extends Node2D

var player_class = preload("res://player.gd")


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	# TODO: Create 2-4 player instances as children of this tabletop node.

	var player = player_class.new()
	add_child(player)

	pass  # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass