extends Node var _jpg_path var _png_path signal cache_done func _cache_error(err: String) -> String: return "CACHE::ERROR::" + err + "\n" func _check_cache(id: String) -> bool: if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"): return false if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"): return false if !FileAccess.file_exists("user://card_cache/" + id + "/card.jpg"): return false return true func fetch_card(id: String) -> void: if _check_cache(id): return await _do_http_request_card(id) await _do_http_request_imgs(id, _png_path, true) await _do_http_request_imgs(id, _jpg_path, false) cache_done.emit() func _do_http_request_imgs(id: String, image_path: String, png: bool) -> void: var httpr = HTTPRequest.new() add_child(httpr) var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"]) var error = httpr.request(image_path, headers) if error != OK: push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.") var response = await httpr.request_completed var img = Image.new() var imgerr if png: imgerr = img.load_png_from_buffer(response[3]) else: imgerr = img.load_jpg_from_buffer(response[3]) if imgerr != OK: push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.") img.save_png("user://card_cache/" + id + ("/card.png" if png else "/card.jpg")) img = null func _do_http_request_card(id: String) -> void: var httpr = HTTPRequest.new() add_child(httpr) #httpr.request_completed.connect(_scryfall_card_response) var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"]) var error = httpr.request("https://api.scryfall.com/cards/" + id, headers) if error != OK: push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.") var response = await httpr.request_completed if response[0] != HTTPRequest.RESULT_SUCCESS: push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall") return var unprocessed_body = response[3].get_string_from_utf8() var card_content = JSON.parse_string(unprocessed_body) if card_content == null: push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.") var dir = DirAccess.open("user://") dir.make_dir_recursive("user://card_cache/" + id + "/") # lets ensure the path is there dir = null var card_cache = FileAccess.open("user://card_cache/" + id + "/card.json", FileAccess.WRITE) card_cache.store_string(unprocessed_body) # cache the json response card_cache = null # closes the file var image_uris = card_content["image_uris"] _png_path = image_uris["png"] _jpg_path = image_uris["normal"]