extends Node2D var _card_class = preload("res://card.gd") func _on_request_completed(result, response_code, headers, body): var json = JSON.parse_string(body.get_string_from_utf8()) print(json["name"]) # Called when the node enters the scene tree for the first time. func _ready() -> void: # TODO: Create 2-4 player instances as children of this tabletop node. var card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b") add_child(card) card.load_card() print(card.card_id) print(card.card_name) print(card.card_type) print(card.oracle_text) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass