extends Node2D var player_class = preload("res://player.gd") # Called when the node enters the scene tree for the first time. func _ready() -> void: # TODO: Create 2-4 player instances as children of this tabletop node. var player = player_class.new() add_child(player) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass