PackedStringArray()
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[input]
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default_action={
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MAIN={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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@ -1,80 +1,75 @@
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extends TextureRect
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#extends Sprite2D
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extends Node2D
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## The card class
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##
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## Represents an instance of a card to be displayed on the tabletop.
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## Contains helper text for the text, the cards ID, and the image path.
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enum pivot {
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ROTATE_0,
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ROTATE_90,
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ROTATE_180,
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ROTATE_270
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}
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var current_pivot = pivot.ROTATE_0
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# Card information.
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var card_id: String
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var card_name: String
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var card_type: String
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var oracle_text: String
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var is_dragging = false
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var is_pivot = false
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# Card properties.
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var tapped: bool
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# Card input state.
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var is_focused: bool # Is the card a focus?
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var is_dragging: bool # Is the card currently being dragged?
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var delay = 5.0
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var mouse_offset: Vector2
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func _pivot() -> int:
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var deg: int
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match current_pivot:
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pivot.ROTATE_0:
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deg = 0
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pivot.ROTATE_90:
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deg = 90
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pivot.ROTATE_180:
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deg = 180
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pivot.ROTATE_270:
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deg = 270
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return deg
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func _physics_process(delta: float) -> void:
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if is_dragging == true:
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var tween = get_tree().create_tween()
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tween.tween_property(self, "position", get_global_mouse_position() - mouse_offset, delay * delta)
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if is_pivot == true:
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var tween = get_tree().create_tween()
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tween.tween_property(self, "rotation_degrees", _pivot(), delta * delay)
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is_pivot = false
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if is_focused:
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# TODO: Export handling keypresses to its own area.
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if Input.is_action_just_pressed("MAIN"):
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tapped = not tapped
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$TweenController.tap(tapped, delta)
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func _gui_input(event: InputEvent) -> void:
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if is_dragging:
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$TweenController.move_to(get_global_mouse_position() - mouse_offset, delta)
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func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if event is not InputEventMouseButton:
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return
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match event.button_index:
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# MOUSE BUTTONS
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MOUSE_BUTTON_LEFT:
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if event.pressed:
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is_dragging = true
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Input.set_default_cursor_shape(Input.CURSOR_DRAG)
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mouse_offset = get_global_mouse_position() - global_position
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is_dragging = true
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else:
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Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
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is_dragging = false
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MOUSE_BUTTON_RIGHT:
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# TODO: Tooltip menu for right-button clicking on cards.
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pass
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func _unhandled_key_input(event: InputEvent) -> void:
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if not event.is_action_pressed("default_action"):
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func _on_mouse_entered() -> void:
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# Do not care about mouse entering if we're dragging the card.
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if is_dragging:
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return
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if current_pivot == pivot.ROTATE_0:
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current_pivot = pivot.ROTATE_90
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is_pivot = true
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else:
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current_pivot = pivot.ROTATE_0
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is_pivot = true
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set_pivot_offset(size / 2)
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Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
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$TweenController.scale(1.05)
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is_focused = true
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func _on_mouse_exited() -> void:
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# Do not care about mouse exiting if we're dragging the card.
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if is_dragging:
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return
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Input.set_default_cursor_shape(Input.CURSOR_ARROW)
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$TweenController.scale(1.0)
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is_focused = false
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|
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func _card_error(error_type: String) -> String:
|
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return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type]
|
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@ -82,7 +77,7 @@ func _card_error(error_type: String) -> String:
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|
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func init(id: String) -> void:
|
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card_id = id
|
||||
|
||||
|
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|
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func _ready() -> void:
|
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var load_status = _load_card()
|
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@ -91,8 +86,6 @@ func _ready() -> void:
|
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# if the card is not cached, perhaps a placeholder blank card can be used instead?
|
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# Setting that up can be put here later...
|
||||
push_error("Failed to load card.")
|
||||
|
||||
set_pivot_offset(size / 2)
|
||||
|
||||
|
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func _load_card() -> Error:
|
||||
@ -140,16 +133,12 @@ func _load_image() -> Error:
|
||||
push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE"))
|
||||
return FAILED
|
||||
|
||||
|
||||
# TODO: Get the size from the node or some constant variable.
|
||||
var size = $Area2D/CollisionShape2D.shape.size
|
||||
image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS)
|
||||
|
||||
|
||||
|
||||
var image_texture = ImageTexture.new()
|
||||
image_texture.set_image(image)
|
||||
|
||||
#expand_mode = TextureRect.EXPAND_FIT_WIDTH
|
||||
texture = image_texture
|
||||
$Sprite2D.texture = image_texture
|
||||
|
||||
return OK
|
24
scenes/card/card.tscn
Normal file
24
scenes/card/card.tscn
Normal file
@ -0,0 +1,24 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cah3mvdnom1xg"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://scenes/card/card.gd" id="1_kikvd"]
|
||||
[ext_resource type="Script" uid="uid://bkk0pyypi1id7" path="res://scenes/card/tween.gd" id="2_imta7"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kikvd"]
|
||||
size = Vector2(125, 175)
|
||||
|
||||
[node name="Card" type="Node2D"]
|
||||
script = ExtResource("1_kikvd")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource("RectangleShape2D_kikvd")
|
||||
|
||||
[node name="TweenController" type="Node2D" parent="."]
|
||||
script = ExtResource("2_imta7")
|
||||
|
||||
[connection signal="input_event" from="Area2D" to="." method="_on_input_event"]
|
||||
[connection signal="mouse_entered" from="Area2D" to="." method="_on_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="Area2D" to="." method="_on_mouse_exited"]
|
0
scenes/card/input.gd
Normal file
0
scenes/card/input.gd
Normal file
1
scenes/card/input.gd.uid
Normal file
1
scenes/card/input.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dhgk6fhw8oua0
|
22
scenes/card/tween.gd
Normal file
22
scenes/card/tween.gd
Normal file
@ -0,0 +1,22 @@
|
||||
extends Node
|
||||
|
||||
@export var move_speed = 1.0
|
||||
@export var tap_speed = 5.0
|
||||
@export var scale_speed = 0.1
|
||||
|
||||
|
||||
func move_to(location: Vector2, delta: float) -> void:
|
||||
var tween = create_tween()
|
||||
tween.tween_property(get_parent(), "position", location, delta * move_speed)
|
||||
|
||||
|
||||
func tap(tapped: bool, delta: float) -> void:
|
||||
var tween = create_tween()
|
||||
var rotation = 90 if tapped else 0
|
||||
tween.tween_property(get_parent(), "rotation_degrees", rotation, delta * tap_speed)
|
||||
|
||||
|
||||
func scale(scalar: float) -> void:
|
||||
var tween = create_tween()
|
||||
var new_scale = Vector2.ONE * scalar
|
||||
tween.tween_property(get_parent(), "scale", new_scale, scale_speed)
|
1
scenes/card/tween.gd.uid
Normal file
1
scenes/card/tween.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bkk0pyypi1id7
|
12
tabletop.gd
12
tabletop.gd
@ -90,14 +90,16 @@ var cards = "1 Arcane Signet
|
||||
|
||||
1 Clavileño, First of the Blessed"
|
||||
|
||||
|
||||
func _bulk_callback(cache) -> void:
|
||||
cache.setup()
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var cache = _caching.new()
|
||||
add_child(cache)
|
||||
|
||||
|
||||
if cache.setup() != OK:
|
||||
cache.fetch_done.connect(_bulk_callback.bind(cache))
|
||||
# TODO: Create 2-4 player instances as children of this tabletop node.
|
||||
@ -105,13 +107,19 @@ func _ready() -> void:
|
||||
var player = player_class.new()
|
||||
add_child(player)
|
||||
move_child(player, 0)
|
||||
|
||||
|
||||
cache.get_card_data_from_name("1996 World Champion")
|
||||
<<<<<<< HEAD
|
||||
|
||||
var deck = deck_input.new()
|
||||
add_child(deck)
|
||||
deck.add_new_deck(cards, "Blood rites")
|
||||
|
||||
=======
|
||||
|
||||
# var deck = deck_input.new(cards)
|
||||
# add_child(deck)
|
||||
>>>>>>> card-rework
|
||||
|
||||
pass # Replace with function body.
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user