extends TextureRect ## The card class ## ## Represents an instance of a card to be displayed on the tabletop. ## Contains helper text for the text, the cards ID, and the image path. # TODO: Implement card utilities such as mana cost, land value, etc using api data. const ManaCosts = preload("res://data/mana.gd") var card_id: String var card_name: String var card_type: String var oracle_text: String func _card_error(error_type: String) -> String: return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type] func init(id) -> void: card_id = id func _ready() -> void: var load_status = _load_card() if load_status != OK: # TODO: No need to push another error as the failure state of loading does that already, # if the card is not cached, perhaps a placeholder blank card can be used instead? # Setting that up can be put here later... push_error("Failed to load card.") func _load_card() -> Error: if _load_data() != OK: return FAILED if _load_image() != OK: return FAILED return OK func _load_data() -> Error: var cached_json = FileAccess.get_file_as_string("user://card_cache/" + card_id + "/card.json") if cached_json.is_empty(): push_error("%s\nCard json data was not found in cache" % _card_error("CACHE")) return FAILED var card_json = JSON.parse_string(cached_json) if card_json == null: push_error("%s\nCard json data is could not be parsed as valid json" % _card_error("DATA")) return FAILED card_name = card_json["name"] card_type = card_json["type_line"] oracle_text = card_json["oracle_text"] return OK func _load_image() -> Error: # NOTE: Assuming we're going with using the .png cards on board. var cached_img = FileAccess.get_file_as_bytes("user://card_cache/" + card_id + "/card.png") if cached_img.is_empty(): push_error("%sCard on-board image was not found in cache" % _card_error("CACHE")) return FAILED var image = Image.new() var image_status: Error = image.load_png_from_buffer(cached_img) if image_status != OK: push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE")) return FAILED # TODO: Get the size from the node or some constant variable. image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS) var image_texture = ImageTexture.new() image_texture.set_image(image) texture = image_texture return OK