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No commits in common. "29042d5d0592e6ab7891a7544dda40ee590a731b" and "ca64248ace9a89a21c823af1c9b85284d97d4da1" have entirely different histories.
29042d5d05
...
ca64248ace
@ -1,4 +0,0 @@
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|||||||
root = true
|
|
||||||
|
|
||||||
[*]
|
|
||||||
charset = utf-8
|
|
2
.gitattributes
vendored
2
.gitattributes
vendored
@ -1,2 +0,0 @@
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|||||||
# Normalize EOL for all files that Git considers text files.
|
|
||||||
* text=auto eol=lf
|
|
10
.gitignore
vendored
10
.gitignore
vendored
@ -1,3 +1,7 @@
|
|||||||
# Godot 4+ specific ignores
|
# Build artifacts
|
||||||
.godot/
|
build/
|
||||||
/android/
|
|
||||||
|
# Direnv stuff for the flake
|
||||||
|
.envrc
|
||||||
|
.direnv
|
||||||
|
|
||||||
|
33
Makefile
Normal file
33
Makefile
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
CC=g++
|
||||||
|
|
||||||
|
CFLAGS= -c -g -Wall
|
||||||
|
|
||||||
|
LDLIBS = -lglfw
|
||||||
|
|
||||||
|
TARGET := untap
|
||||||
|
|
||||||
|
BUILD_DIR := ./build
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||||||
|
SRC_DIRS := ./src
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||||||
|
|
||||||
|
SRCS := $(shell find $(SRC_DIRS) -name '*.cpp')
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||||||
|
SRCS += $(shell find $(SRC_DIRS) -name '*.c')
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||||||
|
|
||||||
|
OBJS := $(SRCS:%=$(BUILD_DIR)/%.o)
|
||||||
|
|
||||||
|
$(BUILD_DIR)/$(TARGET): $(OBJS)
|
||||||
|
$(CC) $(OBJS) -o $@ $(LDLIBS)
|
||||||
|
cp -r $(SRC_DIRS)/shaders $(BUILD_DIR)/
|
||||||
|
cp -r $(SRC_DIRS)/textures $(BUILD_DIR)/
|
||||||
|
|
||||||
|
$(BUILD_DIR)/%.cpp.o: %.cpp
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||||||
|
mkdir -p $(dir $@)
|
||||||
|
$(CC) $(CFLAGS) -c $< -o $@
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||||||
|
|
||||||
|
$(BUILD_DIR)/%.c.o: %.c
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||||||
|
mkdir -p $(dir $@)
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||||||
|
$(CC) $(CFLAGS) -c $< -o $@
|
||||||
|
|
||||||
|
|
||||||
|
.PHONY: clean
|
||||||
|
clean:
|
||||||
|
rm -rf $(BUILD_DIR)
|
141
card.gd
141
card.gd
@ -1,141 +0,0 @@
|
|||||||
extends TextureRect
|
|
||||||
## The card class [br][br]
|
|
||||||
##
|
|
||||||
##
|
|
||||||
## Contains helper text for the text, the cards ID, and the image path.
|
|
||||||
## The goal of this class is to make card management easier.
|
|
||||||
|
|
||||||
# we want to use this to convert the mana cost into text
|
|
||||||
# in the helper text box, but thats for the future
|
|
||||||
const ManaCosts = preload("res://data/mana.gd")
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|
||||||
|
|
||||||
signal cache_done
|
|
||||||
|
|
||||||
var card_id = "placedholder_id"
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|
||||||
var card_name = "placeholder_name"
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|
||||||
var card_type = "placeholder_card_type"
|
|
||||||
var oracle_text = "placeholder_oracle_text"
|
|
||||||
var _png_path = "placeholder_image_path"
|
|
||||||
var _jpg_path = "placeholder_image_path"
|
|
||||||
|
|
||||||
|
|
||||||
func _card_error(error_type: String) -> String:
|
|
||||||
return "CARD::" + card_id + "::" + error_type + "\n"
|
|
||||||
|
|
||||||
|
|
||||||
func _init(id) -> void:
|
|
||||||
card_id = id
|
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
if _check_cache(card_id):
|
|
||||||
return
|
|
||||||
await _do_cache_grab()
|
|
||||||
|
|
||||||
|
|
||||||
func _do_cache_grab() -> void:
|
|
||||||
await _do_http_request_card()
|
|
||||||
await _do_http_request_imgs(_png_path, true)
|
|
||||||
await _do_http_request_imgs(_jpg_path, false)
|
|
||||||
cache_done.emit()
|
|
||||||
|
|
||||||
|
|
||||||
func _check_cache(id: String) -> bool:
|
|
||||||
if !FileAccess.file_exists("user://card_cache/" + id + "/card.json"):
|
|
||||||
return false
|
|
||||||
if !FileAccess.file_exists("user://card_cache/" + id + "/card.png"):
|
|
||||||
return false
|
|
||||||
if !FileAccess.file_exists("user://card_cache/" + id + "/card.jpg"):
|
|
||||||
return false
|
|
||||||
return true
|
|
||||||
|
|
||||||
|
|
||||||
func _do_http_request_imgs(image_path: String, png: bool) -> void:
|
|
||||||
var httpr = HTTPRequest.new()
|
|
||||||
add_child(httpr)
|
|
||||||
|
|
||||||
var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
|
|
||||||
var error = httpr.request(image_path, headers)
|
|
||||||
if error != OK:
|
|
||||||
push_error(_card_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
|
|
||||||
var response = await httpr.request_completed
|
|
||||||
|
|
||||||
var img = Image.new()
|
|
||||||
var imgerr
|
|
||||||
if png:
|
|
||||||
imgerr = img.load_png_from_buffer(response[3])
|
|
||||||
else:
|
|
||||||
imgerr = img.load_jpg_from_buffer(response[3])
|
|
||||||
if imgerr != OK:
|
|
||||||
push_error(_card_error("IMG_LOADING") + "Couldn't load the image.")
|
|
||||||
|
|
||||||
img.save_png("user://card_cache/" + card_id + ("/card.png" if png else "/card.jpg"))
|
|
||||||
img = null
|
|
||||||
|
|
||||||
|
|
||||||
func _do_http_request_card() -> void:
|
|
||||||
var httpr = HTTPRequest.new()
|
|
||||||
add_child(httpr)
|
|
||||||
#httpr.request_completed.connect(_scryfall_card_response)
|
|
||||||
var headers = PackedStringArray(["User-Agent: MTGUntapClone/0.1", "Accept: */*"])
|
|
||||||
var error = httpr.request("https://api.scryfall.com/cards/" + card_id, headers)
|
|
||||||
if error != OK:
|
|
||||||
push_error(_card_error("GET_REQUEST") + "An error occurred in the Scryfall request.")
|
|
||||||
|
|
||||||
var response = await httpr.request_completed
|
|
||||||
|
|
||||||
if response[0] != HTTPRequest.RESULT_SUCCESS:
|
|
||||||
push_error(_card_error("GET_REQUEST") + "Failed to fetch card data from Scryfall")
|
|
||||||
return
|
|
||||||
|
|
||||||
var unprocessed_body = response[3].get_string_from_utf8()
|
|
||||||
var card_content = JSON.parse_string(unprocessed_body)
|
|
||||||
if card_content == null:
|
|
||||||
push_error(_card_error("PARSING") + "Failed to parse the Scryfall card results.")
|
|
||||||
|
|
||||||
var dir = DirAccess.open("user://")
|
|
||||||
dir.make_dir_recursive("user://card_cache/" + card_id + "/") # lets ensure the path is there
|
|
||||||
dir = null
|
|
||||||
|
|
||||||
var card_cache = FileAccess.open(
|
|
||||||
"user://card_cache/" + card_id + "/card.json", FileAccess.WRITE
|
|
||||||
)
|
|
||||||
card_cache.store_string(unprocessed_body) # cache the json response
|
|
||||||
card_cache = null # closes the file
|
|
||||||
|
|
||||||
var image_uris = card_content["image_uris"]
|
|
||||||
_png_path = image_uris["png"]
|
|
||||||
_jpg_path = image_uris["normal"]
|
|
||||||
|
|
||||||
|
|
||||||
## load_card
|
|
||||||
##
|
|
||||||
## Loads the card, returns false, and triggers
|
|
||||||
## a cache fetch if the card is not in the cache,
|
|
||||||
## otherwise sets the cards variables if the cache is present.
|
|
||||||
func load_card() -> bool:
|
|
||||||
if !_check_cache(card_id):
|
|
||||||
await _do_cache_grab()
|
|
||||||
push_error(
|
|
||||||
(
|
|
||||||
_card_error("CACHE_FAIL")
|
|
||||||
+ "Cache wasn't ready, this card will need to be reinitialized"
|
|
||||||
)
|
|
||||||
)
|
|
||||||
return false
|
|
||||||
|
|
||||||
var ondisk_card = FileAccess.open(
|
|
||||||
"user://card_cache/" + card_id + "/card.json", FileAccess.READ
|
|
||||||
)
|
|
||||||
var card_json = JSON.parse_string(ondisk_card.get_as_text())
|
|
||||||
|
|
||||||
card_name = card_json["name"]
|
|
||||||
card_type = card_json["type_line"]
|
|
||||||
oracle_text = card_json["oracle_text"]
|
|
||||||
|
|
||||||
var img = Image.new()
|
|
||||||
img.load("user://card_cache/" + card_id + "/card.jpg")
|
|
||||||
texture = ImageTexture.create_from_image(img)
|
|
||||||
|
|
||||||
ondisk_card = null
|
|
||||||
return true
|
|
@ -1 +0,0 @@
|
|||||||
uid://b3yqd1qu7dyq
|
|
@ -1 +0,0 @@
|
|||||||
enum ManaCosts { WHITE, BLUE, BLACK, RED, GREEN, COLOURLESS, GENERIC, LIFE }
|
|
@ -1 +0,0 @@
|
|||||||
uid://brn2sbfea8fyf
|
|
61
flake.lock
generated
Normal file
61
flake.lock
generated
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
{
|
||||||
|
"nodes": {
|
||||||
|
"flake-utils": {
|
||||||
|
"inputs": {
|
||||||
|
"systems": "systems"
|
||||||
|
},
|
||||||
|
"locked": {
|
||||||
|
"lastModified": 1731533236,
|
||||||
|
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
|
||||||
|
"owner": "numtide",
|
||||||
|
"repo": "flake-utils",
|
||||||
|
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
|
||||||
|
"type": "github"
|
||||||
|
},
|
||||||
|
"original": {
|
||||||
|
"owner": "numtide",
|
||||||
|
"repo": "flake-utils",
|
||||||
|
"type": "github"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"nixpkgs": {
|
||||||
|
"locked": {
|
||||||
|
"lastModified": 1744868846,
|
||||||
|
"narHash": "sha256-5RJTdUHDmj12Qsv7XOhuospjAjATNiTMElplWnJE9Hs=",
|
||||||
|
"owner": "NixOS",
|
||||||
|
"repo": "nixpkgs",
|
||||||
|
"rev": "ebe4301cbd8f81c4f8d3244b3632338bbeb6d49c",
|
||||||
|
"type": "github"
|
||||||
|
},
|
||||||
|
"original": {
|
||||||
|
"owner": "NixOS",
|
||||||
|
"ref": "nixpkgs-unstable",
|
||||||
|
"repo": "nixpkgs",
|
||||||
|
"type": "github"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"root": {
|
||||||
|
"inputs": {
|
||||||
|
"flake-utils": "flake-utils",
|
||||||
|
"nixpkgs": "nixpkgs"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"systems": {
|
||||||
|
"locked": {
|
||||||
|
"lastModified": 1681028828,
|
||||||
|
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||||
|
"owner": "nix-systems",
|
||||||
|
"repo": "default",
|
||||||
|
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||||
|
"type": "github"
|
||||||
|
},
|
||||||
|
"original": {
|
||||||
|
"owner": "nix-systems",
|
||||||
|
"repo": "default",
|
||||||
|
"type": "github"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"root": "root",
|
||||||
|
"version": 7
|
||||||
|
}
|
30
flake.nix
Normal file
30
flake.nix
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
{
|
||||||
|
description = "Template node project";
|
||||||
|
|
||||||
|
inputs = {
|
||||||
|
nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
|
||||||
|
flake-utils.url = "github:numtide/flake-utils";
|
||||||
|
};
|
||||||
|
|
||||||
|
outputs = {
|
||||||
|
self,
|
||||||
|
nixpkgs,
|
||||||
|
flake-utils,
|
||||||
|
}:
|
||||||
|
flake-utils.lib.eachDefaultSystem (
|
||||||
|
system: let
|
||||||
|
pkgs = import nixpkgs {
|
||||||
|
inherit system;
|
||||||
|
};
|
||||||
|
in {
|
||||||
|
devShell = pkgs.mkShell {
|
||||||
|
buildInputs = with pkgs; [
|
||||||
|
gnumake
|
||||||
|
glfw
|
||||||
|
pkg-config
|
||||||
|
glib.dev
|
||||||
|
];
|
||||||
|
};
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
1
icon.svg
1
icon.svg
@ -1 +0,0 @@
|
|||||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
|
Before Width: | Height: | Size: 994 B |
@ -1,37 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://nrgr3sfkdosx"
|
|
||||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://icon.svg"
|
|
||||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
svg/scale=1.0
|
|
||||||
editor/scale_with_editor_scale=false
|
|
||||||
editor/convert_colors_with_editor_theme=false
|
|
43
library.gd
43
library.gd
@ -1,43 +0,0 @@
|
|||||||
extends Node2D
|
|
||||||
|
|
||||||
var _card_class = preload("res://card.gd")
|
|
||||||
|
|
||||||
var lib_cards
|
|
||||||
var num_cards
|
|
||||||
|
|
||||||
|
|
||||||
func _load_card_callback(card) -> void:
|
|
||||||
card.load_card()
|
|
||||||
|
|
||||||
|
|
||||||
func _init(card_ids: Array) -> void:
|
|
||||||
lib_cards = Array()
|
|
||||||
var temp_card
|
|
||||||
for id in card_ids:
|
|
||||||
temp_card = _card_class.new(id)
|
|
||||||
temp_card.cache_done.connect(_load_card_callback.bind(temp_card))
|
|
||||||
lib_cards.push_back(temp_card)
|
|
||||||
num_cards += 1
|
|
||||||
|
|
||||||
|
|
||||||
func add_cards(cards: Array, top: bool) -> void:
|
|
||||||
for card in cards:
|
|
||||||
add_card(card, top)
|
|
||||||
|
|
||||||
|
|
||||||
func add_card(card, top: bool) -> void:
|
|
||||||
if top:
|
|
||||||
lib_cards.push_front(card)
|
|
||||||
else:
|
|
||||||
lib_cards.push_back(card)
|
|
||||||
|
|
||||||
|
|
||||||
func shuffle() -> void:
|
|
||||||
lib_cards.shuffle()
|
|
||||||
|
|
||||||
|
|
||||||
func draw_cards(num) -> Array:
|
|
||||||
var ret = Array()
|
|
||||||
for i in num:
|
|
||||||
ret.push_back(lib_cards.pop_front())
|
|
||||||
return ret
|
|
@ -1 +0,0 @@
|
|||||||
uid://bc51go8t8uvts
|
|
34
player.gd
34
player.gd
@ -1,34 +0,0 @@
|
|||||||
extends Node2D
|
|
||||||
|
|
||||||
var _card_class = preload("res://card.gd")
|
|
||||||
|
|
||||||
var card
|
|
||||||
|
|
||||||
|
|
||||||
func _on_request_completed(result, response_code, headers, body):
|
|
||||||
var json = JSON.parse_string(body.get_string_from_utf8())
|
|
||||||
print(json["name"])
|
|
||||||
|
|
||||||
|
|
||||||
func _test_func():
|
|
||||||
card.load_card()
|
|
||||||
print(card.card_id)
|
|
||||||
print(card.card_name)
|
|
||||||
print(card.card_type)
|
|
||||||
print(card.oracle_text)
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
# TODO: Create 2-4 player instances as children of this tabletop node.
|
|
||||||
card = _card_class.new("d3f10f07-7cfe-4a6f-8de6-373e367a731b")
|
|
||||||
add_child(card)
|
|
||||||
|
|
||||||
card.cache_done.connect(_test_func)
|
|
||||||
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
@ -1 +0,0 @@
|
|||||||
uid://w2rqm1u7p7im
|
|
22
player.tscn
22
player.tscn
@ -1,22 +0,0 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://cx0vga81xwckh"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://w2rqm1u7p7im" path="res://player.gd" id="1_4flbx"]
|
|
||||||
[ext_resource type="Script" uid="uid://bc51go8t8uvts" path="res://library.gd" id="2_onrkg"]
|
|
||||||
[ext_resource type="Script" uid="uid://b3yqd1qu7dyq" path="res://card.gd" id="3_i3pqv"]
|
|
||||||
|
|
||||||
[node name="Player" type="Node2D"]
|
|
||||||
script = ExtResource("1_4flbx")
|
|
||||||
|
|
||||||
[node name="Field" type="Node2D" parent="."]
|
|
||||||
|
|
||||||
[node name="Hand" type="Node2D" parent="."]
|
|
||||||
|
|
||||||
[node name="Library" type="Node2D" parent="."]
|
|
||||||
script = ExtResource("2_onrkg")
|
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="."]
|
|
||||||
offset_left = -1.0
|
|
||||||
offset_top = 1.0
|
|
||||||
offset_right = 39.0
|
|
||||||
offset_bottom = 41.0
|
|
||||||
script = ExtResource("3_i3pqv")
|
|
@ -1,26 +0,0 @@
|
|||||||
; Engine configuration file.
|
|
||||||
; It's best edited using the editor UI and not directly,
|
|
||||||
; since the parameters that go here are not all obvious.
|
|
||||||
;
|
|
||||||
; Format:
|
|
||||||
; [section] ; section goes between []
|
|
||||||
; param=value ; assign values to parameters
|
|
||||||
|
|
||||||
config_version=5
|
|
||||||
|
|
||||||
[application]
|
|
||||||
|
|
||||||
config/name="mtg-tabletop"
|
|
||||||
run/main_scene="uid://b4ldtb3gw0jlu"
|
|
||||||
config/features=PackedStringArray("4.4", "Forward Plus")
|
|
||||||
config/icon="res://icon.svg"
|
|
||||||
|
|
||||||
[display]
|
|
||||||
|
|
||||||
window/size/viewport_width=1920
|
|
||||||
window/size/viewport_height=1080
|
|
||||||
window/size/mode=3
|
|
||||||
|
|
||||||
[editor_plugins]
|
|
||||||
|
|
||||||
enabled=PackedStringArray()
|
|
1140
src/glad.c
Normal file
1140
src/glad.c
Normal file
File diff suppressed because it is too large
Load Diff
3611
src/include/glad.h
Normal file
3611
src/include/glad.h
Normal file
File diff suppressed because it is too large
Load Diff
114
src/include/shader.h
Normal file
114
src/include/shader.h
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
#ifndef SHADER_H
|
||||||
|
#define SHADER_H
|
||||||
|
|
||||||
|
#include "glad.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
class Shader
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// program ID
|
||||||
|
unsigned int ID;
|
||||||
|
|
||||||
|
// constructor reads and builds the shader
|
||||||
|
Shader(const char* vertexPath, const char* fragmentPath)
|
||||||
|
{
|
||||||
|
std::string vertexCode;
|
||||||
|
std::string fragmentCode;
|
||||||
|
std::ifstream vShaderFile;
|
||||||
|
std::ifstream fShaderFile;
|
||||||
|
|
||||||
|
// setup exceptions for bad files
|
||||||
|
vShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||||
|
fShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||||
|
try {
|
||||||
|
// open files
|
||||||
|
vShaderFile.open(vertexPath);
|
||||||
|
fShaderFile.open(fragmentPath);
|
||||||
|
std::stringstream vShaderStream, fShaderStream;
|
||||||
|
|
||||||
|
// read file buffers into streams
|
||||||
|
vShaderStream << vShaderFile.rdbuf();
|
||||||
|
fShaderStream << fShaderFile.rdbuf();
|
||||||
|
|
||||||
|
// close file handlers
|
||||||
|
vShaderFile.close();
|
||||||
|
fShaderFile.close();
|
||||||
|
|
||||||
|
// convert stream into string
|
||||||
|
vertexCode = vShaderStream.str();
|
||||||
|
fragmentCode = fShaderStream.str();
|
||||||
|
} catch (std::ifstream::failure& e) {
|
||||||
|
std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ:" << e.what() << "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* vShaderCode = vertexCode.c_str();
|
||||||
|
const char* fShaderCode = fragmentCode.c_str();
|
||||||
|
|
||||||
|
unsigned int vertex, fragment;
|
||||||
|
int success;
|
||||||
|
char infoLog[512];
|
||||||
|
vertex = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
|
||||||
|
glShaderSource(vertex, 1, &vShaderCode, NULL);
|
||||||
|
glCompileShader(vertex);
|
||||||
|
|
||||||
|
glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
|
||||||
|
if (!success) {
|
||||||
|
glGetShaderInfoLog(vertex, 512, NULL, infoLog);
|
||||||
|
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
fragment = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
glShaderSource(fragment, 1, &fShaderCode, NULL);
|
||||||
|
glCompileShader(fragment);
|
||||||
|
|
||||||
|
glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
|
||||||
|
if (!success) {
|
||||||
|
glGetShaderInfoLog(fragment, 512, NULL, infoLog);
|
||||||
|
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
ID = glCreateProgram();
|
||||||
|
glAttachShader(ID, vertex);
|
||||||
|
glAttachShader(ID, fragment);
|
||||||
|
glLinkProgram(ID);
|
||||||
|
|
||||||
|
glGetProgramiv(ID, GL_LINK_STATUS, &success);
|
||||||
|
if (!success) {
|
||||||
|
glGetProgramInfoLog(ID, 512, NULL, infoLog);
|
||||||
|
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << "\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete shaders, no longer needed
|
||||||
|
glDeleteShader(vertex);
|
||||||
|
glDeleteShader(fragment);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// use/activate the shader
|
||||||
|
void use()
|
||||||
|
{
|
||||||
|
glUseProgram(ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
// utility uniform functions
|
||||||
|
void setBool(const std::string &name, bool value) const
|
||||||
|
{
|
||||||
|
glUniform1i(glGetUniformLocation(ID, name.c_str()), (int) value);
|
||||||
|
}
|
||||||
|
void setInt(const std::string &name, int value) const
|
||||||
|
{
|
||||||
|
glUniform1i(glGetUniformLocation(ID, name.c_str()), value);
|
||||||
|
}
|
||||||
|
void setFloat(const std::string &name, float value) const
|
||||||
|
{
|
||||||
|
glUniform1f(glGetUniformLocation(ID, name.c_str()), value);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
7988
src/include/stb_image.h
Normal file
7988
src/include/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
157
src/main.cpp
Normal file
157
src/main.cpp
Normal file
@ -0,0 +1,157 @@
|
|||||||
|
#include "include/glad.h"
|
||||||
|
#include "include/shader.h"
|
||||||
|
#include "include/stb_image.h"
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <iostream>
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
|
||||||
|
void processInput(GLFWwindow* window);
|
||||||
|
void setupGLFW(GLFWwindow** window);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
int width, height, nrChannels;
|
||||||
|
unsigned char* data;
|
||||||
|
} texture_t;
|
||||||
|
|
||||||
|
float vertices[] = {
|
||||||
|
// positions colours texture coords
|
||||||
|
0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, // top right
|
||||||
|
0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, // bottom right
|
||||||
|
-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, // bottom left
|
||||||
|
-0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f // bottom left
|
||||||
|
};
|
||||||
|
|
||||||
|
unsigned int indices[] = {
|
||||||
|
0, 1, 3, 1, 2, 3,
|
||||||
|
};
|
||||||
|
|
||||||
|
bool wireframe = false;
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
GLFWwindow* window;
|
||||||
|
setupGLFW(&window);
|
||||||
|
|
||||||
|
Shader myShader("shaders/shader.vs", "shaders/shader.fs");
|
||||||
|
|
||||||
|
texture_t tex;
|
||||||
|
|
||||||
|
stbi_set_flip_vertically_on_load(true);
|
||||||
|
|
||||||
|
tex.data = stbi_load("textures/wg.jpg", &tex.width, &tex.height, &tex.nrChannels, 0);
|
||||||
|
|
||||||
|
unsigned int texture;
|
||||||
|
glGenTextures(1, &texture);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
if (tex.data) {
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.width, tex.height, 0, GL_RGB, GL_UNSIGNED_BYTE, tex.data);
|
||||||
|
glGenerateMipmap(GL_TEXTURE_2D);
|
||||||
|
} else {
|
||||||
|
std::cout << "Failed to load texture\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
stbi_image_free(tex.data);
|
||||||
|
|
||||||
|
unsigned int VAO;
|
||||||
|
glGenVertexArrays(1, &VAO);
|
||||||
|
|
||||||
|
unsigned int VBO;
|
||||||
|
glGenBuffers(1, &VBO);
|
||||||
|
|
||||||
|
unsigned int EBO;
|
||||||
|
glGenBuffers(1, &EBO);
|
||||||
|
|
||||||
|
// bind Vertex Array Object
|
||||||
|
glBindVertexArray(VAO);
|
||||||
|
// copy our vertices into a buffer for opengl to use
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||||
|
// copy our indices
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||||
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
// set the vertex attributes pointers
|
||||||
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
|
||||||
|
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
|
||||||
|
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
|
||||||
|
myShader.use();
|
||||||
|
myShader.setInt("tex", 0);
|
||||||
|
|
||||||
|
while (!glfwWindowShouldClose(window)) {
|
||||||
|
// input
|
||||||
|
processInput(window);
|
||||||
|
|
||||||
|
// rendering
|
||||||
|
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
myShader.use();
|
||||||
|
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
|
||||||
|
glBindVertexArray(VAO);
|
||||||
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||||
|
glBindVertexArray(0); // unbinds the VAO so its ready to be bound again for the next render
|
||||||
|
|
||||||
|
// check and call events and swap buffers
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
glfwPollEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwTerminate();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupGLFW(GLFWwindow** window)
|
||||||
|
{
|
||||||
|
glfwInit();
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||||
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||||
|
|
||||||
|
*window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
|
||||||
|
if (window == NULL) {
|
||||||
|
std::cout << "Failed to create GLFW window\n";
|
||||||
|
glfwTerminate();
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
glfwMakeContextCurrent(*window);
|
||||||
|
|
||||||
|
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
||||||
|
std::cout << "Failed to init GLAD\n";
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
glViewport(0, 0, 800, 600);
|
||||||
|
glfwSetFramebufferSizeCallback(*window, framebuffer_size_callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||||
|
{
|
||||||
|
glViewport(0, 0, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void processInput(GLFWwindow* window)
|
||||||
|
{
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
|
||||||
|
glfwSetWindowShouldClose(window, true);
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_ENTER) == GLFW_PRESS) // triggers wireframe mode
|
||||||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_BACKSPACE) == GLFW_PRESS) // disables wireframe mode
|
||||||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
}
|
13
src/shaders/shader.fs
Normal file
13
src/shaders/shader.fs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#version 330 core
|
||||||
|
|
||||||
|
out vec4 FragColor;
|
||||||
|
|
||||||
|
in vec3 ourColor;
|
||||||
|
in vec2 TexCoord;
|
||||||
|
|
||||||
|
uniform sampler2D tex;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
FragColor = texture(tex, TexCoord);
|
||||||
|
}
|
15
src/shaders/shader.vs
Normal file
15
src/shaders/shader.vs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#version 330 core
|
||||||
|
|
||||||
|
layout (location = 0) in vec3 aPos;
|
||||||
|
layout (location = 1) in vec3 aColor;
|
||||||
|
layout (location = 2) in vec2 aTexCoord;
|
||||||
|
|
||||||
|
out vec3 ourColor;
|
||||||
|
out vec2 TexCoord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = vec4(aPos, 1.0);
|
||||||
|
ourColor = aColor;
|
||||||
|
TexCoord = aTexCoord;
|
||||||
|
}
|
2
src/stb_image.cpp
Normal file
2
src/stb_image.cpp
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
|
#include "include/stb_image.h"
|
BIN
src/textures/awesomeface.png
Normal file
BIN
src/textures/awesomeface.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 43 KiB |
BIN
src/textures/container.jpg
Normal file
BIN
src/textures/container.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 119 KiB |
BIN
src/textures/wg.jpg
Normal file
BIN
src/textures/wg.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 142 KiB |
18
tabletop.gd
18
tabletop.gd
@ -1,18 +0,0 @@
|
|||||||
extends Node2D
|
|
||||||
|
|
||||||
var player_class = preload("res://player.gd")
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
# TODO: Create 2-4 player instances as children of this tabletop node.
|
|
||||||
|
|
||||||
var player = player_class.new()
|
|
||||||
add_child(player)
|
|
||||||
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
@ -1 +0,0 @@
|
|||||||
uid://cfkew150yl1y3
|
|
@ -1,6 +0,0 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://b4ldtb3gw0jlu"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cfkew150yl1y3" path="res://tabletop.gd" id="1_3we3x"]
|
|
||||||
|
|
||||||
[node name="Tabletop" type="Node2D"]
|
|
||||||
script = ExtResource("1_3we3x")
|
|
Loading…
x
Reference in New Issue
Block a user