Adds formatting config and formats project

This commit is contained in:
ShyProton 2025-04-21 23:08:56 -04:00
parent 6540ce8b7c
commit ca64248ace
2 changed files with 126 additions and 103 deletions

31
.clang-format Normal file
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@ -0,0 +1,31 @@
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AlignTrailingComments: true
AlignOperands: true
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AllowShortBlocksOnASingleLine: Empty
Cpp11BracedListStyle: false
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KeepEmptyLinesAtTheStartOfBlocks: false
SortIncludes: false
IncludeBlocks: Preserve
IndentCaseLabels: true
IndentGotoLabels: false
IndentPPDirectives: None
MaxEmptyLinesToKeep: 1
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@ -24,8 +24,7 @@ float vertices[] = {
};
unsigned int indices[] = {
0, 1, 3,
1, 2, 3
0, 1, 3, 1, 2, 3,
};
bool wireframe = false;
@ -35,7 +34,6 @@ int main()
GLFWwindow* window;
setupGLFW(&window);
Shader myShader("shaders/shader.vs", "shaders/shader.fs");
texture_t tex;
@ -53,7 +51,6 @@ int main()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (tex.data) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.width, tex.height, 0, GL_RGB, GL_UNSIGNED_BYTE, tex.data);
glGenerateMipmap(GL_TEXTURE_2D);
@ -61,8 +58,6 @@ int main()
std::cout << "Failed to load texture\n";
}
stbi_image_free(tex.data);
unsigned int VAO;
@ -84,24 +79,23 @@ int main()
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
// set the vertex attributes pointers
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*) 0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*) (3 * sizeof(float)));
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*) (6 * sizeof(float)));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
glEnableVertexAttribArray(2);
myShader.use();
myShader.setInt("tex", 0);
while(!glfwWindowShouldClose(window)) {
//input
while (!glfwWindowShouldClose(window)) {
// input
processInput(window);
//rendering
// rendering
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
@ -138,7 +132,7 @@ void setupGLFW(GLFWwindow** window)
}
glfwMakeContextCurrent(*window);
if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) {
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to init GLAD\n";
exit(-1);
}
@ -147,7 +141,6 @@ void setupGLFW(GLFWwindow** window)
glfwSetFramebufferSizeCallback(*window, framebuffer_size_callback);
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
@ -161,5 +154,4 @@ void processInput(GLFWwindow* window)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
if (glfwGetKey(window, GLFW_KEY_BACKSPACE) == GLFW_PRESS) // disables wireframe mode
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}