/* ============================================================================== This file contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "PluginEditor.h" //============================================================================== ReverbAudioProcessor::ReverbAudioProcessor() #ifndef JucePlugin_PreferredChannelConfigurations : AudioProcessor (BusesProperties() #if ! JucePlugin_IsMidiEffect #if ! JucePlugin_IsSynth .withInput ("Input", juce::AudioChannelSet::stereo(), true) #endif .withOutput ("Output", juce::AudioChannelSet::stereo(), true) #endif ) #endif { addParameter(roomSize = new juce::AudioParameterFloat(juce::ParameterID("roomSize", 1), "Room Size", 0.0, 1.0, 0.5)); addParameter(damping = new juce::AudioParameterFloat(juce::ParameterID("damping", 2), "Damping", 0.0, 1.0, 0.5)); addParameter(wet_dry = new juce::AudioParameterFloat(juce::ParameterID("wet_dry", 3), "Mix", 0.0, 1.0, 0.5)); addParameter(width = new juce::AudioParameterFloat(juce::ParameterID("width", 4), "Width", 0.0, 1.0, 0.5)); addParameter(freezeMode = new juce::AudioParameterFloat(juce::ParameterID("freezeMode", 5), "Freeze", 0.0, 1.0, 0.0)); addParameter(lofi = new juce::AudioParameterBool(juce::ParameterID("lofi", 6), "Tone or lofi", false)); addParameter(tone_val = new juce::AudioParameterFloat(juce::ParameterID("tone_val", 7), "Tone", 0.0, 1.0, 0.5)); addParameter(out = new juce::AudioParameterFloat(juce::ParameterID("out", 8), "Output", 0.0, 2.0, 1.0)); verb.setSampleRate(sample_rate); } ReverbAudioProcessor::~ReverbAudioProcessor() { } //============================================================================== const juce::String ReverbAudioProcessor::getName() const { return JucePlugin_Name; } bool ReverbAudioProcessor::acceptsMidi() const { return false; } bool ReverbAudioProcessor::producesMidi() const { return false; } bool ReverbAudioProcessor::isMidiEffect() const { return false; } double ReverbAudioProcessor::getTailLengthSeconds() const { return 0.0; } int ReverbAudioProcessor::getNumPrograms() { return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs, // so this should be at least 1, even if you're not really implementing programs. } int ReverbAudioProcessor::getCurrentProgram() { return 0; } void ReverbAudioProcessor::setCurrentProgram (int index) { } const juce::String ReverbAudioProcessor::getProgramName (int index) { return {}; } void ReverbAudioProcessor::changeProgramName (int index, const juce::String& newName) { } //============================================================================== void ReverbAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) { // Use this method as the place to do any pre-playback // initialisation that you need.. verb.reset(); juce::IIRFilter* one_l = new juce::IIRFilter(); juce::IIRFilter* one_r = new juce::IIRFilter(); juce::IIRFilter* two_l = new juce::IIRFilter(); juce::IIRFilter* two_r = new juce::IIRFilter(); juce::IIRFilter* three_l = new juce::IIRFilter(); juce::IIRFilter* three_r = new juce::IIRFilter(); filters_l.push_back(one_l); filters_l.push_back(two_l); filters_l.push_back(three_l); filters_r.push_back(one_r); filters_r.push_back(two_r); filters_r.push_back(three_r); } void ReverbAudioProcessor::releaseResources() { // When playback stops, you can use this as an opportunity to free up any // spare memory, etc. } #ifndef JucePlugin_PreferredChannelConfigurations bool ReverbAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const { #if JucePlugin_IsMidiEffect juce::ignoreUnused (layouts); return true; #else // This is the place where you check if the layout is supported. // In this template code we only support mono or stereo. // Some plugin hosts, such as certain GarageBand versions, will only // load plugins that support stereo bus layouts. if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono() && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo()) return false; // This checks if the input layout matches the output layout #if ! JucePlugin_IsSynth if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet()) return false; #endif return true; #endif } #endif void ReverbAudioProcessor::processBlock (juce::AudioBuffer& buffer, juce::MidiBuffer& midiMessages) { juce::ScopedNoDenormals noDenormals; auto totalNumInputChannels = getTotalNumInputChannels(); auto totalNumOutputChannels = getTotalNumOutputChannels(); if (totalNumInputChannels != 2) // Logic will fail AU tests if this isn't here return; // In case we have more outputs than inputs, this code clears any output // channels that didn't contain input data, (because these aren't // guaranteed to be empty - they may contain garbage). // This is here to avoid people getting screaming feedback // when they first compile a plugin, but obviously you don't need to keep // this code if your algorithm always overwrites all the output channels. for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i) buffer.clear (i, 0, buffer.getNumSamples()); // This is the place where you'd normally do the guts of your plugin's // audio processing... // Make sure to reset the state if your inner loop is processing // the samples and the outer loop is handling the channels. // Alternatively, you can process the samples with the channels // interleaved by keeping the same state. auto* channel_one = buffer.getWritePointer(0); auto* channel_two = buffer.getWritePointer(1); auto num_samples = buffer.getNumSamples(); update_verb(); verb.processStereo(channel_one, channel_two, num_samples); setup_filter(); for (int i = 0; i < 3; i++) { filters_l[i]->processSamples(channel_one, num_samples); filters_r[i]->processSamples(channel_two, num_samples); } //filter_l->processSamples(channel_one, num_samples); //filter_r->processSamples(channel_two, num_samples); for (auto i = 0; i < num_samples; i++) { *buffer.getWritePointer(0, i) = (*buffer.getReadPointer(0, i)) * out->get(); *buffer.getWritePointer(1, i) = (*buffer.getReadPointer(1, i)) * out->get(); } } void ReverbAudioProcessor::setup_filter() { juce::IIRCoefficients coef = juce::IIRCoefficients(); if (lofi->get()) { for (int i = 0; i < 3; i++) { //filters_l[i]->reset(); //filters_r[i]->reset(); } filters_l[0]->setCoefficients(coef.makeBandPass(sample_rate, tone_val->get() * 24000)); filters_r[0]->setCoefficients(coef.makeBandPass(sample_rate, tone_val->get() * 24000)); for (int i = 1; i < 3; i++) { filters_r[i]->makeInactive(); filters_l[i]->makeInactive(); } } else { for (int i = 0; i < 3; i++) { //filters_l[i]->reset(); //filters_r[i]->reset(); } filters_l[0]->setCoefficients(coef.makeHighPass(sample_rate, 85.0)); filters_r[0]->setCoefficients(coef.makeHighPass(sample_rate, 85.0)); float expanded_freq = 0; if (tone_val->get() == 0.5) { expanded_freq = 12000.0; } else if (tone_val->get() < 0.5) { expanded_freq = (tone_val->get() * 2) * (12000 - 5000) + 5000; // need to expand the normalized range } else { expanded_freq = ((tone_val->get() - 0.5) * 2) * (20000 - 12000) + 12000; // need to expand the normalized range } filters_l[1]->setCoefficients(coef.makeLowPass(sample_rate, expanded_freq)); filters_r[1]->setCoefficients(coef.makeLowPass(sample_rate, expanded_freq)); //filters_l[2]->setCoefficients(coef.makePeakFilter(sample_rate, 6000, 0.4, 1)); //filters_r[2]->setCoefficients(coef.makePeakFilter(sample_rate, 6000, 0.4, 1)); filters_l[2]->makeInactive(); // band boost for later? filters_r[2]->makeInactive(); } } //============================================================================== bool ReverbAudioProcessor::hasEditor() const { return true; // (change this to false if you choose to not supply an editor) } juce::AudioProcessorEditor* ReverbAudioProcessor::createEditor() { return new juce::GenericAudioProcessorEditor (*this); } void ReverbAudioProcessor::update_verb() { params.roomSize = roomSize->get(); params.damping = damping->get(); params.wetLevel = wet_dry->get(); params.dryLevel = 1.0 - wet_dry->get(); params.width = width->get(); params.freezeMode = freezeMode->get(); verb.setParameters(params); } //============================================================================== void ReverbAudioProcessor::getStateInformation (juce::MemoryBlock& destData) { juce::MemoryOutputStream stream(destData, true); stream.writeFloat(*roomSize); stream.writeFloat(*damping); stream.writeFloat(*wet_dry); stream.writeFloat(*width); stream.writeFloat(*freezeMode); stream.writeBool(*lofi); stream.writeFloat(*tone_val); stream.writeFloat(*out); } void ReverbAudioProcessor::setStateInformation (const void* data, int sizeInBytes) { juce::MemoryInputStream stream(data, static_cast (sizeInBytes), false); roomSize->setValueNotifyingHost(stream.readFloat()); damping->setValueNotifyingHost(stream.readFloat()); wet_dry->setValueNotifyingHost(stream.readFloat()); width->setValueNotifyingHost(stream.readFloat()); freezeMode->setValueNotifyingHost(stream.readFloat()); lofi->setValueNotifyingHost(stream.readBool()); tone_val->setValueNotifyingHost(stream.readFloat()); out->setValueNotifyingHost(stream.readFloat()); } //============================================================================== // This creates new instances of the plugin.. juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter() { return new ReverbAudioProcessor(); }