extends Node2D # var _card_class = preload("res://card.gd") var field_scene = preload("res://field.tscn") var fields: Array[Node] = [] # Called when the node enters the scene tree for the first time. func _ready() -> void: # The first field in the array will be the player's own field. # Might be a better idea to have that in a seperate variable? idk fields.append(field_scene.instantiate()) var colors: Array[Color] = [Color(1, 0, 1)] fields[0].set_colors(colors) add_child(fields[0]) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass