untap/player.gd

37 lines
903 B
GDScript

extends Node2D
# var _card_class = preload("res://card.gd")
var field_scene = preload("res://field.tscn")
var fields: Array[Node] = []
func _on_request_completed(result, response_code, headers, body):
var json = JSON.parse_string(body.get_string_from_utf8())
print(json["name"])
# func _test_func():
# card.load_card()
# print(card.card_id)
# print(card.card_name)
# print(card.card_type)
# print(card.oracle_text)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
# add_child(card)
# card.cache_done.connect(_test_func)
fields.append(field_scene.instantiate())
var colors: Array[Color] = [Color(1, 0, 1)]
fields[0].set_colors(colors)
add_child(fields[0])
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass