Files
Reverb/Source/PluginProcessor.cpp
2025-07-07 14:38:46 -04:00

302 lines
10 KiB
C++

/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
ReverbAudioProcessor::ReverbAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
#endif
)
#endif
{
addParameter(roomSize = new juce::AudioParameterFloat(juce::ParameterID("roomSize", 1), "Room Size", 0.0, 1.0, 0.5));
addParameter(damping = new juce::AudioParameterFloat(juce::ParameterID("damping", 2), "Damping", 0.0, 1.0, 0.5));
addParameter(wet_dry = new juce::AudioParameterFloat(juce::ParameterID("wet_dry", 3), "Mix", 0.0, 1.0, 0.5));
addParameter(width = new juce::AudioParameterFloat(juce::ParameterID("width", 4), "Width", 0.0, 1.0, 0.5));
addParameter(freezeMode = new juce::AudioParameterFloat(juce::ParameterID("freezeMode", 5), "Freeze", 0.0, 1.0, 0.0));
addParameter(lofi = new juce::AudioParameterBool(juce::ParameterID("lofi", 6), "Tone or lofi", false));
addParameter(tone_val = new juce::AudioParameterFloat(juce::ParameterID("tone_val", 7), "Tone", 0.0, 1.0, 0.5));
addParameter(out = new juce::AudioParameterFloat(juce::ParameterID("out", 8), "Output", 0.0, 2.0, 1.0));
verb.setSampleRate(sample_rate);
}
ReverbAudioProcessor::~ReverbAudioProcessor()
{
}
//==============================================================================
const juce::String ReverbAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool ReverbAudioProcessor::acceptsMidi() const
{
return false;
}
bool ReverbAudioProcessor::producesMidi() const
{
return false;
}
bool ReverbAudioProcessor::isMidiEffect() const
{
return false;
}
double ReverbAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int ReverbAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int ReverbAudioProcessor::getCurrentProgram()
{
return 0;
}
void ReverbAudioProcessor::setCurrentProgram (int index)
{
}
const juce::String ReverbAudioProcessor::getProgramName (int index)
{
return {};
}
void ReverbAudioProcessor::changeProgramName (int index, const juce::String& newName)
{
}
//==============================================================================
void ReverbAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
verb.reset();
juce::IIRFilter* one_l = new juce::IIRFilter();
juce::IIRFilter* one_r = new juce::IIRFilter();
juce::IIRFilter* two_l = new juce::IIRFilter();
juce::IIRFilter* two_r = new juce::IIRFilter();
juce::IIRFilter* three_l = new juce::IIRFilter();
juce::IIRFilter* three_r = new juce::IIRFilter();
filters_l.push_back(one_l);
filters_l.push_back(two_l);
filters_l.push_back(three_l);
filters_r.push_back(one_r);
filters_r.push_back(two_r);
filters_r.push_back(three_r);
}
void ReverbAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool ReverbAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void ReverbAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
if (totalNumInputChannels != 2) // Logic will fail AU tests if this isn't here
return;
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
// Make sure to reset the state if your inner loop is processing
// the samples and the outer loop is handling the channels.
// Alternatively, you can process the samples with the channels
// interleaved by keeping the same state.
auto* channel_one = buffer.getWritePointer(0);
auto* channel_two = buffer.getWritePointer(1);
auto num_samples = buffer.getNumSamples();
update_verb();
verb.processStereo(channel_one, channel_two,
num_samples);
setup_filter();
for (int i = 0; i < 3; i++) {
filters_l[i]->processSamples(channel_one, num_samples);
filters_r[i]->processSamples(channel_two, num_samples);
}
//filter_l->processSamples(channel_one, num_samples);
//filter_r->processSamples(channel_two, num_samples);
for (auto i = 0; i < num_samples; i++) {
*buffer.getWritePointer(0, i) = (*buffer.getReadPointer(0, i)) * out->get();
*buffer.getWritePointer(1, i) = (*buffer.getReadPointer(1, i)) * out->get();
}
}
void ReverbAudioProcessor::setup_filter()
{
juce::IIRCoefficients coef = juce::IIRCoefficients();
if (lofi->get()) {
for (int i = 0; i < 3; i++) {
//filters_l[i]->reset();
//filters_r[i]->reset();
}
filters_l[0]->setCoefficients(coef.makeBandPass(sample_rate, tone_val->get() * 24000));
filters_r[0]->setCoefficients(coef.makeBandPass(sample_rate, tone_val->get() * 24000));
for (int i = 1; i < 3; i++) {
filters_r[i]->makeInactive();
filters_l[i]->makeInactive();
}
} else {
for (int i = 0; i < 3; i++) {
//filters_l[i]->reset();
//filters_r[i]->reset();
}
filters_l[0]->setCoefficients(coef.makeHighPass(sample_rate, 85.0));
filters_r[0]->setCoefficients(coef.makeHighPass(sample_rate, 85.0));
float expanded_freq = 0;
if (tone_val->get() == 0.5) {
expanded_freq = 12000.0;
} else if (tone_val->get() < 0.5) {
expanded_freq = (tone_val->get() * 2) * (12000 - 5000) + 5000; // need to expand the normalized range
} else {
expanded_freq = ((tone_val->get() - 0.5) * 2) * (20000 - 12000) + 12000; // need to expand the normalized range
}
filters_l[1]->setCoefficients(coef.makeLowPass(sample_rate, expanded_freq));
filters_r[1]->setCoefficients(coef.makeLowPass(sample_rate, expanded_freq));
//filters_l[2]->setCoefficients(coef.makePeakFilter(sample_rate, 6000, 0.4, 1));
//filters_r[2]->setCoefficients(coef.makePeakFilter(sample_rate, 6000, 0.4, 1));
filters_l[2]->makeInactive(); // band boost for later?
filters_r[2]->makeInactive();
}
}
//==============================================================================
bool ReverbAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* ReverbAudioProcessor::createEditor()
{
return new juce::GenericAudioProcessorEditor (*this);
}
void ReverbAudioProcessor::update_verb()
{
params.roomSize = roomSize->get();
params.damping = damping->get();
params.wetLevel = wet_dry->get();
params.dryLevel = 1.0 - wet_dry->get();
params.width = width->get();
params.freezeMode = freezeMode->get();
verb.setParameters(params);
}
//==============================================================================
void ReverbAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
juce::MemoryOutputStream stream(destData, true);
stream.writeFloat(*roomSize);
stream.writeFloat(*damping);
stream.writeFloat(*wet_dry);
stream.writeFloat(*width);
stream.writeFloat(*freezeMode);
stream.writeBool(*lofi);
stream.writeFloat(*tone_val);
stream.writeFloat(*out);
}
void ReverbAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
juce::MemoryInputStream stream(data, static_cast<size_t> (sizeInBytes), false);
roomSize->setValueNotifyingHost(stream.readFloat());
damping->setValueNotifyingHost(stream.readFloat());
wet_dry->setValueNotifyingHost(stream.readFloat());
width->setValueNotifyingHost(stream.readFloat());
freezeMode->setValueNotifyingHost(stream.readFloat());
lofi->setValueNotifyingHost(stream.readBool());
tone_val->setValueNotifyingHost(stream.readFloat());
out->setValueNotifyingHost(stream.readFloat());
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new ReverbAudioProcessor();
}