/* ============================================================================== This file contains the basic framework code for a JUCE plugin editor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== ReverbAudioProcessorEditor::ReverbAudioProcessorEditor (ReverbAudioProcessor& p) : AudioProcessorEditor (&p), audioProcessor (p) { // Make sure that before the constructor has finished, you've set the // editor's size to whatever you need it to be. setSize (400, 300); } ReverbAudioProcessorEditor::~ReverbAudioProcessorEditor() { } //============================================================================== void ReverbAudioProcessorEditor::paint (juce::Graphics& g) { // (Our component is opaque, so we must completely fill the background with a solid colour) g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId)); g.setColour (juce::Colours::white); g.setFont (15.0f); g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1); } void ReverbAudioProcessorEditor::resized() { // This is generally where you'll want to lay out the positions of any // subcomponents in your editor.. }