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2 changed files with 91 additions and 120 deletions

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@ -1,152 +1,129 @@
extends Node extends Node
var _card_id
signal cache_done var _img_path
var _req_headers var _req_headers
signal cache_done
var _consts = preload("res://data/consts.gd") var _consts = preload("res://data/consts.gd")
func _init() -> void: func _init() -> void:
_req_headers = PackedStringArray(["User-Agent: " + _consts.APP_NAME + "/" + _consts.APP_VERSION, "Accept: */*"]) _req_headers = PackedStringArray(["User-Agent: " + _consts.APP_NAME + "/" + _consts.APP_VERSION, "Accept: */*"])
func _cache_error(err: String) -> String: func _cache_error(err: String) -> String:
return "CACHE::ERROR::" + err + "\n" return "CACHE::ERROR::" + err + "\n"
func _get_dict_from_file(filepath: String) -> Dictionary:
var file = FileAccess.open(filepath, FileAccess.READ)
var data = JSON.parse_string(file.get_as_text())
return data
## get_card_data_from_name
##
## _name: String [br]
## A wrapper for searching for a card by name. Use **get_card_data_from_id** where possible, as it avoids an expensive search for the new card, if the card has been cached already.
func get_card_data_from_name(_name: String) -> Dictionary:
return _get_card_data_from_bulk("name", _name)
## get_card_data_from_id func _check_cache(id: String) -> bool:
## if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
## id: String [br] return false
## This is the preferred wrapper to use when fetching card data, it checks the cache for preexisting data and uses that if it's available. Otherwise, it will search the bulk json for the data. if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
func get_card_data_from_id(id: String) -> Dictionary: return false
if FileAccess.file_exists("user://card_cache/" + id + "/card.json"): return true
return _get_dict_from_file("user://card_cache/" + id + "/card.json")
return _get_card_data_from_bulk("id", id)
func _get_card_data_from_bulk(field: String, search_query: String) -> Dictionary: func custom_query_fetch(query: String) -> String:
var file = FileAccess.open("user://card_cache/bulk.json", FileAccess.READ) var error = await _do_custom_http_request_card(query)
var bulk_json = JSON.parse_string(file.get_as_text()) if error != OK:
return "NONE"
OS.delay_msec(100)
await _do_http_request_imgs(_card_id)
OS.delay_msec(100)
cache_done.emit()
return _card_id
var selected_entry = null
for entry in bulk_json:
if entry[field] == search_query:
selected_entry = entry
break
continue
file = null
if selected_entry == null:
return {}
if selected_entry["image_status"] != "missing":
_fetch_card_img(selected_entry)
var dir = DirAccess.open("user://")
dir.make_dir_recursive("user://card_cache/" + selected_entry["id"] + "/")
dir = null
file = FileAccess.open("user://card_cache/" + selected_entry["id"] + "/card.json", FileAccess.WRITE)
file.store_line(JSON.stringify(selected_entry, "\t"))
file = null
return selected_entry
func _fetch_card_img(data: Dictionary) -> Error: func _do_custom_http_request_card(query: String) -> Error:
if FileAccess.file_exists("user://card_cache/" + data["id"] + "card.png"):
return OK
var httpr = HTTPRequest.new() var httpr = HTTPRequest.new()
add_child(httpr) add_child(httpr)
var error = httpr.request(query, _req_headers)
var err = httpr.request((data["image_uris"])["png"], _req_headers)
if err != OK:
push_error(_cache_error("GET_REQUEST") + "An error occured in the Scryfall request.")
return FAILED
var resp = await httpr.request_completed
var img = Image.new()
err = img.load_png_from_buffer(resp[3])
if err != OK:
push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
return FAILED
var dir = DirAccess.open("user://")
dir.make_dir_recursive("user://card_cache/" + data["id"] + "/")
dir = null
img.save_png("user://card_cache/" + data["id"] + "/card.png")
img = null
return OK
func get_bulk_data(force: bool) -> Error:
if FileAccess.file_exists("user://card_cache/bulk.json"):
if force:
DirAccess.remove_absolute("user://card_cahce/bulk.json")
else:
return OK
var httpr = HTTPRequest.new()
add_child(httpr)
var error = httpr.request("https://api.scryfall.com/bulk-data/unique-artwork", _req_headers)
if error != OK: if error != OK:
push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.") push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
return FAILED
var response = await httpr.request_completed var response = await httpr.request_completed
if response[0] != HTTPRequest.RESULT_SUCCESS: if response[0] != HTTPRequest.RESULT_SUCCESS:
push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall") push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
return FAILED return FAILED
var unprocessed_body = response[3].get_string_from_utf8() var unprocessed_body = response[3].get_string_from_utf8()
var card_content = JSON.parse_string(unprocessed_body) var card_content = JSON.parse_string(unprocessed_body)
if card_content == null: if card_content == null:
push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.") push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
_card_id = card_content["id"]
if _check_cache(_card_id):
return FAILED return FAILED
var dir = DirAccess.open("user://")
dir.make_dir_recursive("user://card_cache/" + _card_id + "/") # lets ensure the path is there
dir = null
var card_cache = FileAccess.open("user://card_cache/" + _card_id + "/card.json", FileAccess.WRITE)
card_cache.store_string(unprocessed_body) # cache the json response
card_cache = null # closes the file
var image_uris = card_content["image_uris"]
_img_path = image_uris["png"]
return OK
func fetch_card(id: String) -> void:
if _check_cache(id):
return
await _do_http_id_request_card(id)
OS.delay_msec(100)
await _do_http_request_imgs(id)
OS.delay_msec(100)
cache_done.emit()
func _do_http_request_imgs(id: String) -> void:
var httpr = HTTPRequest.new()
add_child(httpr)
var error = httpr.request(_img_path, _req_headers)
error = httpr.request(card_content["download_uri"], _req_headers)
if error != OK: if error != OK:
push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.") push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
return FAILED var response = await httpr.request_completed
response = await httpr.request_completed var img = Image.new()
error = img.load_png_from_buffer(response[3])
if error != OK:
push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
img.save_png("user://card_cache/" + id + "/card.png")
img = null
func _do_http_id_request_card(id: String) -> void:
var httpr = HTTPRequest.new()
add_child(httpr)
var error = httpr.request("https://api.scryfall.com/cards/" + id, _req_headers)
if error != OK:
push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
var response = await httpr.request_completed
if response[0] != HTTPRequest.RESULT_SUCCESS: if response[0] != HTTPRequest.RESULT_SUCCESS:
push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall") push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
return FAILED return
unprocessed_body = response[3].get_string_from_utf8() var unprocessed_body = response[3].get_string_from_utf8()
card_content = JSON.parse_string(unprocessed_body) var card_content = JSON.parse_string(unprocessed_body)
if card_content == null: if card_content == null:
push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.") push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
return FAILED
var dir = DirAccess.open("user://") var dir = DirAccess.open("user://")
dir.make_dir_recursive("user://card_cache/") # lets ensure the path is there dir.make_dir_recursive("user://card_cache/" + id + "/") # lets ensure the path is there
dir = null dir = null
var data_cache = FileAccess.open("user://card_cache/bulk.json", FileAccess.WRITE) var card_cache = FileAccess.open("user://card_cache/" + id + "/card.json", FileAccess.WRITE)
data_cache.store_string(unprocessed_body) card_cache.store_string(unprocessed_body) # cache the json response
data_cache = null card_cache = null # closes the file
cache_done.emit() var image_uris = card_content["image_uris"]
_img_path = image_uris["png"]
return OK

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@ -2,24 +2,18 @@ extends Node2D
var player_class = preload("res://player.gd") var player_class = preload("res://player.gd")
var deck_input = preload("res://deck_input.gd") var deck_input = preload("res://deck_input.gd")
var _caching = preload("res://caching.gd")
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
var cache = _caching.new()
add_child(cache)
cache.get_bulk_data(false)
# TODO: Create 2-4 player instances as children of this tabletop node. # TODO: Create 2-4 player instances as children of this tabletop node.
var player = player_class.new() var player = player_class.new()
add_child(player) add_child(player)
move_child(player, 0) move_child(player, 0)
cache.get_card_data_from_name("1996 World Champion") var deck = deck_input.new()
add_child(deck)
#var deck = deck_input.new()
#add_child(deck)
pass # Replace with function body. pass # Replace with function body.