extends Node2D var _card_class = preload("res://card.gd") # Library cards are represented as an array of card IDs. var lib_cards: Array[String] var num_cards: int = 0 func _load_card_callback(card) -> void: card.load_card() func _init(_decklist: Dictionary) -> void: lib_cards = Array() for card in _decklist: var _num = _decklist[card] num_cards += _num for i in _num: lib_cards.push_back(card) func add_cards(cards: Array, top: bool) -> void: for card in cards: add_card(card, top) func add_card(card, top: bool) -> void: if top: lib_cards.push_front(card) else: lib_cards.push_back(card) func shuffle() -> void: lib_cards.shuffle() func draw_cards(num) -> Array: var ret = Array() for i in num: ret.push_back(lib_cards.pop_front()) return ret