extends StaticBody2D

var cards: Array[Node] = []

var _card_class = preload("res://scenes/card/card.tscn")


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass  # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass