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2 Commits
76a23aab5c
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bd5b734d79
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bd5b734d79 | |||
31175b4ecd |
@ -151,10 +151,15 @@ func _get_mana_img(symbol: String, img_url: String) -> Error:
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if err != OK:
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if err != OK:
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push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
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push_error(_cache_error("IMG_LOADING") + "Couldn't load the image.")
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return FAILED
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return FAILED
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if img.get_size() == Vector2i(100, 100):
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print("resizing")
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img.resize(20, 20, Image.INTERPOLATE_LANCZOS)
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img.save_png(
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img.save_png(
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"res://symbol_cache/" + symbol.replace("/", "-").replace("{", "").replace("}", "") + ".png"
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"res://symbol_cache/" + symbol.replace("/", "-").replace("{", "").replace("}", "") + ".png"
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)
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)
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img = null
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img = null
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fetch_done.emit()
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fetch_done.emit()
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10
player.gd
10
player.gd
@ -12,14 +12,18 @@ var decks: Array[Dictionary]
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func _ready() -> void:
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func _ready() -> void:
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# The first field in the array will be the player's own field.
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# The first field in the array will be the player's own field.
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# Might be a better idea to have that in a seperate variable? idk
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# Might be a better idea to have that in a seperate variable? idk
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var card = _card_class.instantiate()
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var card = _card_class.instantiate()
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card.init("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
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add_child(card)
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card.position = Vector2(100, 100)
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# TODO: Currently working with an already-cached card with a known ID to load this.
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# TODO: Currently working with an already-cached card with a known ID to load this.
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# Later on, the cards should be pulling the IDs directly from the library's list of IDs.
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# Later on, the cards should be pulling the IDs directly from the library's list of IDs.
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card.init("162e81d3-6cd4-4cb8-8ed8-cfbd8d34ca71")
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add_child(card)
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#fields.append(field_scene.instantiate())
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#fields.append(field_scene.instantiate())
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#var colors: Array[Color] = [Color(1, 0, 1)]
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#var colors: Array[Color] = [Color(1, 0, 1)]
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@ -41,6 +41,7 @@ func _load_data() -> Error:
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card.card_info["name"] = card_json["name"]
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card.card_info["name"] = card_json["name"]
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card.card_info["type"] = card_json["type_line"]
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card.card_info["type"] = card_json["type_line"]
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card.card_info["desc"] = card_json["oracle_text"]
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card.card_info["desc"] = card_json["oracle_text"]
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card.card_info["cost"] = card_json["mana_cost"]
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return OK
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return OK
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@ -2,13 +2,28 @@ extends RichTextLabel
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var mana_symbols: Dictionary
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var mana_symbols: Dictionary
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func _convert_text_to_symbol(_text: String):
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var last_idx = 0
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for symbol in mana_symbols:
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last_idx = 0
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while _text.find(symbol, last_idx) != -1:
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_text = _text.replace(symbol, "[img]" + mana_symbols[symbol] + "[/img]")
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last_idx = _text.find(symbol, last_idx) + symbol.length()
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return _text
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func _set_tip_text(card_info: Dictionary, _card_image: Image) -> void:
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func _set_tip_text(card_info: Dictionary, _card_image: Image) -> void:
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# TODO: add more card formatting, check all of the logos, very niche icons will be affected i believe since they're
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# TODO: add more card formatting, check all of the logos, very niche icons will be affected i believe since they're
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# different sizes
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# different sizes
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# shrink text if we use too much space for it, etc
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# shrink text if we use too much space for it, etc
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text = "[b]" + card_info["name"] + "[/b]\n"
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text = "[b]" + card_info["name"] + "[/b]\t"
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text += _convert_text_to_symbol(card_info["cost"]) + "\n"
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text += "[i]" + card_info["type"] + "[/i]\n"
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text += "[i]" + card_info["type"] + "[/i]\n"
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<<<<<<< HEAD
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text += _convert_text_to_symbol(card_info["desc"])
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=======
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var oracle_text = card_info["desc"]
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var oracle_text = card_info["desc"]
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var last_idx = 0
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var last_idx = 0
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@ -22,6 +37,7 @@ func _set_tip_text(card_info: Dictionary, _card_image: Image) -> void:
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text += oracle_text
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text += oracle_text
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>>>>>>> 76a23aab5c62c7ff138d393c5f5fedd6cd6c7a46
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func _clear_tip_text() -> void:
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func _clear_tip_text() -> void:
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text = ""
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text = ""
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