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2 changed files with 117 additions and 24 deletions

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@ -25,12 +25,14 @@ ReverbAudioProcessor::ReverbAudioProcessor()
addParameter(roomSize = new juce::AudioParameterFloat(juce::ParameterID("roomSize", 1), "Room Size", 0.0, 1.0, 0.5)); addParameter(roomSize = new juce::AudioParameterFloat(juce::ParameterID("roomSize", 1), "Room Size", 0.0, 1.0, 0.5));
addParameter(damping = new juce::AudioParameterFloat(juce::ParameterID("damping", 2), "Damping", 0.0, 1.0, 0.5)); addParameter(damping = new juce::AudioParameterFloat(juce::ParameterID("damping", 2), "Damping", 0.0, 1.0, 0.5));
addParameter(wetLevel = new juce::AudioParameterFloat(juce::ParameterID("wetLevel", 3), "Wet Level", 0.0, 1.0, 0.5)); addParameter(wet_dry = new juce::AudioParameterFloat(juce::ParameterID("wet_dry", 3), "Mix", 0.0, 1.0, 0.5));
addParameter(dryLevel = new juce::AudioParameterFloat(juce::ParameterID("dryLevel", 4), "Dry Level", 0.0, 1.0, 0.5)); addParameter(width = new juce::AudioParameterFloat(juce::ParameterID("width", 4), "Width", 0.0, 1.0, 0.5));
addParameter(width = new juce::AudioParameterFloat(juce::ParameterID("width", 5), "Width", 0.0, 1.0, 0.5)); addParameter(freezeMode = new juce::AudioParameterFloat(juce::ParameterID("freezeMode", 5), "Freeze", 0.0, 1.0, 0.0));
addParameter(freezeMode = new juce::AudioParameterFloat(juce::ParameterID("freezeMode", 6), "Freeze", 0.0, 1.0, 0.0)); addParameter(lofi = new juce::AudioParameterBool(juce::ParameterID("lofi", 6), "Tone or lofi", false));
addParameter(tone_val = new juce::AudioParameterFloat(juce::ParameterID("tone_val", 7), "Tone", 0.0, 1.0, 0.5));
addParameter(out = new juce::AudioParameterFloat(juce::ParameterID("out", 8), "Output", 0.0, 2.0, 1.0));
verb.setSampleRate(48000); verb.setSampleRate(sample_rate);
} }
ReverbAudioProcessor::~ReverbAudioProcessor() ReverbAudioProcessor::~ReverbAudioProcessor()
@ -93,6 +95,22 @@ void ReverbAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock
// Use this method as the place to do any pre-playback // Use this method as the place to do any pre-playback
// initialisation that you need.. // initialisation that you need..
verb.reset(); verb.reset();
juce::IIRFilter* one_l = new juce::IIRFilter();
juce::IIRFilter* one_r = new juce::IIRFilter();
juce::IIRFilter* two_l = new juce::IIRFilter();
juce::IIRFilter* two_r = new juce::IIRFilter();
juce::IIRFilter* three_l = new juce::IIRFilter();
juce::IIRFilter* three_r = new juce::IIRFilter();
filters_l.push_back(one_l);
filters_l.push_back(two_l);
filters_l.push_back(three_l);
filters_r.push_back(one_r);
filters_r.push_back(two_r);
filters_r.push_back(three_r);
} }
void ReverbAudioProcessor::releaseResources() void ReverbAudioProcessor::releaseResources()
@ -151,18 +169,77 @@ void ReverbAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce:
// Alternatively, you can process the samples with the channels // Alternatively, you can process the samples with the channels
// interleaved by keeping the same state. // interleaved by keeping the same state.
/*
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
auto* channelData = buffer.getWritePointer (channel);
// ..do something to the data...
} auto* channel_one = buffer.getWritePointer(0);
*/ auto* channel_two = buffer.getWritePointer(1);
auto num_samples = buffer.getNumSamples();
update_verb(); update_verb();
verb.processStereo(buffer.getWritePointer(0), buffer.getWritePointer(1), verb.processStereo(channel_one, channel_two,
buffer.getNumSamples()); num_samples);
setup_filter();
for (int i = 0; i < 3; i++) {
filters_l[i]->processSamples(channel_one, num_samples);
filters_r[i]->processSamples(channel_two, num_samples);
}
//filter_l->processSamples(channel_one, num_samples);
//filter_r->processSamples(channel_two, num_samples);
for (auto i = 0; i < num_samples; i++) {
*buffer.getWritePointer(0, i) = (*buffer.getReadPointer(0, i)) * out->get();
*buffer.getWritePointer(1, i) = (*buffer.getReadPointer(1, i)) * out->get();
}
}
void ReverbAudioProcessor::setup_filter()
{
juce::IIRCoefficients coef = juce::IIRCoefficients();
if (lofi->get()) {
for (int i = 0; i < 3; i++) {
//filters_l[i]->reset();
//filters_r[i]->reset();
}
filters_l[0]->setCoefficients(coef.makeBandPass(sample_rate, tone_val->get() * 24000));
filters_r[0]->setCoefficients(coef.makeBandPass(sample_rate, tone_val->get() * 24000));
for (int i = 1; i < 3; i++) {
filters_r[i]->makeInactive();
filters_l[i]->makeInactive();
}
} else {
for (int i = 0; i < 3; i++) {
//filters_l[i]->reset();
//filters_r[i]->reset();
}
filters_l[0]->setCoefficients(coef.makeHighPass(sample_rate, 85.0));
filters_r[0]->setCoefficients(coef.makeHighPass(sample_rate, 85.0));
float expanded_freq = 0;
if (tone_val->get() == 0.5) {
expanded_freq = 12000.0;
} else if (tone_val->get() < 0.5) {
expanded_freq = (tone_val->get() * 2) * (12000 - 5000) + 5000; // need to expand the normalized range
} else {
expanded_freq = ((tone_val->get() - 0.5) * 2) * (20000 - 12000) + 12000; // need to expand the normalized range
}
filters_l[1]->setCoefficients(coef.makeLowPass(sample_rate, expanded_freq));
filters_r[1]->setCoefficients(coef.makeLowPass(sample_rate, expanded_freq));
//filters_l[2]->setCoefficients(coef.makePeakFilter(sample_rate, 6000, 0.4, 1));
//filters_r[2]->setCoefficients(coef.makePeakFilter(sample_rate, 6000, 0.4, 1));
filters_l[2]->makeInactive(); // band boost for later?
filters_r[2]->makeInactive();
}
} }
//============================================================================== //==============================================================================
@ -180,8 +257,8 @@ void ReverbAudioProcessor::update_verb()
{ {
params.roomSize = roomSize->get(); params.roomSize = roomSize->get();
params.damping = damping->get(); params.damping = damping->get();
params.wetLevel = wetLevel->get(); params.wetLevel = wet_dry->get();
params.dryLevel = dryLevel->get(); params.dryLevel = 1.0 - wet_dry->get();
params.width = width->get(); params.width = width->get();
params.freezeMode = freezeMode->get(); params.freezeMode = freezeMode->get();
@ -195,10 +272,12 @@ void ReverbAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
stream.writeFloat(*roomSize); stream.writeFloat(*roomSize);
stream.writeFloat(*damping); stream.writeFloat(*damping);
stream.writeFloat(*wetLevel); stream.writeFloat(*wet_dry);
stream.writeFloat(*dryLevel);
stream.writeFloat(*width); stream.writeFloat(*width);
stream.writeFloat(*freezeMode); stream.writeFloat(*freezeMode);
stream.writeBool(*lofi);
stream.writeFloat(*tone_val);
stream.writeFloat(*out);
} }
void ReverbAudioProcessor::setStateInformation (const void* data, int sizeInBytes) void ReverbAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
@ -206,10 +285,12 @@ void ReverbAudioProcessor::setStateInformation (const void* data, int sizeInByte
juce::MemoryInputStream stream(data, static_cast<size_t> (sizeInBytes), false); juce::MemoryInputStream stream(data, static_cast<size_t> (sizeInBytes), false);
roomSize->setValueNotifyingHost(stream.readFloat()); roomSize->setValueNotifyingHost(stream.readFloat());
damping->setValueNotifyingHost(stream.readFloat()); damping->setValueNotifyingHost(stream.readFloat());
wetLevel->setValueNotifyingHost(stream.readFloat()); wet_dry->setValueNotifyingHost(stream.readFloat());
dryLevel->setValueNotifyingHost(stream.readFloat());
width->setValueNotifyingHost(stream.readFloat()); width->setValueNotifyingHost(stream.readFloat());
freezeMode->setValueNotifyingHost(stream.readFloat()); freezeMode->setValueNotifyingHost(stream.readFloat());
lofi->setValueNotifyingHost(stream.readBool());
tone_val->setValueNotifyingHost(stream.readFloat());
out->setValueNotifyingHost(stream.readFloat());
} }
//============================================================================== //==============================================================================

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@ -54,18 +54,30 @@ public:
void setStateInformation (const void* data, int sizeInBytes) override; void setStateInformation (const void* data, int sizeInBytes) override;
void update_verb(); void update_verb();
void setup_filter();
private: private:
const int sample_rate = 48000;
juce::AudioParameterFloat* roomSize; juce::AudioParameterFloat* roomSize;
juce::AudioParameterFloat* damping; juce::AudioParameterFloat* damping;
juce::AudioParameterFloat* wetLevel; juce::AudioParameterFloat* wet_dry;
juce::AudioParameterFloat* dryLevel;
juce::AudioParameterFloat* width; juce::AudioParameterFloat* width;
juce::AudioParameterFloat* freezeMode; juce::AudioParameterFloat* freezeMode;
juce::AudioParameterBool* lofi;
juce::AudioParameterFloat* tone_val;
juce::AudioParameterFloat* out;
juce::Reverb verb; juce::Reverb verb;
juce::Reverb::Parameters params; juce::Reverb::Parameters params;
//==============================================================================
juce::IIRFilter* filter_l;
juce::IIRFilter* filter_r;
std::vector<juce::IIRFilter*> filters_l;
std::vector<juce::IIRFilter*> filters_r;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ReverbAudioProcessor) JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ReverbAudioProcessor)
}; };