untap/library.gd

38 lines
765 B
GDScript

extends Node2D
var _card_class = preload("res://card.gd")
var lib_cards
var num_cards
func _load_card_callback(card) -> void:
card.load_card()
func _init(card_ids: Array) -> void:
lib_cards = Array()
var temp_card
for id in card_ids:
temp_card = _card_class.new(id)
temp_card.cache_done.connect(_load_card_callback.bind(temp_card))
lib_cards.push_back(temp_card)
num_cards += 1
func add_cards(cards: Array, top: bool) -> void:
for card in cards:
add_card(card, top)
func add_card(card, top: bool) -> void:
if top:
lib_cards.push_front(card)
else:
lib_cards.push_back(card)
func shuffle() -> void:
lib_cards.shuffle()
func draw_cards(num) -> Array:
var ret = Array()
for i in num:
ret.push_back(lib_cards.pop_front())
return ret