extends TextureRect var _screen_size: Vector2 var _colors: Array[Color] var _card_scene = preload("res://card.tscn") # Called when the node enters the scene tree for the first time. func _ready() -> void: # TODO: Calculate this field's scale and position based on which no# field this is. _screen_size = get_viewport_rect().size var card = _card_scene.instantiate() # TODO: Currently working with an already-cached card with a known ID to load this. # Later on, the cards should be pulling the IDs directly from the library's list of IDs. card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b") add_child(card) func set_colors(colors: Array[Color]) -> void: _colors = colors # TODO: Method to take list of colors, split into this format of dictionary, and apply as gradient. var gradient_data := { 0.0: Color.MAROON, 1.0: Color.MAROON, } var gradient := Gradient.new() gradient.offsets = gradient_data.keys() gradient.colors = gradient_data.values() var gradient_texture = GradientTexture1D.new() gradient_texture.gradient = gradient texture = gradient_texture # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass