untap/scenes/tooltip/card_text.gd

40 lines
1.4 KiB
GDScript

extends RichTextLabel
var mana_symbols: Dictionary
func _set_tip_text(card_info: Dictionary, _card_image: Image) -> void:
text = card_info["name"] + " | " + card_info["type"] + "\n"
var oracle_text = card_info["desc"]
var last_idx = 0
# TODO: fix the string splitting here because its missing some symbols, and misplacing others
for symbol in mana_symbols:
if oracle_text.find(symbol, last_idx) == -1:
continue
text += oracle_text.substr(last_idx, oracle_text.find(symbol, last_idx))
last_idx = oracle_text.find(symbol, last_idx) + symbol.length()
# NOTE:
# add_image() from richtextlabel has no positioning, and just throws it at the end,
# so we need to use raw bbcode to actually do this intext
# it also needs to be in res:// to actually be able to access it
# for some reason bbcode can't read from user://
text += "[img width=\"16\" height=\"16\"]" + mana_symbols[symbol] + "[/img]"
text += oracle_text.substr(last_idx, -1)
func _clear_tip_text() -> void:
text = ""
func _ready() -> void:
if !FileAccess.file_exists("res://symbol_cache/symbols.json"):
push_error("Symbols haven't been cached yet!")
return
var file = FileAccess.open("res://symbol_cache/symbols.json", FileAccess.READ)
mana_symbols = JSON.parse_string(file.get_as_text())
file.close()
set_use_bbcode(true)
EventBus.connect("card_on_hover", _set_tip_text)
EventBus.connect("card_on_unhover", _clear_tip_text)