87 lines
2.3 KiB
GDScript
87 lines
2.3 KiB
GDScript
extends TextureRect
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## The card class
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##
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## Represents an instance of a card to be displayed on the tabletop.
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## Contains helper text for the text, the cards ID, and the image path.
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# TODO: Implement card utilities such as mana cost, land value, etc using api data.
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const ManaCosts = preload("res://data/mana.gd")
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var card_id: String
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var card_name: String
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var card_type: String
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var oracle_text: String
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func _card_error(error_type: String) -> String:
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return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type]
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func _init(id) -> void:
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card_id = id
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func _ready() -> void:
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var load_status = _load_card()
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if load_status != OK:
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# TODO: No need to push another error as the failure state of loading does that already,
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# if the card is not cached, perhaps a placeholder blank card can be used instead?
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# Setting that up can be put here later...
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push_error("Failed to load card.")
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func _load_card() -> Error:
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if _load_data() != OK:
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return FAILED
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if _load_image() != OK:
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return FAILED
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return OK
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func _load_data() -> Error:
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var cached_json = FileAccess.get_file_as_string("user://card_cache/" + card_id + "/card.json")
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if cached_json.is_empty():
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push_error("%s\nCard json data was not found in cache" % _card_error("CACHE"))
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return FAILED
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var card_json = JSON.parse_string(cached_json)
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if card_json == null:
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push_error("%s\nCard json data is could not be parsed as valid json" % _card_error("DATA"))
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return FAILED
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card_name = card_json["name"]
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card_type = card_json["type_line"]
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oracle_text = card_json["oracle_text"]
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return OK
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func _load_image() -> Error:
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# NOTE: Assuming we're going with using the .png cards on board.
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var cached_img = FileAccess.get_file_as_bytes("user://card_cache/" + card_id + "/card.png")
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if cached_img.is_empty():
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push_error("%sCard on-board image was not found in cache" % _card_error("CACHE"))
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return FAILED
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var image = Image.new()
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var image_status: Error = image.load_png_from_buffer(cached_img)
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if image_status != OK:
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push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE"))
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return FAILED
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# TODO: Get the size from the node or some constant variable.
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image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS)
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var image_texture = ImageTexture.new()
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image_texture.set_image(image)
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texture = image_texture
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return OK
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