/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== ReverbAudioProcessor::ReverbAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", juce::AudioChannelSet::stereo(), true) #endif .withOutput ("Output", juce::AudioChannelSet::stereo(), true) #endif ) #endif { addParameter(roomSize = new juce::AudioParameterFloat(juce::ParameterID("roomSize", 1), "Room Size", 0.0, 1.0, 0.5)); addParameter(damping = new juce::AudioParameterFloat(juce::ParameterID("damping", 2), "Damping", 0.0, 1.0, 0.5)); addParameter(wetLevel = new juce::AudioParameterFloat(juce::ParameterID("wetLevel", 3), "Wet Level", 0.0, 1.0, 0.5)); addParameter(dryLevel = new juce::AudioParameterFloat(juce::ParameterID("dryLevel", 4), "Dry Level", 0.0, 1.0, 0.5)); addParameter(width = new juce::AudioParameterFloat(juce::ParameterID("width", 5), "Width", 0.0, 1.0, 0.5)); addParameter(freezeMode = new juce::AudioParameterFloat(juce::ParameterID("freezeMode", 6), "Freeze", 0.0, 1.0, 0.0)); verb.setSampleRate(48000); } ReverbAudioProcessor::~ReverbAudioProcessor() { } //============================================================================== const juce::String ReverbAudioProcessor::getName() const { return JucePlugin_Name; } bool ReverbAudioProcessor::acceptsMidi() const { return false; } bool ReverbAudioProcessor::producesMidi() const { return false; } bool ReverbAudioProcessor::isMidiEffect() const { return false; } double ReverbAudioProcessor::getTailLengthSeconds() const { return 0.0; } int ReverbAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int ReverbAudioProcessor::getCurrentProgram() { return 0; } void ReverbAudioProcessor::setCurrentProgram (int index) { } const juce::String ReverbAudioProcessor::getProgramName (int index) { return {}; } void ReverbAudioProcessor::changeProgramName (int index, const juce::String& newName) { } //============================================================================== void ReverbAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { // Use this method as the place to do any pre-playback // initialisation that you need.. verb.reset(); } void ReverbAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. } #ifndef JucePlugin_PreferredChannelConfigurations bool ReverbAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { #if JucePlugin_IsMidiEffect juce::ignoreUnused (layouts); return true; #else // This is the place where you check if the layout is supported. // In this template code we only support mono or stereo. // Some plugin hosts, such as certain GarageBand versions, will only // load plugins that support stereo bus layouts. if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo()) return false; // This checks if the input layout matches the output layout #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; #endif } #endif void ReverbAudioProcessor::processBlock (juce::AudioBuffer& buffer, juce::MidiBuffer& midiMessages) { juce::ScopedNoDenormals noDenormals; auto totalNumInputChannels = getTotalNumInputChannels(); auto totalNumOutputChannels = getTotalNumOutputChannels(); if (totalNumInputChannels != 2) // Logic will fail AU tests if this isn't here return; // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear (i, 0, buffer.getNumSamples()); // This is the place where you'd normally do the guts of your plugin's // audio processing... // Make sure to reset the state if your inner loop is processing // the samples and the outer loop is handling the channels. // Alternatively, you can process the samples with the channels // interleaved by keeping the same state. /* for (int channel = 0; channel < totalNumInputChannels; ++channel) { auto* channelData = buffer.getWritePointer (channel); // ..do something to the data... } */ update_verb(); verb.processStereo(buffer.getWritePointer(0), buffer.getWritePointer(1), buffer.getNumSamples()); } //============================================================================== bool ReverbAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } juce::AudioProcessorEditor* ReverbAudioProcessor::createEditor() { return new juce::GenericAudioProcessorEditor (*this); } void ReverbAudioProcessor::update_verb() { params.roomSize = roomSize->get(); params.damping = damping->get(); params.wetLevel = wetLevel->get(); params.dryLevel = dryLevel->get(); params.width = width->get(); params.freezeMode = freezeMode->get(); verb.setParameters(params); } //============================================================================== void ReverbAudioProcessor::getStateInformation (juce::MemoryBlock& destData) { juce::MemoryOutputStream stream(destData, true); stream.writeFloat(*roomSize); stream.writeFloat(*damping); stream.writeFloat(*wetLevel); stream.writeFloat(*dryLevel); stream.writeFloat(*width); stream.writeFloat(*freezeMode); } void ReverbAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { juce::MemoryInputStream stream(data, static_cast (sizeInBytes), false); roomSize->setValueNotifyingHost(stream.readFloat()); damping->setValueNotifyingHost(stream.readFloat()); wetLevel->setValueNotifyingHost(stream.readFloat()); dryLevel->setValueNotifyingHost(stream.readFloat()); width->setValueNotifyingHost(stream.readFloat()); freezeMode->setValueNotifyingHost(stream.readFloat()); } //============================================================================== // This creates new instances of the plugin.. juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new ReverbAudioProcessor(); }