extends TextureRect #extends Sprite2D ## The card class ## ## Represents an instance of a card to be displayed on the tabletop. ## Contains helper text for the text, the cards ID, and the image path. enum pivot { ROTATE_0, ROTATE_90, ROTATE_180, ROTATE_270 } var current_pivot = pivot.ROTATE_0 var card_id: String var card_name: String var card_type: String var oracle_text: String var is_dragging = false var is_pivot = false var delay = 5.0 # TODO find the best value for this var mouse_offset: Vector2 func _pivot() -> int: var deg: int match current_pivot: pivot.ROTATE_0: deg = 0 pivot.ROTATE_90: deg = 90 pivot.ROTATE_180: deg = 180 pivot.ROTATE_270: deg = 270 is_pivot = false return deg func _physics_process(delta: float) -> void: if is_dragging == true: var tween = get_tree().create_tween() tween.tween_property(self, "position", get_global_mouse_position() - mouse_offset, delay * delta) if is_pivot == true: var tween = get_tree().create_tween() tween.tween_property(self, "rotation_degrees", _pivot(), delta * delay) func _gui_input(event: InputEvent) -> void: if event is InputEventMouseButton: match event.button_index: MOUSE_BUTTON_LEFT: if event.pressed: print("down") is_dragging = true mouse_offset = get_global_mouse_position() - global_position else: is_dragging = false MOUSE_BUTTON_RIGHT: pass func _unhandled_key_input(event: InputEvent) -> void: if event.is_action_pressed("default_action"): print("space pressed!") if current_pivot == pivot.ROTATE_0: current_pivot = pivot.ROTATE_90 is_pivot = true else: current_pivot = pivot.ROTATE_0 is_pivot = true func _card_error(error_type: String) -> String: return "ERROR::CARD::%s::%s::%s::\n" % [card_id, card_name, error_type] func init(id: String) -> void: card_id = id func _ready() -> void: var load_status = _load_card() if load_status != OK: # TODO: No need to push another error as the failure state of loading does that already, # if the card is not cached, perhaps a placeholder blank card can be used instead? # Setting that up can be put here later... push_error("Failed to load card.") set_pivot_offset(size / 2) func _load_card() -> Error: if _load_data() != OK: return FAILED if _load_image() != OK: return FAILED return OK func _load_data() -> Error: var cached_json = FileAccess.get_file_as_string("user://card_cache/" + card_id + "/card.json") if cached_json.is_empty(): push_error("%s\nCard json data was not found in cache" % _card_error("CACHE")) return FAILED var card_json = JSON.parse_string(cached_json) if card_json == null: push_error("%s\nCard json data is could not be parsed as valid json" % _card_error("DATA")) return FAILED card_name = card_json["name"] card_type = card_json["type_line"] oracle_text = card_json["oracle_text"] return OK func _load_image() -> Error: # NOTE: Assuming we're going with using the .png cards on board. var cached_img = FileAccess.get_file_as_bytes("user://card_cache/" + card_id + "/card.png") if cached_img.is_empty(): push_error("%sCard on-board image was not found in cache" % _card_error("CACHE")) return FAILED var image = Image.new() var image_status: Error = image.load_png_from_buffer(cached_img) if image_status != OK: push_error("%sCard on-board image failed to load correctly" % _card_error("IMAGE")) return FAILED # TODO: Get the size from the node or some constant variable. image.resize(int(size.x), int(size.y), Image.INTERPOLATE_LANCZOS) var image_texture = ImageTexture.new() image_texture.set_image(image) #expand_mode = TextureRect.EXPAND_FIT_WIDTH texture = image_texture return OK