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b82f5e4c19
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b82f5e4c19 | |||
fe38fc49bf |
209
caching.gd
209
caching.gd
@ -1,129 +1,152 @@
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extends Node
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var _card_id
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var _img_path
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var _req_headers
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signal cache_done
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var _req_headers
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var _consts = preload("res://data/consts.gd")
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func _init() -> void:
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_req_headers = PackedStringArray(["User-Agent: " + _consts.APP_NAME + "/" + _consts.APP_VERSION, "Accept: */*"])
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func _cache_error(err: String) -> String:
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return "CACHE::ERROR::" + err + "\n"
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func _check_cache(id: String) -> bool:
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
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return false
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if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
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return false
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return true
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func custom_query_fetch(query: String) -> String:
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var error = await _do_custom_http_request_card(query)
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if error != OK:
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return "NONE"
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OS.delay_msec(100)
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await _do_http_request_imgs(_card_id)
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OS.delay_msec(100)
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cache_done.emit()
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return _card_id
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func _do_custom_http_request_card(query: String) -> Error:
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func _get_dict_from_file(filepath: String) -> Dictionary:
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var file = FileAccess.open(filepath, FileAccess.READ)
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var data = JSON.parse_string(file.get_as_text())
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return data
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## get_card_data_from_name
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##
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## _name: String [br]
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## A wrapper for searching for a card by name. Use **get_card_data_from_id** where possible, as it avoids an expensive search for the new card, if the card has been cached already.
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func get_card_data_from_name(_name: String) -> Dictionary:
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return _get_card_data_from_bulk("name", _name)
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## get_card_data_from_id
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##
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## id: String [br]
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## This is the preferred wrapper to use when fetching card data, it checks the cache for preexisting data and uses that if it's available. Otherwise, it will search the bulk json for the data.
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func get_card_data_from_id(id: String) -> Dictionary:
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if FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
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return _get_dict_from_file("user://card_cache/" + id + "/card.json")
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return _get_card_data_from_bulk("id", id)
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func _get_card_data_from_bulk(field: String, search_query: String) -> Dictionary:
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var file = FileAccess.open("user://card_cache/bulk.json", FileAccess.READ)
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var bulk_json = JSON.parse_string(file.get_as_text())
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var selected_entry = null
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for entry in bulk_json:
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if entry[field] == search_query:
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selected_entry = entry
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break
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continue
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file = null
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if selected_entry == null:
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return {}
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if selected_entry["image_status"] != "missing":
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_fetch_card_img(selected_entry)
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + selected_entry["id"] + "/")
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dir = null
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file = FileAccess.open("user://card_cache/" + selected_entry["id"] + "/card.json", FileAccess.WRITE)
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file.store_line(JSON.stringify(selected_entry, "\t"))
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file = null
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return selected_entry
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func _fetch_card_img(data: Dictionary) -> Error:
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if FileAccess.file_exists("user://card_cache/" + data["id"] + "card.png"):
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return OK
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var error = httpr.request(query, _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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var err = httpr.request((data["image_uris"])["png"], _req_headers)
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if err != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occured in the Scryfall request.")
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return FAILED
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
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_card_id = card_content["id"]
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if _check_cache(_card_id):
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var resp = await httpr.request_completed
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var img = Image.new()
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err = img.load_png_from_buffer(resp[3])
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if err != OK:
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push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
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return FAILED
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + _card_id + "/") # lets ensure the path is there
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dir.make_dir_recursive("user://card_cache/" + data["id"] + "/")
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dir = null
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var card_cache = FileAccess.open("user://card_cache/" + _card_id + "/card.json", FileAccess.WRITE)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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_img_path = image_uris["png"]
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img.save_png("user://card_cache/" + data["id"] + "/card.png")
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img = null
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return OK
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func fetch_card(id: String) -> void:
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if _check_cache(id):
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return
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await _do_http_id_request_card(id)
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OS.delay_msec(100)
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await _do_http_request_imgs(id)
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OS.delay_msec(100)
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cache_done.emit()
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func _do_http_request_imgs(id: String) -> void:
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func get_bulk_data(force: bool) -> Error:
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if FileAccess.file_exists("user://card_cache/bulk.json"):
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if force:
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DirAccess.remove_absolute("user://card_cahce/bulk.json")
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else:
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return OK
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var error = httpr.request(_img_path, _req_headers)
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var error = httpr.request("https://api.scryfall.com/bulk-data/unique-artwork", _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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return FAILED
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var response = await httpr.request_completed
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var img = Image.new()
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error = img.load_png_from_buffer(response[3])
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if error != OK:
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push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
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img.save_png("user://card_cache/" + id + "/card.png")
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img = null
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func _do_http_id_request_card(id: String) -> void:
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var httpr = HTTPRequest.new()
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add_child(httpr)
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var error = httpr.request("https://api.scryfall.com/cards/" + id, _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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var response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return
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return FAILED
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var unprocessed_body = response[3].get_string_from_utf8()
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var card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
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return FAILED
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error = httpr.request(card_content["download_uri"], _req_headers)
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if error != OK:
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push_error(_cache_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
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return FAILED
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response = await httpr.request_completed
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if response[0] != HTTPRequest.RESULT_SUCCESS:
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push_error(_cache_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
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return FAILED
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unprocessed_body = response[3].get_string_from_utf8()
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card_content = JSON.parse_string(unprocessed_body)
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if card_content == null:
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push_error(_cache_error("PARSING") + "Failed to parse the Scryfall card results.")
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return FAILED
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var dir = DirAccess.open("user://")
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dir.make_dir_recursive("user://card_cache/" + id + "/") # lets ensure the path is there
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dir.make_dir_recursive("user://card_cache/") # lets ensure the path is there
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dir = null
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var card_cache = FileAccess.open("user://card_cache/" + id + "/card.json", FileAccess.WRITE)
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card_cache.store_string(unprocessed_body) # cache the json response
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card_cache = null # closes the file
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var image_uris = card_content["image_uris"]
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_img_path = image_uris["png"]
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var data_cache = FileAccess.open("user://card_cache/bulk.json", FileAccess.WRITE)
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data_cache.store_string(unprocessed_body)
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data_cache = null
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cache_done.emit()
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return OK
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10
tabletop.gd
10
tabletop.gd
@ -2,18 +2,24 @@ extends Node2D
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var player_class = preload("res://player.gd")
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var deck_input = preload("res://deck_input.gd")
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var _caching = preload("res://caching.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var cache = _caching.new()
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add_child(cache)
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cache.get_bulk_data(false)
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# TODO: Create 2-4 player instances as children of this tabletop node.
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var player = player_class.new()
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add_child(player)
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move_child(player, 0)
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var deck = deck_input.new()
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add_child(deck)
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cache.get_card_data_from_name("1996 World Champion")
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#var deck = deck_input.new()
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#add_child(deck)
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pass # Replace with function body.
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