65 lines
1.9 KiB
GDScript
65 lines
1.9 KiB
GDScript
extends Node
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## The card class [br][br]
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##
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##
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## Contains helper text for the text, the cards ID, and the image path.
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## The goal of this class is to make card management easier.
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# we want to use this to convert the mana cost into text
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# in the helper text box, but thats for the future
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const ManaCosts = preload("res://data/mana.gd")
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var cached = false
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var card_id = "placedholder_id"
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var card_name = "placeholder_name"
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var card_type = "placeholder_card_type"
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var oracle_text = "placeholder_oracle_text"
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var image_path = "placeholder_image_path"
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## _check_cache
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## id - String containing the card's ID [br]
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## Checks if the card has already been cached
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func _check_cache(id) -> bool:
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if (FileAccess.file_exists("user://card_cache/" + id + ".json")):
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return true
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return false
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## _do_scryfall_get
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## id - String containing the card's ID [br]
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## Using the scryfall API, fetches JSON information about the card
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## caches this data to the disk at user://card_cache/[id].json, and
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## the image of the card at user://card_cache/[id].png
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func _do_scryfall_get(id) -> void:
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# TODO: fetch the card here...
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var fetched = false
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if !fetched:
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print("Failed to fetch card data from scryfall")
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var card_content = "fetched_card_json" #TODO
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var card_cache = FileAccess.open("user://card_cache/" + id + ".json", FileAccess.WRITE)
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card_cache.store_string(card_content)
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card_cache = null # closes the file
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# store image at the same spot ("user://card_cache/id.png")
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func load_card(id) -> void:
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if !(_check_cache(id)):
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_do_scryfall_get(id)
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var ondisk_card = FileAccess.open("user://card_cache/" + id + ".json", FileAccess.READ)
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# parse json here to get card content
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card_id = id
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card_name = "loaded_cardname"
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card_type = "loaded_type"
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oracle_text = "loaded_oracletext"
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image_path = "loaded_image_path"
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ondisk_card = null
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pass
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## these variables above will be used for the helper boxes we draw
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## on hover, to make cards easier to read
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