37 lines
903 B
GDScript
37 lines
903 B
GDScript
extends Node2D
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# var _card_class = preload("res://card.gd")
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var field_scene = preload("res://field.tscn")
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var fields: Array[Node] = []
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func _on_request_completed(result, response_code, headers, body):
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var json = JSON.parse_string(body.get_string_from_utf8())
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print(json["name"])
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# func _test_func():
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# card.load_card()
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# print(card.card_id)
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# print(card.card_name)
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# print(card.card_type)
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# print(card.oracle_text)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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# add_child(card)
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# card.cache_done.connect(_test_func)
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fields.append(field_scene.instantiate())
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var colors: Array[Color] = [Color(1, 0, 1)]
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fields[0].set_colors(colors)
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add_child(fields[0])
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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