untap/scenes/card/load.gd

82 lines
2.1 KiB
GDScript

extends Node
var card: Node
func _ready() -> void:
card = get_parent()
if _load_card() != OK:
# TODO: No need to push another error as the failure state of loading does that already,
# if the card is not cached, perhaps a placeholder blank card can be used instead?
# Setting that up can be put here later...
push_error("Failed to load card.")
func _load_card() -> Error:
if _load_data() != OK:
return FAILED
if _load_image() != OK:
return FAILED
return OK
func _load_data() -> Error:
var cached_json = FileAccess.get_file_as_string(
"user://card_cache/" + card.card_info["id"] + "/card.json"
)
if cached_json.is_empty():
push_error("%s\nCard json data was not found in cache" % card.error("CACHE"))
return FAILED
var card_json = JSON.parse_string(cached_json)
if card_json == null:
push_error("%s\nCard json data is could not be parsed as valid json" % card.error("DATA"))
return FAILED
card.card_info["name"] = card_json["name"]
card.card_info["type"] = card_json["type_line"]
card.card_info["desc"] = card_json["oracle_text"]
return OK
func _load_image() -> Error:
var cached_img = FileAccess.get_file_as_bytes("user://card_cache/" + card.card_info["id"] + "/card.png")
if cached_img.is_empty():
push_error("%sCard on-board image was not found in cache" % card.error("CACHE"))
return FAILED
var cache_image = Image.new()
var image_status: Error = cache_image.load_png_from_buffer(cached_img)
if image_status != OK:
push_error("%sCard on-board image failed to load correctly" % card.error("IMAGE"))
return FAILED
card.cached_image = cache_image
var image = Image.new()
image_status = image.load_png_from_buffer(cached_img)
if image_status != OK:
push_error("%sCard on-board image failed to load correctly" % card.error("IMAGE"))
return FAILED
var size = card.colission_size()
image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS)
var image_texture = ImageTexture.new()
image_texture.set_image(image)
var card_sprite = card.get_node("Sprite2D")
card_sprite.texture = image_texture
return OK