extends Node2D var _card_class = preload("res://card.gd") # Called when the node enters the scene tree for the first time. func _ready() -> void: # TODO: Create 2-4 player instances as children of this tabletop node. var new_card = _card_class.new() add_child(new_card) new_card.load_card("d3f10f07-7cfe-4a6f-8de6-373e367a731b") print("new player!") print(new_card.card_id) print(new_card.card_name) print(new_card.card_type) print(new_card.oracle_text) print(new_card.image_path) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass