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/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
ReverbAudioProcessor::ReverbAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
#endif
)
#endif
{
addParameter(roomSize = new juce::AudioParameterFloat("roomSize", "Room Size", 0.0, 1.0, 0.5));
addParameter(damping = new juce::AudioParameterFloat("damping", "Damping", 0.0, 1.0, 0.5));
addParameter(wetLevel = new juce::AudioParameterFloat("wetLevel", "Wet Level", 0.0, 1.0, 0.5));
addParameter(dryLevel = new juce::AudioParameterFloat("dryLevel", "Dry Level", 0.0, 1.0, 0.5));
addParameter(width = new juce::AudioParameterFloat("width", "Width", 0.0, 1.0, 0.5));
addParameter(freezeMode = new juce::AudioParameterFloat("freezeMode", "Freeze", 0.0, 1.0, 0.5));
verb.setSampleRate(48000);
}
ReverbAudioProcessor::~ReverbAudioProcessor()
{
}
//==============================================================================
const juce::String ReverbAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool ReverbAudioProcessor::acceptsMidi() const
{
return false;
}
bool ReverbAudioProcessor::producesMidi() const
{
return false;
}
bool ReverbAudioProcessor::isMidiEffect() const
{
return false;
}
double ReverbAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int ReverbAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int ReverbAudioProcessor::getCurrentProgram()
{
return 0;
}
void ReverbAudioProcessor::setCurrentProgram (int index)
{
}
const juce::String ReverbAudioProcessor::getProgramName (int index)
{
return {};
}
void ReverbAudioProcessor::changeProgramName (int index, const juce::String& newName)
{
}
//==============================================================================
void ReverbAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
verb.reset();
}
void ReverbAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool ReverbAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void ReverbAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
// Make sure to reset the state if your inner loop is processing
// the samples and the outer loop is handling the channels.
// Alternatively, you can process the samples with the channels
// interleaved by keeping the same state.
/*
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
auto* channelData = buffer.getWritePointer (channel);
// ..do something to the data...
}
*/
update_verb();
verb.processStereo(buffer.getWritePointer(0), buffer.getWritePointer(1),
buffer.getNumSamples());
}
//==============================================================================
bool ReverbAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* ReverbAudioProcessor::createEditor()
{
return new juce::GenericAudioProcessorEditor (*this);
}
void ReverbAudioProcessor::update_verb()
{
params.roomSize = roomSize->get();
params.damping = damping->get();
params.wetLevel = wetLevel->get();
params.dryLevel = dryLevel->get();
params.width = width->get();
params.freezeMode = freezeMode->get();
verb.setParameters(params);
}
//==============================================================================
void ReverbAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
juce::MemoryOutputStream stream(destData, true);
stream.writeFloat(*roomSize);
stream.writeFloat(*damping);
stream.writeFloat(*wetLevel);
stream.writeFloat(*dryLevel);
stream.writeFloat(*width);
stream.writeFloat(*freezeMode);
}
void ReverbAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
juce::MemoryInputStream stream(data, static_cast<size_t> (sizeInBytes), false);
roomSize->setValueNotifyingHost(stream.readFloat());
damping->setValueNotifyingHost(stream.readFloat());
wetLevel->setValueNotifyingHost(stream.readFloat());
dryLevel->setValueNotifyingHost(stream.readFloat());
width->setValueNotifyingHost(stream.readFloat());
freezeMode->setValueNotifyingHost(stream.readFloat());
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new ReverbAudioProcessor();
}