untap/player.gd
2025-04-28 00:59:02 -04:00

33 lines
950 B
GDScript

extends Node2D
var _card_class = preload("res://scenes/card/card.tscn")
var field_scene = preload("res://field.tscn")
var fields: Array[Node] = []
var decks: Array[Dictionary]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# The first field in the array will be the player's own field.
# Might be a better idea to have that in a seperate variable? idk
var card = _card_class.instantiate()
# TODO: Currently working with an already-cached card with a known ID to load this.
# Later on, the cards should be pulling the IDs directly from the library's list of IDs.
card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
add_child(card)
#fields.append(field_scene.instantiate())
#var colors: Array[Color] = [Color(1, 0, 1)]
#fields[0].set_colors(colors)
#add_child(fields[0])
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass