untap/build/shaders/shader.fs
2025-04-21 22:21:41 -04:00

14 lines
154 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform sampler2D tex;
void main()
{
FragColor = texture(tex, TexCoord);
}